Barotrauma

Barotrauma

Hungry Europans - Neurotrauma Compatibility Patch
50 kommentarer
Numidyum 22. okt. kl. 12:32 
Oh thats so weird, it appears i was doing it wrong lol.
_]|M|[_  [ophavsmand] 21. okt. kl. 11:27 
@Snubby: Sorry for the late reply. I was actually working on the tobacco addiction add-on for immersive ignitables which is fully compatible with HE/NT

@Numidyum: Can't reproduce the issue. I've tested with the multipurpose scalpel, placing it twice on the same limb to extract the organs and got them into my inventory. Keep in mind to place the scalpel on the same limb twice. I also only recently learned that extracting them is done this way.
Numidyum 21. okt. kl. 10:14 
After latest update when i remove organs they just disappear
Snubby 24. sep. kl. 16:37 
One issue I found with this, is that it does not seem to cover tobacco pipes and cigars ! Neurotrauma overrides them to cause a little lung damage.

While I'm here, could there be an Immersive Ignitable compat patch as well, with NT/HE/both of them ? I could even make it myself to save you the work if you want, but I thought since these are two of your own mods I'd ask first !
AdeptOfMachine 24. aug. kl. 3:06 
Found a bug, the fish tail cocktail loses its texture with this mod.
Š øμ L Ŵ ø L ƒ ĦÐ 19. aug. kl. 6:22 
is working know thanks for the fix :)
Š øμ L Ŵ ø L ƒ ĦÐ 17. aug. kl. 3:01 
after update Stress still not fixed it stays on 100%
Modon55 [GER] 12. aug. kl. 14:46 
pls fix stress buff
Š øμ L Ŵ ø L ƒ ĦÐ 12. aug. kl. 4:30 
hope for a fast update cause stress dont sink
hUbert 2 11. aug. kl. 13:41 
HE had to override antibiotics, and this patch hasnt been updated
foxy-87 11. aug. kl. 11:57 
Intresting fact. With hungry europan and hungry europan neurotrauma compability mod i can't treat sepsis from neurotrauma with Broad-spectrum Antibiotics. It's just don't work... Pls if you can fix it.
Carl 11. aug. kl. 10:10 
When i enable this patch it breaks some of the new cleaning of tableware recepies in the sink
Brodsta 12. apr. kl. 16:21 
I noticed the Hospital Bed does not have wiring options for outputting neurotrauma data, so you cant make displays with the various data
Echo 29. jan. kl. 12:25 
Hey, got a little bug report.
trackalcoholintake is visible on the health scanner if it surpasses 1000. I think such an affliction should not be visible at all.
Skyline 18. nov. 2024 kl. 4:18 
Hi, I have the following problem: sleeping on the bed does not remove the fatigue parameter
_]|M|[_  [ophavsmand] 20. okt. 2024 kl. 9:09 
@profole: That has always been the case with base NT as well. You always need to make the item unpickable to wire it in sub-editor.
profole 19. okt. 2024 kl. 4:27 
Removes the ability to wire the hospital bed to grab vitals. Fix would be appreciated!
Mika 15. okt. 2024 kl. 7:26 
Please add compatibility between amputations and cooking human meat (it would be funny)
guns  [ophavsmand] 3. sep. 2024 kl. 1:58 
Hi. I think you need to update drunk affliction to give analgesia based off vitality like it does in neuro fork right now. And if there was anything else related off that recent code change, it should be updated I think.
VagabondFerret 2. sep. 2024 kl. 18:11 
@_]|M|[_: Its there now, not sure when it was added. However its basically the only way in NT to fully cure chemaddiction. There are some mods around this but its the intended mechanic it seems according to the Trello.
_]|M|[_  [ophavsmand] 2. sep. 2024 kl. 11:08 
@һ: Yeah I can look into that :steamthumbsup:

@Glorious Nippon Bork: Were these added recently to NT beds? I've copied the code from both mods so if it's not there, it wasn't there originally.
VagabondFerret 31. aug. 2024 kl. 15:48 
The beds are missing chemaddiction and chemwithdrawl affliction reductions as well as alcoholwithdrawl and alcoholaddiction (unsure if these 2 were intended or not.)
һ 22. aug. 2024 kl. 18:54 
can you make hungry europans and neurotrauma refrigerated containers use the same tag or smth like that so that they are interchangeable because that would be convenient
_]|M|[_  [ophavsmand] 15. aug. 2024 kl. 9:30 
@Nylan: Thank you! :)
TheNylan 15. aug. 2024 kl. 9:30 
Oh I get it, btw you are a great mod maker, good luck with whatever you are doing now.
_]|M|[_  [ophavsmand] 15. aug. 2024 kl. 9:27 
@Nylan: I currently don't have the time to do that unfortunately.
TheNylan 15. aug. 2024 kl. 2:29 
is there any chance you could make a hungry europans patch for robo-trauma that works with neurotrauma? plz
_]|M|[_  [ophavsmand] 9. aug. 2024 kl. 6:51 
@PR0_GGRAM3D: Ah I see. Yeah that's the same issue in Neurotrauma itself too tho.

@guns: Ahh ok so it's just a description that needs adjusting :steamthumbsup:
guns  [ophavsmand] 8. aug. 2024 kl. 19:42 
@_]|M|[_ the code is alright, its that I read the vomiting part of your mod description and it says "reduces acidosis"
PR0_GGRAM3D 8. aug. 2024 kl. 16:42 
Can be fixed by selecting can be picked up
PR0_GGRAM3D 8. aug. 2024 kl. 16:35 
But I will say when wiring the table it picks it up (In sub editor) and give you the option to sleep/wake up
PR0_GGRAM3D 8. aug. 2024 kl. 16:34 
@_]|M|[_ Fixed found the issue Hospital bed and surgery table are very similar in looks but the name means everything
PR0_GGRAM3D 8. aug. 2024 kl. 16:04 
@_]|M|[_ could you tell me the mod order? Cus it shows a new bed when i look up surgery table it shows one made by this mod but when I remove this mod it fixes the issue
I think its a conflict with other things or maybe load order but thanks for checking
_]|M|[_  [ophavsmand] 8. aug. 2024 kl. 10:11 
@PR0_GGRAM3D: I installed the mod and loaded an older submarine with a wired surgery bed and it worked perfectly fine. All the wires were still there.
There might be another mod causing your issue perhaps?

@guns: Huh I could've sworn I just copied the code from Neurotrauma directly or was this changed at some point after I made the patch? Anyways I'll fix that. Thanks for letting me know! :steamthumbsup:
guns  [ophavsmand] 8. aug. 2024 kl. 4:22 
Vomiting induces alkalosis, which then counteracts acidosis. Not reduces acidosis directly
PR0_GGRAM3D 7. aug. 2024 kl. 15:17 
Hey this mod broke the surgery bed and no longer has wiring
_]|M|[_  [ophavsmand] 4. aug. 2024 kl. 11:53 
@peelz: Yeah I'll add that.

@redsilver: It only reduces the liver damage taken by half, but doesn't fully get rid of it. It also reduces the chance of getting the controls inverted, but also doesn't fully remove it.

@Scoober: Thanks for reporting that. I'll fix it.
Scoober 3. aug. 2024 kl. 12:43 
M, my man. The adrenaline sprite is not up-to date.
borzoi_07 21. juni 2024 kl. 22:53 
Didn't get to test it myself but does anyone know if the Drunken Sailor perk of the captain remove liver damage and the stumbling and changing the walking direction effects when drinking alcohol ?
peelz 21. juni 2024 kl. 19:52 
Could you make saline/ringers solution decrease thirst? It's used in hospitals to keep patients hydrated.
_]|M|[_  [ophavsmand] 13. juni 2024 kl. 9:56 
@Thorin: It's almost exactly the same code as in NT with just a bit of extra code to allow you to sleep in it. The entire wiring code has been left untouched and should work just like in NT.
Thorin 13. juni 2024 kl. 4:36 
I can't seem to wire the hospital bed to a logic because the patch overrides it would you be able to make it so we can?
guns  [ophavsmand] 19. apr. 2024 kl. 13:58 
mod conflict message doesnt account any patch, will trigger anyway before i update it (around next week)
S.S.Mogeko 19. apr. 2024 kl. 13:34 
Neurotrauma (Maintenance update) Still Says there is a mod conflict with this mod.
[UA]Zloool 16. apr. 2024 kl. 4:48 
Thank you! Mods like yours making already decent game insanely good
guns  [ophavsmand] 16. apr. 2024 kl. 3:47 
hello! maker of Neurotrauma (Maintenance update), this happens with any patch so its fine to check ignore mod conflicts in the config. I'll probably fix this in next update though
[UA]Zloool 16. apr. 2024 kl. 2:34 
Getting "Found Neurotrauma incompatibility with mod: Hungry Europans - Neurotrauma Compatibility Patch" when adding this mod into "Deathwish modpack". Version of Neurotrauma and load order are set to specified in this mod. Any ideas on where to look for mistake?
курлык-мурлык 15. apr. 2024 kl. 12:00 
Nice
_]|M|[_  [ophavsmand] 14. apr. 2024 kl. 13:24 
As real as it gets
heheboi 14. apr. 2024 kl. 13:16 
Chat, is this real?