Insurgency
REH's customized Holosight for EoTech
121 comentarios
Hvnch0 16 DIC 2019 a las 18:36 
this is my goto sight for all my guns
rarefeline 11 DIC 2017 a las 22:26 
I would also like to request what Mr. Statisch is asking. This would be nice to have replace the Kobra. If not, I'll try to figure it out myself.
Snaptrap 14 OCT 2017 a las 12:36 
Can you make this for the Kobra RDS? I have an XPS for it, but it's bugged.
Pounc3r 11 MAY 2017 a las 4:04 
what's the name of this in real life
Overlord 1-1 22 MAR 2017 a las 0:08 
Great for CQC.
Tirtui 17 AGO 2016 a las 21:24 
the dot is missing?
Mirage 28 FEB 2016 a las 6:36 
textures are not so good
rocheman953 5 DIC 2015 a las 10:01 
Easily my favorite and most utilised mod on all of the workshop, perfectly turned the holo sight into one of the most useful if not THE most useful sight in the game. Remains to be the only one I actually use, well don Sir.
Spammy_Olive 16 OCT 2015 a las 20:31 
The model looks really wonkey for me for some reason in-game
Spectre 23 SEP 2015 a las 6:31 
i seem to not be hitting as many shots with this sight. is it just me or is anyone else inaccurate while using this one?
YYŪKI is Kiya's 26 JUL 2015 a las 5:19 
@Rymdkapsel
it's not, but it looks like a docter or rmr sight with a custom mount and it looks badass
Rymd 25 JUL 2015 a las 5:31 
Is this sight even real ?
SethSamson 17 JUL 2015 a las 20:29 
u dont have any better textures for the lower part of this scope ???
Yarnu The Dog 25 MAY 2015 a las 7:38 
Nice... and clean. Cheers mate. :masonfist: :catapult: :axesword: :bow:
Click ClacK 6 ABR 2015 a las 13:47 
*I don't need your reply* Just to let you know, this is really good and it helps me get a lot of kills. Thanks for the effort. It's definitelly worth it! Keep doing stuff like that. :)
TheGreatPigeon 19 MAR 2015 a las 7:49 
*imnotdense* this sight is in arma3 if im not mistaken...
Ban_Dan 2 MAR 2015 a las 15:01 
Yo Blackjack thanks for the awesome content dude, Makes this game look even nicer.
_____________________ 26 FEB 2015 a las 11:05 
does it still work now?
Cronoss95 11 FEB 2015 a las 6:52 
oh, are the blender source tools a good start? thanks again for your answer!
Cronoss95 11 FEB 2015 a las 6:50 
thank you!
REH_BlackJack  [autor] 10 FEB 2015 a las 21:57 
@Cronoss95: I use blender. Simply google it and you'll find the program within the first page. Keep in mind, that you'll need an the smd importer as well in order to work on source engine models.
Picard 10 FEB 2015 a las 16:29 
*imnotdense* this is a beautiful sight, thank you for submitting this!
Cronoss95 9 FEB 2015 a las 15:24 
*imnotdense* im...woa! this looks INCREDIBLE! how do you do this? i mean ,which program do you use, if im allowed to ask? nice work! def. use it!
legion 31 ENE 2015 a las 21:14 
*imnotdense* Just another thing. I don't know if its just me, or that crosshairs using the are always off to the left by a couple pixels when using the M16/M4A1...

doesn't seem to line up with the front post...
Junaeu😼 25 ENE 2015 a las 15:39 
*imnotdense* I think this would be an AMAZING mod to replace the Kobra sight too. If you could do that, I would absolutely LOVE you *-*

i'll even give you a $5 game if you do it. o-o
CoffeeCup 2 ENE 2015 a las 10:25 
*imnotdense* Thanks for the reply! I got the thing to stick on the gun, but now I'm having a bit of troubles with the textures, but I'll just ask my classmates about that instead of bothering you too much. Again, thanks!
EclipticDemon 2 ENE 2015 a las 9:42 
Got it to work, thanks.
REH_BlackJack  [autor] 2 ENE 2015 a las 8:08 
@Dr. Gervasius Twinkelminkelson:
I recommend you uncompile the vanilla model, put in your 3d program (i use blender). Then, you take your mod model and implement it into the vanilla one. The most important thing is to mark every vertex to its appropiate bone or otherwise the model will float someplace else.
REH_BlackJack  [autor] 2 ENE 2015 a las 8:04 
@EclipticDemon: What default texture, the model itself or the reticule?
Try putting the .VPKs from the workshop folder to the custom folder.
Jacklyn 2 ENE 2015 a las 6:51 
*imnotdense* Love the mod! Keep it up.
EclipticDemon 2 ENE 2015 a las 4:39 
*imnotdense* This texture is amazing, but it just won't work with anything. the only thing that shows up is the default texture. Is it broken at the moment or is something wrong on my end?
CoffeeCup 29 DIC 2014 a las 10:26 
*Imnotdense* Fantastic model. Funny, I didn't even notice how good it was until I took it off for a while and went back tot he standard EOTech (which is generally hideos, not in terms of the dev's quality but in terms of its design in reality). By the way, how did you manage to make a scope model to begin with? I've been working on a little something myself and am having trouble keeping the darn thing attached to the gun. XD
Punished Miller 29 DIC 2014 a las 3:42 
imnotdense
iHere. 25 DIC 2014 a las 0:03 
crash
legion 20 DIC 2014 a las 18:57 
Shit, really? I'm an idiot...
REH_BlackJack  [autor] 20 DIC 2014 a las 18:23 
Just download one of the custom reticules from the workshop, they all work with my mod.
legion 20 DIC 2014 a las 17:31 
*imnotdense* If I knew how to put custom crosshairs, I would. Thanks anyways!
REH_BlackJack  [autor] 20 DIC 2014 a las 17:06 
Not my fault because it uses the vanilla texture and it is supposed to be that way to begin with. .... and even if it would have been my mod that's causing it, i'd still wouldn't care because nightvision is for wimps anyway. :insurgent:
legion 20 DIC 2014 a las 16:22 
*imnotdense* The sight seems to be insanely glowy when using the NVG... If you could maybe tone the glow down, that would help a lot in night maps.
Twiggle 13 DIC 2014 a las 9:17 
*imnotdense* The holo is broken for the M16A4 and it disappears...
REH_BlackJack  [autor] 13 DIC 2014 a las 8:06 
There, i included the newest size variant so it will work again with the M16 and M4.
Now quit annoying the f#@k out of me. :insurgent:
Wrey™ 8 DIC 2014 a las 19:44 
@REH_BlackJack Fair enough
REH_BlackJack  [autor] 7 DIC 2014 a las 22:57 
Not in the mood to do anything at the moment.
Wrey™ 7 DIC 2014 a las 18:05 
*imnotdense* Do you plan on making any security or insurgent skins because I've seen people make an entire new skin and seeing as how you mod things, it just seems like something you'd maybe do o; (Not a suggestion, just curious)
'Whoopy 1 DIC 2014 a las 22:22 
Sweet, thanks man. I found that the Crowbar [Source Engine Modding Tool] allows me too decompile vanilla guns (with their animations) link . Note: Once decompiled, the animations are seperate from the 3d file, you will just need too link it together again. But other than that this works for me.
REH_BlackJack  [autor] 1 DIC 2014 a las 7:51 
There is no difference on how to do it for insurgency, compared to L4D2 or TF2. If you have made a model in one of these before, you're on the right money to create a mod for INS. The only difference in INS is, that animations for guns are far more than all other source games and therefor any compiler is unable to decompile vanilla guns (at this point).

Other than that: if you know what bones, vertices and a qc. is, then you're able to modify Insurgency.
'Whoopy 1 DIC 2014 a las 5:42 
*imnotdense* First off, Lovin the model thanks (been running it from day one). Second, would you mind doing like a 'tutorial' or walk-through on how you get your models too work in Insurgency (Like, is it similar too HL2 or L4D2...seeing that it's running the source engine). I'd like to contribute to the custom models that are available for this game, just having problems importing then into the game (or replacing). Any tips, hints, nudges in the right direction would be appreciated
Idk-PaintBaller 30 NOV 2014 a las 4:21 
*imnotdense* Nice job, pretty more badass than the original one..
Would be cool if it had Tan version though.. Not a request, just saying.
REH_BlackJack  [autor] 25 NOV 2014 a las 15:48 
Well, since you wanna' do s#!t on your own instead of just asking me to do the dirt pounding for you, i think i can make an exception.

Either add me or wait a day here, i'll write you a list of things you need and how the basics are. (Not today, i need some sleep before work.) :Doviculus:
syke 25 NOV 2014 a las 15:39 
Hey, REH... I love your mods and I believe I'm subscribed to all of them. However, I have a question... I'm a 2d artist and CAD Engineer by profession and I'm in the process of modeling a modern EOTech and EOTech + Magnifier. I can do the modeling, texturing, etc.. I was just wondering if you'd be interested in teaching me a little bit on how to get them in game since I've never modded in Source before. I know you said you normally delete "model requests" but I figured I'd go ahead and ask since this isn't a normal request.