RimWorld
Automation Category (DEVELOPMENT CEASED)
48 σχόλια
Blob [FBI] 12 Σεπ, 12:10 
Dont forget to put CEASE DEVELOPMENT on the title
ferny  [Δημιουργός] 7 Σεπ, 6:17 
This mod has ceased development and has been replaced by this. Feel free to fork the mod!
https://steamproxy.com/sharedfiles/filedetails/?id=3563882422
Violence Enjoyer 6 Αυγ, 11:31 
I love you ferny
Hawkefire 4 Αυγ, 10:42 
Thank you for making these category mods, its such an immense QOL when playing this game with lots of mods that add things.
ferny  [Δημιουργός] 26 Ιουλ, 19:01 
v17 - moved it to the correct place in the menu
ferny  [Δημιουργός] 18 Ιουλ, 14:11 
v16 - fixed errors
ferny  [Δημιουργός] 18 Ιουλ, 14:11 
@Kov fixed
ferny  [Δημιουργός] 18 Ιουλ, 14:10 
@Kov Whoops, you're right. I'll fix
Kov 18 Ιουλ, 9:37 
"Could not resolve cross-reference: No Verse.DesignationCategoryDef named VFE_Factory found to give to Verse.ThingDef AM_MechTargettingBooster"

And three more errors like that for the other entries in the alpha mechs patch. which are pointing to VFE_Factory for designationCategory rather than Ferny_Automation.

Also the entry for AM_MechTargettingBooster is duplicated, I think.

Maybe I am missing a mod on my end, or that new VE Module to replace VE Mechanoids is out and I didn't notice, or something else... in any case I patched it for myself by pointing it to Ferny_Automation.
Dragonissa 17 Ιουλ, 6:23 
There's a small error in the xml. It says "</supportedVersions>="
Futstub 17 Ιουλ, 6:07 
I just tried looking for your kofi, found a link to your patreon on another mod, but that just links to a youtube video I can't watch right now because I'm at work. The "wishlist my game on steam"-link seems to be dead. What do we do about this? :D

Can you post your patreon?
ferny  [Δημιουργός] 17 Ιουλ, 4:12 
@Futstub 100% yeah
Futstub 17 Ιουλ, 4:09 
The category mods should be able to be included in an ongoing save in general, right?
ferny  [Δημιουργός] 17 Ιουλ, 1:23 
v14 - updated to 1.6, removed VFE Mechanoids dependency. 1.5 version still relies on it
kingdavis45 28 Μαρ, 20:01 
anybody having problems with the meat grinder? I can't get it to work.
ferny  [Δημιουργός] 10 Μαρ, 6:37 
v13 - fixed rm2 patch
ferny  [Δημιουργός] 28 Φεβ, 17:12 
v12 - added Reinforced Mechanoid 2 patch (patch by Lloyd Pinrun)
ferny  [Δημιουργός] 28 Φεβ, 17:12 
@Phoenix Yeah I'm not getting that issue even in my huge nearly 900 modlist
Phoenix 9 Φεβ, 11:36 
True for me I fear and it sucks because I love all your other categories. I tested with just this mod, Androids, and the dependencies, started a fresh Utopia game, and the Android specific buildings are unbuildable unless I remove this mod specifically. It's very odd. :c
ferny  [Δημιουργός] 7 Φεβ, 8:33 
@KahirDragoon Yeah sure
KahirDragoon 7 Φεβ, 8:27 
Just small thing can you add VFE Mechanoids as a dependency to the about file?
ferny  [Δημιουργός] 30 Ιαν, 20:24 
v10 - added patches for Mechanoid Upgrades
ferny  [Δημιουργός] 30 Ιαν, 20:24 
@Phoenix That's doesn't seem to be true
Phoenix 21 Ιαν, 9:38 
This no longer appears to play nice with VRE Androids, as the android-specific structures become unbuildable when this is in my modlist.
Derrick da Fox 24 Σεπ 2024, 20:54 
Oh my gosh, I'm sorry
ferny  [Δημιουργός] 24 Σεπ 2024, 17:58 
@Derrick da Fox Once again my friend that has nothing to do with this, this just patches categories
Derrick da Fox 24 Σεπ 2024, 17:00 
Funny little bug. With the Mineshaft mod, the driller mech will use it like a normal pawn, “producing” materials. And despite the description saying it doesn’t haul mined recourses, it will carry its mined/produced material and haul it to a storage unit like a normal pawn.
Derrick da Fox 21 Σεπ 2024, 20:01 
Oh.
ferny  [Δημιουργός] 21 Σεπ 2024, 19:23 
@Derrick da Fox Not a question related to this mod, look into VFE Mechanoids
Derrick da Fox 21 Σεπ 2024, 14:32 
Where can I find or how can I make Mechanator Components?
ferny  [Δημιουργός] 4 Σεπ 2024, 12:34 
v9 - added conveyor belts support
ferny  [Δημιουργός] 14 Ιουλ 2024, 20:37 
v8 - fixed potential errors
Cruel Moose 14 Ιουλ 2024, 20:23 
could vanilla factions expanded - mechanoid be removed as a requirement?
ferny  [Δημιουργός] 12 Ιουν 2024, 18:34 
v7 - added support for WVC - Work Modes and restructured the mod to have less errors and be more organized
Robosium 26 Μαϊ 2024, 17:55 
could you add project rimfactory support as well?
thorman123456789 24 Μαϊ 2024, 17:01 
Could you make this mod not use VFE mechanoids? Or at least a version of this mod without mechanoids as a requirement?
ferny  [Δημιουργός] 28 Απρ 2024, 13:17 
@Potato Masher Yeah blame that on my early modding habits. I'm not much of a stickler for errors, but I might go back and reformat some of these when I update them.
Potato Masher 28 Απρ 2024, 10:15 
All your category mods seem to flood the startup console with patch operation failures related to mods not present, including the now discontinued Vanilla Achievements Expanded. Though, it still seems to function just fine so... not the end of the world.
Archilyte 21 Απρ 2024, 17:05 
hey, could you make it so that if vfe mechanoids isnt loaded it creates its own automation architect tab? i was initially gonna suggest support for alpha mechs in the "biotech category re-examined" mod of yours but this seems like a better idea (i think?)
ferny  [Δημιουργός] 3 Απρ 2024, 2:11 
v6 - updated to 1.5
[JdG] Pejman 16 Ιαν 2024, 20:14 
There is the whole rimfactmods that are automation thèmes as well you could add
Ganymede 14 Ιαν 2024, 11:44 
Thank you!
ferny  [Δημιουργός] 14 Ιαν 2024, 11:37 
@Ganymede Architect icons
Ganymede 14 Ιαν 2024, 11:20 
What's that mod you have that adds the icons to the ui in the first pic there?
ferny  [Δημιουργός] 13 Ιαν 2024, 0:02 
Released a good mod to go along with this:
https://steamproxy.com/sharedfiles/filedetails/?id=3138142172
Varsia 12 Ιαν 2024, 21:24 
Perhaps include Project Rimfactory too? Since that's a big automation mod, so I think that'd fit in
ferny  [Δημιουργός] 12 Ιαν 2024, 20:51 
v4 added the band nodes after some deliberation
ferny  [Δημιουργός] 12 Ιαν 2024, 18:56 
v3 added support for VRE Androids