RimWorld
Mood Alerts
30 comentarios
Deadmano  [autor] 11 SEP a las 8:30 
@Karma: Thank you, I'll take a look into these! :love:
Karma 10 SEP a las 22:54 
@Deadmano Hmmm, I wouldn't have the full list - only the ones I encountered and think might use alerts ^^' Maybe others can recommend more:

Cannibalism - Preferred: -2 mood for not eating human meat in x days
- Required: -4 mood for not eating human meat in x days
- Required: -8 mood for not eating human meat in x days

Darklight - Preferred -4 mood for indoors lights being too bright
-8 mood for Darklight colonist being out during the day

Not experienced personally, but know of:

Raiding - Respected -6 mood for a raid more than x days
- Required -12 mood for a raid more than x days

Hope this helps!
Deadmano  [autor] 10 SEP a las 17:14 
@Karma: Heya! :love: If you can give me a list of real tedious mood-breakers, like this one, I can see about releasing it with an upcoming update. There are quite a few I haven't added that are on my list, but curious which would be most desired/critical to have. Thanks in advance!
Karma 9 SEP a las 14:37 
Hey :) Any plans for Ideology based moods? For example Cannibal (Preferred/Required) meme pawns require human meat every 8 days and it gets tedious to track/notice when it expires. Would be helpful to get an alert when they get the negative moodlet.
Geojak 16 AGO a las 16:07 
@deadmano i sent you a friend's request on discord. Maybe we can figure it out together
Deadmano  [autor] 15 AGO a las 13:26 
@Geojak: Will see what I can do, send me a message on Discord (same handle as here) and I'll see what I can do, would be helpful that someone can test for me as I'd be going in blind without the DLC!
Geojak 15 AGO a las 3:38 
Yes the error is harmless, still would be better to fix the null exception.

If you ever buy odyssey, it's the best dlc, I have all but anomaly
Deadmano  [autor] 12 AGO a las 15:41 
@Geojak: Unfortunately I don't own Odyssey, else it would be easy to look at! I'll see what can be done, but without owning the DLC I'll be poking in the dark. Is it just the log that shows an error, or does something pop-up? If it is just red text in the log, outside of seeming "wrong" it is pretty harmless, the error just means it couldn't form the list it needed.
Geojak 12 AGO a las 13:08 
would it be possible to ha ve a look at it? should be very easy to replicate if you own odysey since it happens everytime
Geojak 12 AGO a las 13:07 
eveerytime i do a jump with my gravship i get a red error in the log about bed ownership alert
Deadmano  [autor] 18 JUL a las 18:32 
Cheers @Radiohead and @SalzStange! And yeah I agree, a few minor things piling up and then suddenly you're wondering why half your settlement is on fire... :lunar2019crylaughingpig: Fun fact, the image used for this mod is a result of me finally getting fed up of missing these minor annoyances (too busy building the perfect fridge layout or something) and doing something about it! :rfacepalm: Because, yeah, it is totally my fault you can't just go eat like a normal person...
Goblins4Lyfe 17 JUL a las 7:27 
I appreciate the mod! Its a serious help to nip problems in the bud before they really bloom.
SalzStange 16 JUL a las 0:07 
thanks a lot
Deadmano  [autor] 15 JUL a las 21:42 
Updated to support RimWorld version 1.6! Thanks for the reminders. :love:

If anyone would like to assist with translations for the other languages (currently only have English covered, and I just found a Russian translation that I'll be adding while I wait for any more translations to come through) that'd be amazing!

If you'd like to assist with translating, feel free to reach out (send a friend request) or drop a link here with a file to the translated MoodAlerts.xml file. See the discussions tab for how to access that file/make translations work.
SalzStange 15 JUL a las 6:48 
please update
thorman123456789 4 JUL a las 12:46 
1.6 please?
Spiricore 11 ABR a las 4:12 
Can anyone please report back on whether or not this is compatible with the Multiplayer mod?
Deadmano  [autor] 9 FEB a las 15:57 
@lean311200: Thank you! Some parts exist in vanilla, this just covers the one's lacking!
lean311200 9 FEB a las 13:33 
for the longest time i through this was a vanilla game feature, good job
Deadmano  [autor] 25 ABR 2024 a las 20:22 
Updated to support RimWorld version 1.5. Sorry for the delay! :love:
Deadmano  [autor] 13 ABR 2024 a las 23:22 
@bambambamshecried: In the process of updating my mods to 1.5, was a bit behind as I was working on a 1.4-specific project. @Phobos A. D'thorga: All good, glad there aren't any issues!
Phobos A. D'thorga 13 ABR 2024 a las 6:21 
Apologies for if you read my previous comment, I thought this mod was responsible for another mechanic in the game until I read the publishing dates of changes and so forth. My mistake!
among 12 ABR 2024 a las 10:52 
1.5?
Deadmano  [autor] 10 ENE 2024 a las 11:06 
Thanks for the feedback, @InVinoVeritas! :love: Glad you're enjoying it!
InVinoVeritas 10 ENE 2024 a las 0:04 
Makes the game so much better to play, cant' imagine playing it without this mod, thank you!
Deadmano  [autor] 8 ENE 2024 a las 8:09 
@RelaxItsJustAGame: I appreciate you! :love:
RelaxItsJustAGame 7 ENE 2024 a las 11:46 
This looks really promising; thanks for your hard work
Deadmano  [autor] 1 ENE 2024 a las 15:10 
@MedicalPol: Right?! Initially I wanted a before/after comparison of what it is like to not manage your colonist moods (before everything is in chaos due to minor breaks easily fixed, after peace and tranquility), but that didn't fit well with a tiny preview image. Not the best at art, but I hope it conveys the point across! :rshout:

@flee: Thanks for stopping by! I was actually putting together a massive mod list when I had to stop because the options for alerts were lacking, or in some cases causing massive TPS loss. So I want to give a little back to the community while also finishing up my own goal; win-win! :love:
MedicalPol 1 ENE 2024 a las 12:34 
preview image goes hard as ♥♥♥♥!!!
blitz 1 ENE 2024 a las 6:52 
Finally! Thank you for reading my mind!