Project Zomboid

Project Zomboid

Run Modifier Fix
25 Komentar
Yummy  [pembuat] 5 Okt @ 11:05am 
Thanks for the comment. The reason I removed the effect on walking speed is balance
Bonk 5 Okt @ 9:52am 
Hi! Love the mod, thank you for making it and sharing it. Liked and faved.
Just curious - why did you opt for removal of the equipment's multipliers' influence on walk speed?
TheKoris68 30 Agu @ 4:05am 
b41 wasn't updated in like 2 years if not 3 lmao
Gojita 30 Agu @ 2:36am 
Roger that, was just wondering if its still a "bug" in B41.
Yummy  [pembuat] 30 Agu @ 2:35am 
why not?
Gojita 29 Agu @ 1:33pm 
Do I still need this for B41 in 2025?
Neo 20 Sep 2024 @ 5:08pm 
Awesome thx !!! :peace:
:spiffo:
SHDWFCHRNBL 20 Jun 2024 @ 11:09am 
Давно ждал такой фикс от разрабов. Анимации в маскхалате страшные правда. Как в киселе бежит) Надеюсь хоть в 42 починят и сбалансируют это. Ставлю Лайк :steamthumbsup::steamthis:
Vic 21 Mei 2024 @ 8:34am 
Looks pretty good.
Yummy  [pembuat] 20 Mei 2024 @ 5:06am 
@Vic The mod just updated
Yummy  [pembuat] 19 Mei 2024 @ 5:23pm 
@Vic Now I understand you, I'll look at the mod in my free time, thanks for the information
Vic 14 Mei 2024 @ 2:15pm 
Your mod checks for "bloodLocations" when it wants to check for items worn, this is not actually all the potential things that the player can be wearing and I believe that list is limited compared to "bodyLocations" which seems to have every possible body slot on it.

Navigate to media/lua/shared/NPCs and find the bodyLocations LUA to see what I mean. It has basically all locations documented in it. For most people this is alright because your mod covers a lot of clothing spots which have run speed modifiers, but in the case of things like rings (which don't usually have run speed mods), it wouldn't check. Its a niche issue for people who want to mod in say, enchanted items using jewellery.
Yummy  [pembuat] 14 Mei 2024 @ 3:54am 
@Vic What do you have in mind? pls explain in more details
Vic 13 Mei 2024 @ 11:44pm 
This was done so I could make an item called a "speed ring" and have it apply the run speed mod for example.
Vic 13 Mei 2024 @ 11:43pm 
You can include non-standard items (for potential modders) by using bodyLocations instead of bloodLocations, this is a larger list as far as I can tell and its actually documented in the media files under NPCs. I for example just edited the mod to make it user "or bodyLocations" and defined a few of them and it works fine too.
3lfu84 24 Mar 2024 @ 12:06pm 
hidden underrated pearl :steamthumbsup: :steamthis:
Yummy  [pembuat] 9 Mar 2024 @ 4:40am 
@pynoTTV This mod affects all clothes including shoes and modified clothes, the mod you sent adding extra speed at shoes so it's best to use just one mod
pynoTTV 9 Mar 2024 @ 4:00am 
This mod also affects the modifiers of the shoes right?
I use a mod for that, maybe I better remove it?
https://steamproxy.com/sharedfiles/filedetails/?id=2899775865
Yummy  [pembuat] 2 Mar 2024 @ 8:05am 
@pynoTTV The mod has just been updated, please check and write if the error remains
Yummy  [pembuat] 1 Mar 2024 @ 7:47pm 
@pynoTTV Thanks for the detailed explanation, I'll take a look
pynoTTV 1 Mar 2024 @ 10:51am 
I mean that when a character wears a piece of clothing with a modifier and then switches to another one without a modifier (for example, wearing a pair of trainers with x1.1 run speed and then switching to shoes with x1 run speed), it doesn't trigger an update of the final speed. Instead, it retains the last modifier applied other than 1. Relogging resolves the issue and resets the speed correctly. However, not understanding this mechanic could be fatal, while understanding it could be exploitable.
Yummy  [pembuat] 1 Mar 2024 @ 6:04am 
@pynoTTV I don't quite understand your problem, please explain in more detail.
pynoTTV 1 Mar 2024 @ 5:37am 
change is only taken when the values are different from 1.0. I can wear trainers with 1.1 modifier and wear boots with 1.0 and still have 10% more speed.
Similarly I can wear something with a modifier of 0.7 and find myself nerfed if I wear something with a modifier of 1.0
Yummy  [pembuat] 20 Jan 2024 @ 12:42am 
@Sco why shouldn`t?
Sco 19 Jan 2024 @ 3:56pm 
work? in mp?