RimWorld

RimWorld

Enhanced Beliefs
234 kommentarer
UncleRippu 19. dec. 2024 kl. 16:53 
Honestly wish that pawns could make religious books outside of the enlightenment inspiration. Maybe with some compat via VBE?
Prophet 10. dec. 2024 kl. 21:36 
for anyone wondering, religious books require a lectern to be finished
Snoozepilled 2. dec. 2024 kl. 11:00 
Love the idea, but had to remove it as it was causing extreme lag spikes every few seconds. Per dubs performance analyzer, it was making 9,000 calls in bulk to the social thoughts worker every time it spiked, even though I only have 5 pawns
EngieKappa 27. nov. 2024 kl. 3:56 
I think there is a problem with ghouls xenogene implanting. The procedure itself has no issue, but it keeps lacking lot of intended genes from original implant.
I had no problem with colonists gene implanting, so it has something with ghouls I guess?
XelNigma 13. nov. 2024 kl. 10:53 
So all my people are setting at 0 certainty. What am I doing wrong?
Buru 12. okt. 2024 kl. 14:47 
love the concept, but something weird is happening, and i dont believe it is intended, or if it is, i"d like to know how to tweak it.
my religious leader pawn is basically capped at 100 mood all the time, and get basically only religious enlightenments. is there a way to tweak that ? some setting to make the religious enlightenments extremely rare ? my colony is about 15 years old and i have around 25 religious books...
I looked around in the defs and found the inspiration defs file but nothing there says how likely it is compared to the others.
MarkFranz 8. okt. 2024 kl. 5:21 
Great mod, but seems a bit heavy performance-wise.
BrieflyEndless 26. sep. 2024 kl. 17:14 
I'm also having the issue of religious books not being completed and I'm not sure how to fix that
Shadowmoore 2. sep. 2024 kl. 15:20 
I like the concept, but it definitely feels like sometimes it just doesn't work out. For some reason, even if I'm doing all of my rituals, have all 3 of my ideological artifacts, etc., sometimes a pawn just doesn't resonate properly with the ideology. If I had some way of knowing exactly why (I'm assuming from them having 'negative thoughts' about certain aspects of my ideology).
I'll keep it favorited though. :)
Naraxa 26. aug. 2024 kl. 14:24 
Is this compatible with Wololoo? Its a mod that changes how conversion works with prisoners and seems just different enough to maybe work, however I'm unsure currently so figured I'd ask

(Also resending cause I forgot to put in the link, apologies) https://steamproxy.com/sharedfiles/filedetails/?id=3108763487
Narlindir 8. aug. 2024 kl. 18:49 
also my bang ass parties make my slaves my homies lol
Narlindir 8. aug. 2024 kl. 18:47 
this is so cool
instead of my prisoners being mad about me harming trees
they start to think about how miserable that makes them
realize its dumb
and then join my glorious ideology ^^
Estevo C. 5. aug. 2024 kl. 9:04 
The opinion on ideology system is really bad, im sorry, it just makes it so after a bad streak everyone turns into the first ideology that arrives... This should be reworked imo. Other than that, cool mod.
Can you please include whether it's safe to add/remove mid save?
Slice of Thanatoast 3. aug. 2024 kl. 23:09 
Dang I tried to disable Religious Inspirations with cherry picker because they keep making a bunch of unfinished books but that for some reason doesn't stop them
Slice of Thanatoast 3. aug. 2024 kl. 1:14 
Can I force my moral guide to finish their religious book? They made one but I can't do anything with it at the lectern
Kittenpox 31. juli 2024 kl. 11:04 
I ended up having to remove this one - I'd have traders show up, and 3/6 of my people would flip to their belief system one-by-one (Iron-Willed did nothing to prevent it, either).
Even with Proselytizer set to Frequent in my own ideoligion, it's not enough to maintain my own people's beliefs.

I'm sure this mod is nice once the player knows what they're meant to do, but at the moment it's killing off my own ideoligion faster than I can keep up with.
Kittenpox 30. juli 2024 kl. 0:54 
I love the idea of being able to create religious texts, so that even if your own people die out, someone else could show up and learn the belief system you began the game with.

I do feel that the Certainty effect should have a floor to it though, to prevent people from giving up their faith as soon as someone else arrives and begins talking. Perhaps if that passive decrease stopped when they reached say 50-25%, that might be a suitable compromise?
Velxra 26. juli 2024 kl. 20:32 
any word on some patches for the issues mentioned by others below?
RocketRacoon 23. juli 2024 kl. 10:46 
I also have issues with religious books with no name coming up as quest rewards. Is it possible to have a setting to remove the books from quest rewards please?
보스니아헤르체코슬로 21. juli 2024 kl. 7:11 
Player's fixed Ideology Doesn't appear in opinion screen for certain pawns
and its certainty reduction chance become zero.
Mr McNificent 19. juli 2024 kl. 22:07 
When you create your fluid ideo, use Add Precept to give them Proselytise: Sometimes or better. They should reinforce themselves.

You don't have to rely solely on what your chosen meme already has.
(Also you can keep pressing the random button to get two or three starting memes in your fluid ideo ;D)
123 19. juli 2024 kl. 14:25 
Started a fluid rancher start. Had tons of animals, pasture surrounds. 0 certainty on everyone. Literally cant do anything about it. Like I said before. Some starts are impossible to keep certainty.
보스니아헤르체코슬로 19. juli 2024 kl. 7:29 
Too many Ideo-books as quest reward...
It affects gameplay too badly
123 18. juli 2024 kl. 11:23 
Great mod idea but completely imbalanced. If you start fluid and choose some memes that don't have any precepts your pawns can act on, then their certainty will drop to 0, and festivals cannot compensate. Then some passing by caravan will flip their religion.
Delmain 14. juli 2024 kl. 19:45 
I tested with literally those two mods and the moralist with nothing to do except write the book and he doesn't. I examined the book with dev mode Inspector and the "Ideo" property is set to null, the same as the "Creator" one. I then looked through the code.

I believe you may have something weird going on with one of your other mods that is stepping in the way.
RocketRacoon 13. juli 2024 kl. 10:55 
@Delmain I am also using NoJobAuthors and 340 other mods and I have no issue. You need to set your religous head to also do Art. What I am usually doing is setting Art to 1 when I need him to finish a religious book
Delmain 10. juli 2024 kl. 18:48 
Woops, after I typed that, I noticed the request for bugs on Github. It seems someone has already mentioned this back in May. I gave some additional details, hoping you can take a look.

https://github.com/SmArtKar/EnhancedBeliefs/issues/7
Delmain 10. juli 2024 kl. 18:40 
Hello @SmArtKar - This mod has an incompatility with the mod "No Job Authors", it looks like. I am having a hard time tracking down what exactly is happening, but my pawns with that mod enabled will never finish a religious book after an inspiration. I believe the issue is that No Job Authors overrides Creator on UnfinishedThing, and you're checking that in your WorkGiver's JobOnThing.

Can you take a look and see if it would be possible to patch compatibility for that mod? It's a real life saver in large colonies.
LegenDarius 10. juli 2024 kl. 11:18 
@kad you can use the Cherry Picker for that, its a great mod for taking parts out of mods that dont mesh with the flavour of the game for you.
kad 10. juli 2024 kl. 8:34 
Is the mod completely unsafe to remove or can the user, for example remove religious books to, and then remove the mod to make it safe?
Tashka 2. juli 2024 kl. 5:15 
Hey! How often should crisis of belief happen? Because i have pawns dropping to 0 certainty (silly me made an ideology with zero upsides so i can only rely on rituals until my priest gets the inspiration), but no mental breaks so far. ...aaaand when i reload a save, their certainty whoops to 60-ish %. Not sure if it's a known bug (which would be hard to miss so it must be known) or an incompatibility. I have splits and schisms, could this be the reason?
C_P_T_AMOK 30. juni 2024 kl. 17:23 
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SagaciousNJ 25. juni 2024 kl. 9:09 
I like the Idea of this mods but having it installed obligate me to take proselytism as an ideo just to keep everyone's certainty from falling to 0. I do rituals but most have a cool-down so I can't do them often enough to keep everyone certain of their beliefs and there are so many eyes you can pop out of people's heads. I don't have a good grasp of how to keep pawns believing in the main ideo beyond hoping for an enlightenment and then forcing them to read the ideo book repeatedly.
Christian Seagaard 24. juni 2024 kl. 4:23 
Somehow, my colonists always gets converted to a belief that the converter does not himself possess. It's the same particular belief every time, regardless of the ideology anyone on the map possesses.
RocketRacoon 21. juni 2024 kl. 10:46 
The pawn needs to have Art enabled
D3K43 19. juni 2024 kl. 16:54 
So occasionally one of my pawns will experience enlightenment and start writing a religious book...but they never finish. They just put the unfinished book on a shelf and forget about it. Please advise?
Killer Tamashi 19. juni 2024 kl. 12:31 
I've noticed that the game keeps forgetting who my moral guide is whenever I load a save, and spitting errors at me constantly that slow down my game
AutumnLight 19. juni 2024 kl. 11:32 
Will the performance of this mod eventually be improved?
Kaschey 18. juni 2024 kl. 1:37 
@Usernames Are Hard, To me, it sounds like an amazing story moment. After all, ideological warfare is a real thing in our world.
Usernames Are Hard 17. juni 2024 kl. 13:46 
beggars showed up, coverted all of our mushroom-eating undergrounders and made them miserable, eventually causing the fall of our colony. 10/10 mod
WalrusMan 14. juni 2024 kl. 13:44 
Great idea for a mod, love mechanic expansions like this
SmArtKar  [ophavsmand] 12. juni 2024 kl. 7:39 
This'll be fixed in the next update!
Captain Redbeard 12. juni 2024 kl. 6:22 
Hi, I really love the idea of this mod. However there is a major UI problem. When looking at what a pawn thinks of other ideologies, there's no way to scroll down to see them all. I can see up to 12 ideologies, and then it cuts off at the bottom of the screen. Please patch this, thanks!
dinosaur 11. juni 2024 kl. 17:55 
For that matter, ideology bars fluctuate or reset on reloading a save
dinosaur 11. juni 2024 kl. 16:56 
I've been noticing that almost all of my colonists are constantly losing faith, no matter what their religion is or what thoughts they have; I don't have peer pressure installed.
Arky 5. juni 2024 kl. 17:26 
If you add extra factions (like cannibals and nudists) each of them gets an extra ideology and when you hover over the ideology certainty bar some ideologies get hidden because they don't fit the space.
The Realest Nooblet 4. juni 2024 kl. 8:41 
Is this mod compatible with splits & schisms etc.?
Overfox 3. juni 2024 kl. 7:37 
Sorry for all the comments. I deleted them and I'll leave a proper github issue instead.
SmArtKar  [ophavsmand] 29. maj 2024 kl. 1:13 
@Kato yes, that's planned for an addon! I don't want to bloat the main mod with features so I'll break some of them down into submods
Kato 29. maj 2024 kl. 0:11 
Are there any plans to implement the ability to spread your ideology to other factions? "Spread the word" is decent, but I like this mods general approach to ideology and immersion a lot better.