RimWorld

RimWorld

Pulse Weaponry
128 kommentarer
Porknelius 23 sep @ 11:05 
getting errors with Combat Extended's new release
GreenTrapped 15 sep @ 4:10 
Found a weird compatibility issue: For some reason the stunstick cannot be made into a sidearm in "Simple Sidearms" options when using "Specific weapons" mode. All the other weapons appear in the list just fine - Rifle, Suppressor and SMG. It's just the stunstick that doesn't appear.
Halcyon 3 sep @ 22:07 
If this ever gets Reloaded, more Half life style pulse weapons and a proper flak/flakesque armor set to match would be insanely good
✶ Fitz001 ✶ 30 jul @ 1:22 
niiiice Det my boy NIIIIIIIIIIIIICE RRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH
DetVisor  [skapare] 30 jul @ 1:11 
Mod updated to 1.6.
- No longer requires Athena in 1.6.
(≡◉‿‿◉≡) 18 jul @ 6:04 
1.6 please :)
gunns22 13 jul @ 7:49 
@DetVisor

We'll get a 1.6 update after Athena Framework gets its 1.6 update, right?
Fawx 12 jul @ 8:09 
Looking forward to this getting a 1.6 update. I love using these weapons.
Pipebomb Waitress 5 jul @ 20:20 
@AO7 The armour in the pictures would be the Flak suit from this mod:
https://steamproxy.com/sharedfiles/filedetails/?id=2464804318
A07 11 jun @ 13:39 
what is the apparel the pawns had on thats not the mask
average AI 18 maj @ 9:50 
great mod! hopefully we can get a sniper and shotgun
Deankiller Turnupseed 11 maj @ 7:27 
does this work with the athena fw fork?
N.C.V. 23 apr @ 13:58 
Can you make it also accept the new Athena Framework fork? The old one's a bit broken.
Magic Pants 9 mar @ 11:29 
What is the armor that the pawns in the picture are wearing? I know it's the enforcer mask, but what is the chest armor?
ThatBartGuy 12 feb @ 12:04 
When a pawn has a Pulse SMG and you look at them it just says 'Burst' where the weapon name would normally be. I think you changed the verb, I know it's a small issue but you could fix it next update.
Big Cheese 29 dec, 2024 @ 17:45 
Would love a full Half Life-esque arsenal with armors and weapons
ג҉א҉ָ҉ן҉ 8 dec, 2024 @ 0:53 
Those who source 💀 :sentry::p2cube::gmod:
Radiosity 9 okt, 2024 @ 18:57 
@Aiken_999 - VOID would like to make your acquaintance :)

If you're prefer something a bit less insane, try the Forsaken? You could also check out the Sparkling Worlds full mod, which includes a glitter tech faction called the Blue Moon Corporation who'll definitely give you some challenge without being completely OTT like VOID.
Aiken_999 (Gramo) 9 sep, 2024 @ 10:55 
Lovely, now i need an adequate threat that doesn't get annihilated in ten seconds.
The_abyss 2 sep, 2024 @ 9:21 
why is the giant pulse minigun in
<weaponClasses>
<li>RangedLight</li>
</weaponClasses>
ah yes the 5,2KG minigun thats light
(sorry for any disrespect the mod is great but my colonits will be sad because of it)
i did change it to
<weaponClasses>
<li>RangedHeavy</li>
</weaponClasses>
but a update would be nice
zee 19 aug, 2024 @ 22:35 
this mod seems definitely complete but would you consider adding more combine armor ;0
DetVisor  [skapare] 27 maj, 2024 @ 0:09 
@LocalYourBoxBro, always a pleasure.
LocalYourBoxBro 26 maj, 2024 @ 21:42 
Mod is awesome. Pulse weapons tear raiders to shreds, makes those elite mercs a joke. Thank you for such awesome weapons.
Owie 21 maj, 2024 @ 16:42 
Pick up that can.
Random??? 20 maj, 2024 @ 7:29 
I was scrolling down the page and was starting to see the weapons and thought hmm look's a bit like the combines weapons then I saw the helmet and then realized oh it's based of the combine
Lambda 26 apr, 2024 @ 7:13 
And as Chismar said it'd also be supercool if there was a body armour option to go with the civil protection- I mean enforcer mask
Lambda 26 apr, 2024 @ 6:58 
No way, a combine-themed mod :D
Xeno 22 apr, 2024 @ 11:58 
god the only thing that's missing is a Enforcer Armor
Wretched Boy-King 17 apr, 2024 @ 3:41 
Finally I can beat my pawns into submission.
DetVisor  [skapare] 8 apr, 2024 @ 14:54 
It suppresses them more.
Chismar 8 apr, 2024 @ 14:41 
Would be cool if the enforcer mask also boosted the fear instilled into slaves
DetVisor  [skapare] 8 apr, 2024 @ 13:55 
Updated to 1.5, also fixed the research issues.
Halcyon 17 mar, 2024 @ 10:51 
Took a gander and its definitely patched for CE now
TristanDolfin 15 mar, 2024 @ 11:47 
In the FAQs could you pls add a link to the armor set mentioned? Thank you sir! Absolutely love your work.
Kash 13 mar, 2024 @ 5:01 
Possible bug? The pulse guns become available after getting the "Gunsmithing" research, only the turret is locked behind "Pulse-energy harnessing"
Furried 4 feb, 2024 @ 10:33 
you citizen! come with me
Crilltic 1 feb, 2024 @ 12:20 
Looking some more it appears they're being unlocked by Gunsmithing rather then the proper tech for whatever reason.
DetVisor  [skapare] 29 jan, 2024 @ 22:40 
Odd.
Crilltic 29 jan, 2024 @ 16:40 
I'm having an issue where the guns and stunstick are available to build without actually researching the tech, so they show up and are buildable basically as soon as you unlock fabrication. Tested it without any other mods installed (besides athena and harmony) so its not a mod compatibility issue.
DetVisor  [skapare] 11 jan, 2024 @ 8:59 
Mod updated, fixed the turret's sound being wrong, buffed the stun baton's stunning capabilities, lowered enforcer mask cost.
HIVEMIND 27 dec, 2023 @ 3:20 
Nice ty
AlphaAmpersandOmega 23 dec, 2023 @ 19:17 
I checked Github and the patch is probably being deployed next CE update
HIVEMIND 20 dec, 2023 @ 19:54 
not ce compatible
DetVisor  [skapare] 18 dec, 2023 @ 11:28 
Don't know what to tell you, I heard a bunch of stuff about some supposed patch on the CE GitHub, but if it's not there I don't know where it would be.
mayonnaise 18 dec, 2023 @ 9:37 
this uh. does not seem to be patched for CE on GitHub. nor the official CE GitHub nor the GitHub for this mod has any sort of CE patch...
=|:3 16 dec, 2023 @ 11:08 
When update?
bestbarberfails2011 16 dec, 2023 @ 3:15 
WE MAKING IT OUTA THE CITADEL WIT THIS ONE
Roque the Rogue 3 dec, 2023 @ 11:06 
Oh my, the theme in this one is so cool! thank you Det!
Depraved Arachnophile 27 nov, 2023 @ 15:31 
getting a similar issue with the invisible head when you use any mod that hides hats. A shame, I wanted to use the helmet. Great mod regardless.
RavenousEye 26 nov, 2023 @ 5:15 
I've been looking for a weapon pack to fill the missing tier for a while. i got super strong late-game weapons that take several ingame years to get, and the other weapons are to bad once making it to the second year, these weapons are perfect to fill the gap.
Also their textures and sounds are lovely. 10/10 could recommend