RimWorld
Rimsential - Spaceports (Continued)
222 則留言
LeFire 10 月 14 日 上午 8:08 
Confirmed. Hospitality (continued guests) got back on the shuttle and left my SoS2 ship without issues.
LeFire 10 月 14 日 上午 1:51 
Hospitality (continued) guests are fully functional. Their shuttle remains on the pad (I have 2 on my SoS2 luxury battleship / hotel) waiting. 1 is in my dubs hygiene lite swimming pool now, while the other is in the hot tub.
LeFire 10 月 14 日 上午 1:48 
Quests to take care of sick pets with blood rot are also working fine - the shuttle with the sick tortoise landed on the landing pad, dropped it off, and flew away. Again, had to use Mission Board mod to trigger the quest.
LeFire 10 月 14 日 上午 1:34 
Ok I got it to work: successfully got Hospitality (continued) guests to visit my SoS2 ship via this mod's landing pads. What you need is the mod "Mission Board", then trigger good events, and assure safely when they complain about fearing bad temperature (since outside of the ship is -100 degrees C). The shuttle will land, and the guests will wear EVA suits. Now seeing if they will leave successfully at the end of their stay.

I think Mission Board is necessary as there seems to be a check stopping all visitors otherwise due to bad temperature.
Drone Operator 10 月 12 日 下午 2:52 
An absolute shame this doesn't work on orbital habitats. Have an amazing asteroid colony I've built up for weeks with the end goal of turning it into a spaceport. Guess I should have read the comments.
King Zog 9 月 25 日 下午 6:58 
i wish it'd work in space, i have the multiple elevations mod so there's oxygen and all
Worldwidegamer 9 月 24 日 下午 12:11 
If there are visitors or guests that are at your base and you reload for any reason they bug out and cant leave via there shuttles. im in space so I dont know if that means they cant leave at all. but Id appreciate the help if some one is there?
Worldwidegamer 9 月 21 日 下午 4:13 
I looked in to it and both Spaceport visitor and trader have a 0 base chance in dev menu
Worldwidegamer 9 月 21 日 下午 2:57 
Also when in space, the events added by this mod show (NO) by them in the Dev menu which im assuming means they wont happen can this be fixed? I want a space port space station
Worldwidegamer 9 月 21 日 下午 1:24 
I have it all built as a space base however Im not getting any events and no one is landing. I can call a taxi and force a visitor shuttle to land and it works how ever if a force a trader nothing happens and when I get an orbital trader nothing happens. When I Invite guests with Hospitality they do show up in a shuttle but it leaves after dropping them off and does not pick them up after they just stay in my base and cant leave.
Slickcharms 9 月 21 日 上午 8:42 
I am having an issue where the shuttles do not land on the spaceport but near to it. This is an issue because they keep landing on and crushing my crops, and they don't seem to buy fuel when they don't actually land on the spaceport pad. Any ideas on how I can fix this?
Zombie 9 月 10 日 下午 12:34 
@zaljerem would it be possible to adjust the coding (on my end) so the ships can be larger than the 512x256? attempted to just edit the original images and it compressed them to fit the prior frame.
DTS 9 月 9 日 下午 5:13 
How can i move fusion fuel to tanks? Can't find any pipes or tasks related...
Zombie 9 月 9 日 上午 11:10 
https://i.imgur.com/vh7Ayt1.jpeg

surface never vault forever
usmctacos 9 月 8 日 下午 2:11 
this is awesome,i end up just completely focused on this + hospitality - anyway to have it be helicopters and stuff also from vanilla vehicles expanded?
Doggias 9 月 4 日 下午 11:31 
So these visitors aren't supposed to act like Hospitality guests? I just got my first shuttle and after building a visitor spot in my lounge room across the map (I wasn't quite prepared) they're just standing around patrolling their shuttle, no silver or option to trade. They don't show up in my guest list either. It would be one thing if they were touring my colony, dismal as it is, but the visitor spot seems like more of a suggestion and their default patrolling feels too paranoid for immersion.

Given how Hospitality guests work as I understand, I figure it would be annoying or involve creating one or more new offworld factions, but I am nonetheless compelled to ask if it's possible to convert some or all of these visitors to guests for compatibility (in case it's a different mod conflicting) since you're maintaining both of the mods involved and just patched their integration. so uhhhhhh is it?
allbad 9 月 4 日 下午 9:07 
will spaceports work on asteroids now with the latest patch? also, how do we create a safe place for visitors to land?
Zombie 9 月 1 日 上午 11:17 
https://imgur.com/a/AVfgKTe

Did a little GIMPn' for my vault-tec play through.
Zaljerem  [作者] 8 月 30 日 下午 10:50 
I just pushed updates to both Spaceports and Hospitality ... cleaned up some of their integration, other various fixes, see if that improves things for you?
Astraos 8 月 30 日 下午 6:28 
I don't have one saved but I can send the one that is posted in the bugs section of the sos2 server if that works?
Zaljerem  [作者] 8 月 30 日 下午 6:23 
Log?
Astraos 8 月 30 日 下午 6:22 
Don't know if anyone has mentioned it yet but there is a bug when used with sos2 from my experience that causes any save to break on load in. everything works until that point though
Zaljerem  [作者] 8 月 26 日 下午 9:18 
Additionally, it can be completely disabled from the mod options.
Zaljerem  [作者] 8 月 26 日 下午 1:44 
You can end game conditions from the debug menu. Kessler syndrome can last up to 50 days, and I even added checks to possibly end it sooner as I know it's no one's favorite.
Nox 8 月 26 日 下午 1:39 
It says up there that kessler syndrome is supposedly not permanent anymore, except mine has lasted 33 days now. I build a spaceport, and this event immediatley fires and prevents me from using it for half a year now. It has effectively bricked my playthrough and I need to start over. Why does the mod even include an event that prevents you from using anything in the mod? Why is it on by default? and why does it not show up in the debug menu to cancel ongoing events like heat waves? Literally bricked my run.
Spearton 8 月 26 日 上午 2:56 
Thanks for answering and for your work. I didn't mean to tell to make haste, I was just wondering, sorry for how it came through
Zaljerem  [作者] 8 月 20 日 下午 6:10 
Additionally, though this can't be reflected in Steam's "required DLC", the shuttle system is now ANY DLC, not just Royalty, so the next update will support that as well.
Zaljerem  [作者] 8 月 20 日 下午 6:09 
Yes, yes, we're getting there. I appreciate your patience. Due to some nice work by Keyz we're pretty much there, I just have to sort out his changes vs. the stuff I've done locally but didn't push to the repo yet. I also need to test the new solution alongside Hospitality and make sure all the integration is solid.
Spearton 8 月 17 日 下午 6:21 
Heyo, another question: is this supposed to no trigger on asteroids? Because right now the entire Hospitality doesn't do that
tetoruru 8 月 16 日 下午 5:01 
Sorry for asking another question.
Are there any plans to support roofs from Simply More Roofs?
It's a simple roof mod that allows shuttles to pass through, so I think it would go well with Rimsential - Spaceports for space life.

https://steamproxy.com/sharedfiles/filedetails/?id=3536657775
tetoruru 8 月 16 日 下午 1:42 
Thank you for the update.
It would be great if we could use the Rimsential - Spaceports feature to play as an inn or hospital in space.
Taggerung 8 月 13 日 下午 4:22 
Not sure if you’ve seen it but Keyz put a pr to update the space stuff on the repo a while ago.
EpicJp21 8 月 11 日 下午 4:28 
Hey I got this error log when I loaded my game.
Trying to start an already ended ship job.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.ShipJob:TryStart ()
RimWorld.ShipJob_Unload:TryStart ()
RimWorld.TransportShip:TryGetNextJob ()
RimWorld.TransportShip:Tick ()
RimWorld.TransportShipManager:ShipObjectsTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.Game/<>c:<LoadGame>b__81_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
I have a lot of mods but I'm not quite sure if its a conflict.
Frozenwest 8 月 11 日 上午 3:07 
Thank you very much for making this mod work again. Back in the day it was one of the core mod for my space station restaurant to work. It was the only way for me to get hospitality visitors in space with SoS.
Zaljerem  [作者] 8 月 9 日 下午 6:46 
I have most of the space stuff worked out, hoping to work back on it and Hospitality soon.
Cynthwayve 8 月 9 日 下午 12:53 
Does this mod work in space?
immortalartisan 8 月 4 日 下午 7:43 
thank you for updating to 1.6
CrackaJack 8 月 2 日 下午 11:17 
the ironic thing is the angry and frustrated people writing ARE the ones who actually care(about the mod, maybe not your feelings :D)
Coolchilion 8 月 1 日 上午 10:48 
@xlite.x078 Use cherry picker if it bothers you so much
Zibrolta16 7 月 29 日 上午 5:19 
Hello, it seems like the mod currently doesn't recognize your continued version of Hospitality, guests do arrive by shuttles but mod considers them visitors, and settings do not appear for guests.
xlite.x078 7 月 27 日 下午 9:59 
Remove the Archotech Shuttler Generator, it's too powerful
LZIM 7 月 12 日 下午 7:05 
not clear if it is caused by this mod (versus all trade caravans because I seldom see any walk in) or just adding options for rich merchants but it often happens that merchants will appear carrying every known variety of Wooden Javelins. They bring a muffalo with a handful of javelins each.. but hundreds of muffalo.

is there no way to hard cap the number of occupants that can be generated with any merchant ?
n1brawler 7 月 12 日 下午 5:58 
Look i was just asking a simple question there's no need to deep it so much
SwampyMcG 7 月 12 日 上午 9:54 
@Zaljerem, I'm sorry that there are a vocal group of fans who just don't understand the time and knowledge necessary to bring these features up to snuff. They are fools to think that everything new would plug in seamlessly. Thanks for hanging around, though! Loved using your work throughout 1.5
Zaljerem  [作者] 7 月 11 日 下午 6:02 
It will work fine on-planet, but a spaceport in space will not receive visitors at this time, the incidents won't even fire. Maybe give me a little time, as Odyssey has been out for about five minutes?
n1brawler 7 月 11 日 下午 5:59 
does this mod work wt odyssey?
Danger Close 7 月 8 日 下午 4:24 
This mod seems to mostly be working on my campaign except the new events. So far, I've built the landing pads and refueling stations and those both work (different shuttle types have landed, unloaded people, and paid for fuel) but after about 2 days of playing, I haven't received any of the new quest types. And yes, I have the new events enabled.
Jet 6 月 17 日 下午 3:07 
can we stop tribals from coming in on shuttles???
ColossalFossil 6 月 3 日 上午 11:56 
I dunno .. the image of a Spelljammer ship landing would be kind of neat.
Bunuffin 6 月 3 日 上午 9:48 
would it be possible to restrict faction tech level that can use the spaceports?
Having medieval people show up with a ship is kinda dumb xD