Stellaris

Stellaris

More Leader Traits
65 kommentarer
tilarium 16. okt. kl. 2:14 
@Rogueone It works fine already from what I can see. What's broken for you?
Rogueone 15. okt. kl. 16:28 
Can we get an updated version pls
superakk32299 15. okt. kl. 13:30 
Demognomicon 4. okt. kl. 14:24 
I don't think these are working in 4.1.3?
Stern 4. okt. kl. 5:06 
french switch here https://steamproxy.com/sharedfiles/filedetails/?id=3513691177 and retranslate by me
Si O'son 21. sep. kl. 3:26 
it doesnt show up in my modlist anymore :(
pmemer 1. sep. kl. 20:34 
is there a 3.14 version of this available?
kroun  [ophavsmand] 3. juli kl. 16:09 
@alankraskow
Thanks for the notice.
I will take a look at it this week.
alankraskow 3. juli kl. 15:39 
Hi @kroun I just noticed that the icon for leader_trait_MLT_covert doesn't work properly. The trait is blacked out and has no symbol.
tzverg 27. juni kl. 8:35 
Red Skull 26. juni kl. 2:10 
thank you for tier 3 revert its so much better
kroun  [ophavsmand] 6. juni kl. 3:22 
@Starshot
Only through discord at the moment
Kalco 25. maj kl. 23:15 
3.14 archive?
Tal'Raziid 13. maj kl. 13:02 
Huh, neat; had never seen it in any of my other runs before witht his
kroun  [ophavsmand] 13. maj kl. 12:05 
@Tal'Raziid
It is only available to commanders with the admiral subclass, and only if you have cloaking technology.
Tal'Raziid 13. maj kl. 11:14 
How do you get Darkstalker?
rain 12. maj kl. 22:51 
Just letting you know the friendly face trait seems to be giving me +350 opinion on its second level instead of just +35
DeLSS 8. maj kl. 15:29 
Is this compatible for 3.14?
tilarium 6. maj kl. 15:34 
Update: May 6 @ 6:16pm
Updated for 4.0.x
Demognomicon 6. maj kl. 15:25 
I see the update. Is it 4.0 ready?
Tal'Raziid 6. maj kl. 15:25 
What was the update today?
benevolent ravisher 12. nov. 2024 kl. 17:04 
@N7GHoST that is exactly what I meant, thank you.
kroun  [ophavsmand] 24. sep. 2024 kl. 14:32 
Rulers, like any other leader, won't get a subclass until they reach level 4.
I think the easiest way to make the traits pickable in the empire creator would be to create a copy of the trait(s) which are only available at game start and do not have the requirement to have a subclass trait.
EBT User 24. sep. 2024 kl. 14:26 
Thank you, so should I just leave it blank then or does the ruler not get a subclass
kroun  [ophavsmand] 24. sep. 2024 kl. 12:57 
@Togfar
Well, yes, but actually no. They're all veteran traits, and require a subclass before they can show up.
EBT User 24. sep. 2024 kl. 11:56 
Is there a way to make these leader traits show up on the empire creation screen for their base level? Thank you.
MaxiundMicky 24. sep. 2024 kl. 9:24 
Every time I playtest for my mod I realize how much I get used to having these traits x)
kroun  [ophavsmand] 4. sep. 2024 kl. 3:34 
@N7GHoST
Commanders with the general subclass have a pool of traits separate from those with the admiral subclass. I have not added any non-army traits to the pool of general traits.
N7GHoST 4. sep. 2024 kl. 0:47 
By "Have a suspicion this mod is causing generals to almost never receive an army trait,"
This person ment that the amount of trait's you've added, watered down the pool of triats so it's less likely for generals to roll army traits. With addition of so many new trait's you may need to increase the range of choice.
DarthGisa 2. juli 2024 kl. 15:49 
First of all, thank you for your work. I translated your mod for the Italian stellaris community, if you like you can put it in the description. here is the link https://steamproxy.com/sharedfiles/filedetails/?id=3280610892
WolfintheWheat 7. juni 2024 kl. 18:27 
@tilarium
I just wanted to acknowledge your joke, I chortled. :HappyMoonman:
kroun  [ophavsmand] 6. juni 2024 kl. 0:40 
@MeteorJunk
This mod doesn't change anything about vanilla traits, and does not have any non-army general traits so it shouldn't be the cause of this issue.
benevolent ravisher 5. juni 2024 kl. 21:49 
Have a suspicion this mod is causing generals to almost never receive an army trait, really frustrating since army needs bonuses far more than navy typically does
Song 25. maj 2024 kl. 13:07 
@kroun My bad, guess I tested it wrong. Thanks!
@tilarium This is a game and not real life after all. ;)
kroun  [ophavsmand] 25. maj 2024 kl. 7:59 
@Song
Managers are a type of administrator job. They should be affected by any administrator modifiers.
tilarium 25. maj 2024 kl. 6:36 
Are managers supposed to increase unity? They don’t were I work!
Song 25. maj 2024 kl. 5:10 
The "Administrative Privileges" trait(s) (leader_trait_MLT_bureaucrat) adds more unity production to Administrator jobs.

I'm currently playing a Megacorp and apparently they have "Manager" jobs instead of Administrator.

Would it make sense to alter the traits to also apply to the Manager job?

Cheers for keeping the mod going!
Azurian  [ophavsmand] 22. maj 2024 kl. 8:11 
@Beathoven
Done :)
Beathoven 21. maj 2024 kl. 10:52 
could you please add the english localization to the other languages so that we dont have syntax names when not playing english, thx.
MorningBlue 12. maj 2024 kl. 2:27 
https://steamproxy.com/sharedfiles/filedetails/?id=3200384137&searchtext=
This is Korean translation mode. Please link to your mod.
kroun  [ophavsmand] 24. apr. 2024 kl. 5:45 
@Molten Ring
Thanks for telling me!
Will be fixed the moment I am able to upload mods again.
Molten Ring 23. apr. 2024 kl. 18:54 
Just a typo in the Citizen Recruiter trait, as its shown in the screenshot and ingame:

"Gain naval capacity *euqal* to 5% of your pops"

Nice mod btw
ShinyNobody 19. apr. 2024 kl. 9:26 
Thank you. It seems i was just really unlucky. i scum saved to check with a new leader and then i got a good shuffle.
kroun  [ophavsmand] 19. apr. 2024 kl. 8:26 
@ShinyNobody
Does this affect all classes and sublcasses, or only specific ones?

I might have made the weights for the modded ones too high, or it could be that they feel more rare because there's simply less destiny traits for that specific class, and thus the modded traits occupy a larger number of traits in the pool of available traits.

In any case: I was wrong, and you can in fact get to pick from more destiny traits by changing NUM_DESTINY_TRAIT_OPTIONS in defines.
kroun  [ophavsmand] 19. apr. 2024 kl. 6:04 
@ShinyNobody
Not any that I know of.
ShinyNobody 19. apr. 2024 kl. 4:50 
It seasm that with mods like these the vanilla destiny tratis are really rare. Is there a possinbility to make me pick from more then 3 traits?
Odin 14. apr. 2024 kl. 20:43 
4th mod of yours I've fallen in love with. keep up the killer work boss :)
Via 6. apr. 2024 kl. 10:00 
Also the mod is great! Thank you
Via 6. apr. 2024 kl. 9:59 
Having said the mod doesn't work, I solved that by wiping out the mod folder once. It was just a noob issue my bad :brotherskull: