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Nahlásit problém s překladem






I'm sorry to hear that, but I haven't been able to figure out the issue...
Are you getting any errors that you could send here?
i think explosion replacer, HL1 Goldsrc explosion related mod setup from Voidleak might be fighting this mod maybe.
That's an interesting issue, the way that I coded this addon should make it nearly impossible for errors to happen, but I see how this could be possible. If I figure out a way to solve it, I will, thanks!
You can check if the ConVar(s) provided in the description could be causing the issue, I also hope to make it clear that it mainly works for explosion entities which certain things might not use or rely on.
You actually can customize the size of the light, you simply need to type Explosion_Light_Range in console, also provide the range value which can be from 0 up to 2147483647.
Glad to hear!
The map is called: d1_canals_03.
It requires Half Life 2.
As far as I'm aware, grenades already create a light by default in Garry's Mod, meaning it's not possible to disable.
Thank you!
Sure, I've made an addon that adds a dynamic-light to fire, and I've tried to make it as little performance-consuming as possible. I did a few tests, and got great performance, I hope it will work the same way for you.
Thanks a lot, man! Very helpful. I am glad when developers listen to the community and release their proposed work in a couple of days. I would like to ask if you could add "dynlight" for fire as well? There are already similar addons in the workshop, but they are extremely performance-consuming, and they look rather dubious
Yea that's possible, I'll add pcall to the line of code that tries to get it's position, this should at least prevent it from showing errors.
Alright, thank you for letting me know.
My guess is that the addon tried to get the explosion position before it had fully loaded in, I have increased the delay by 0.05 seconds, this might solve the issue.
1. GetPos - [C]:-1
2. unknown - lua/autorun/explosion_light.lua:13
This only happens for barrel and RPG explosions, not grenades or grenade launchers.