RimWorld
Big and Small - Yokai
댓글 106
not funny, laughed 2025년 10월 4일 오전 8시 19분 
How does Soul Power work exactly? With a Nekomata at 50/50 meter I cant figure out what exactly causes it to go up or down
SanDimas 2025년 9월 9일 오후 6시 24분 
love the mod but kitsunes are so fkin broken ahah, jumped my pawns and insta drop them
Mr. Sneeze 2025년 7월 19일 오전 9시 03분 
ty!
RedMattis  [작성자] 2025년 7월 18일 오후 1시 00분 
@Mr. Sneeze
BB Facial Animations is what is used for the heads.
Mr. Sneeze 2025년 7월 18일 오후 12시 36분 
how do you get those head types? mine are all vanilla heads.
AlexiTrinune 2025년 5월 2일 오후 6시 54분 
Man imagine having the other Race mods implement some kind of compat to the frameworks into their race. Its getting tedious for i.e. Kurin HAR getting different race genes and finally fix the old mechanics they had before and Rabbies get Yttakin race genes. Biotech really changed the game mechanics.
N.C.V. 2025년 4월 26일 오후 3시 51분 
CE?
Forest1395101 2025년 4월 1일 오후 3시 57분 
How many beers to each of the Oni Races need to have scheduled to never have withdrawl? They never drink on their own, but scheduling drinking daily seems a waste.
RedMattis  [작성자] 2024년 12월 19일 오전 9시 06분 
@ishootnoobs01
I'm not seeing any issue like that. I'd suggest verifying files. Some texture might be locally missing.
ishootnoobs01 2024년 12월 15일 오후 2시 51분 
my neko' icons are headless and only show a pink box behind them now
MiSe 2024년 11월 27일 오후 3시 49분 
@The_Viper_TM89
Right
The_Viper_TM89 2024년 11월 27일 오전 4시 25분 
@RedMattis
I think MiSe is talking about the oni having no face (can't be fixed with Character editor) as I've also encountered this problem as well as pawns on the bigger side having slave collars appear on top of the face. tbh dont know if this mod is the culprit or something related to facial animations.
MiSe 2024년 11월 23일 오전 10시 56분 
@RedMattis
No face
RedMattis  [작성자] 2024년 11월 21일 오후 2시 33분 
@MiSe
I think your message might have gotten cropped off there.

What is the problem you're having?
MiSe 2024년 11월 19일 오전 8시 12분 
i have a problem, oni walk without
RedMattis  [작성자] 2024년 11월 17일 오전 1시 31분 
@Stray
A bit ironic since the kitsune Kurama in Naruto is male.
Stray 2024년 11월 16일 오후 7시 29분 
@ultroloth

Anime, not that hard to assume because of the naruto pfp.
look behind u 2024년 11월 5일 오전 11시 57분 
@ultroloth

Who says they should always be female?
Ultroloth[BR] 2024년 10월 29일 오후 7시 26분 
I really like this mod and I only have one problem. The Kitsune and Nekomata should always be female, but luckily it's very easy to change.
Theodore Masters Peterson 2024년 10월 9일 오후 7시 46분 
blue oni... ao... oni...
UncleRippu 2024년 8월 11일 오후 12시 49분 
if you ever update this or something, you should add a tsuchinoko xenotype as a neat crossover between this one and your lamia addon.
o b s i d 2024년 8월 2일 오전 5시 44분 
The handsome squidward-esque Incorporate gene amuses me greatly
RedMattis  [작성자] 2024년 7월 17일 오전 12시 02분 
@Kirboh
I used those names mostly for easy discover-ability, so if someone is looking for "nekomata" they'd likely find the mod.

I fully support people making theme-packs that rename the xenotypes or whatever you wish really.

The "Too many mods" mod does some of that. My Nephilim get renamed "Gigantes", iirc. :)

@拳鸡高手泰深
I'll put it on my to-do list. Though it might take awhile before I get to it.
Kirboh 2024년 7월 16일 오후 11시 43분 
Great mod.

This is a nitpick, but one I feel strongly about. I feel like it would be more in like with the lore of RimWorld if the names of the Xenotypes WEREN'T explicitly referencing the yokai they're modeled after. The fire-breathers are called "Impids" instead of "Imps" or "Devils", and the blood-drinkers are called "Sanguophages" instead of "Vampires". This is something most modders do, like Helixian calling their succubus-inspired Xenotype "Charmweavers".

Going with that theme, I feel like Red Oni should be called "Shuten", Blue Oni, "Ibaraki", and Kitsune, "Tamamo". Again, just a nitpick.
拳鸡高手泰深 2024년 6월 18일 오전 10시 02분 
Compatibility issue that the alcoholic drinks in Substance Abuse mod can never fulfill the oni's desire for alcohol, even the strongest drinks. It would be great if a patch could be made.
Tidurian 2024년 6월 17일 오전 2시 35분 
Thanks for the quick reply to this silly lil graphic bug. can confirm looks way better now : https://i.imgur.com/muoyl7k.png
RedMattis  [작성자] 2024년 6월 17일 오전 2시 13분 
@Tidurian
Looks like they didn't migrate over right when going from 1.4 to 1.5. Anyway, It has been fixed.

Glad you like the mod. :)
Tidurian 2024년 6월 17일 오전 1시 19분 
Love the mod but i ran into a graphical issue with the Kitsune Tail. seems babies have floating ones. https://i.imgur.com/uW4V76q.png
Amber 2024년 5월 20일 오전 1시 40분 
@FiauraTheTankGirl If you would like to change the tech level of a faction, you can by going to where the mod is installed and editing the faction xml file. For this mod it will be 3073163708>1.5>Defs>Factions_Yokai. There will be a line there that will look something like <techLevel>Industrial</techLevel>. Change it to medieval and the base should not spawn with advanced tech and the faction should not be blocked by mods that limit tech to medieval.
FiauraTheTankGirl 2024년 5월 14일 오후 12시 24분 
A medieval version would be appreciated.
RedMattis  [작성자] 2024년 5월 11일 오전 8시 21분 
@FiauraTheTankGirl
Industrial for now. I might get around to making a Medieval version once "Vanilla Factions Expanded - Medieval 2" comes around.

@gunns22
Glad it worked out. :)

@LiogerZero
Yes. All of my mods should be safe to add to existing saves.
FiauraTheTankGirl 2024년 5월 9일 오전 11시 46분 
What's the Faction's Tech Level?
gunns22 2024년 5월 8일 오후 3시 35분 
So, get this: On a hunch, I decide to completely delete all of my mods and reinstall fresh copies. I check back in the Xenotype Editor menu every few installs, and so far, after installing Alpha Genes AND every Big and Small mod I had (Framework, Genes, Weapons, and every race mod), still no sign of anything locking up.

@RedMattis I REALLY don't want to jinx it, but I think that, if I was the only one who encountered that glitch, it may have just been some data that got corrupted in a mishandled auto-update by Steam.
LiogerZero 2024년 5월 8일 오전 3시 00분 
is this safe to add to saves?
gunns22 2024년 5월 7일 오후 4시 37분 
@RedMattis It happened again. I could mouse over most of the genes in the Dverger raider just fine, but as soon as I tried to look at either Undergrounder or Slow Aging, my game locked up. I'm not certain how to use Pastebin; do you need an account for it?
gunns22 2024년 5월 7일 오전 9시 44분 
@RedMattis Okay. So, I took this issue to Reddit, and a Redditor suggested that maybe the issue was that I left every gene on in Genetic Drift. They suggested that I tinker with GD's settings to make sure conflicting genes don't intersect, but I ultimately decided to uninstall that mod altogether since it really wasn't as useful as I had hoped. Will keep you updated when I get the chance to check another Big and Small xeno's genes, but the bug didn't happen with my custom Superhero Genes xenotype, so that's a good sign.
RedMattis  [작성자] 2024년 5월 6일 오후 11시 11분 
@gunns22
Pastebin is one option a lot of people use.

The logs are directly in that folder. They are called "Player.log".
gunns22 2024년 5월 6일 오후 12시 08분 
It happened to a RedCap from Big and Small Races, too. I already tried deleting and reinstalling Big and Small - Genes and More and that didn't help.

Which folder or file in that "RimWorld by Ludeon Studios" is my logs, and how do I share them with you?
RedMattis  [작성자] 2024년 5월 6일 오전 10시 21분 
@gunns22
Logs are in "C:\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios".

Crashing on the gene window is unlikely to be the fault of this mod. The only thing on that window that it touched outside of XML is a few mouseover tooltips.
gunns22 2024년 5월 6일 오전 10시 04분 
Hey. Randy Random, in my most recent run, spawned a Lesser Oni wild child on the outskirts of my map. And for some ungodly reason, whenever I try to look at his genes, the game stops responding and forces me to close the program. I'd provide a log, but I don't know where to find the logs for post-game crashes. I can tell you that I also installed a mod that causes extra genes to randomly generate in random pawns.
Mata 2024년 4월 20일 오후 3시 31분 
yep, seems fine now. thank you for the fix
RedMattis  [작성자] 2024년 4월 20일 오전 1시 07분 
@Mata
I think I found the issue. I had specified the Trolls as being a xenotype from the "More Xenotypes" mod, but they are actually in Big & Small Races.

I've deployed a quick, fix that should sort it out.
Mata 2024년 4월 20일 오전 12시 56분 
yep, tested with just this mod and dependencies. heaven and hell works fine but not this one
RedMattis  [작성자] 2024년 4월 20일 오전 12시 39분 
Can you confirm that this happens only with this mod (and its dependencies?) I'm away on vacation right now, but I've not had issues generating worlds full of my factions before.
Exi 2024년 4월 19일 오후 4시 55분 
Yeah, something is off with the base generation since last update and just blocks the base generation for other factions.
Mata 2024년 4월 17일 오전 5시 15분 
this mod appears to prevent other factions from creating more than one base when generating a new world
RedMattis  [작성자] 2024년 4월 16일 오후 12시 54분 
@PMC_Zero
It is entirely up to the storyteller the way that faction is set up. Generally it doesn’t like expensive pawns like them until midgame or so.

@Tulxe
Noted, thanks. :)
PMC_Zero 2024년 4월 16일 오전 2시 24분 
So is it possible to find big onis in raid? if so about what size of wealth point raid?
Tulxe 2024년 4월 14일 오후 3시 13분 
Hello,
If you do not specify the location by adding <layer> to "renderNodeProperties/li/drawData/dataNorth" after the graphics output has changed since 1.5 patches, the tail image will be output to the '-2 layer (defaultData/layer)' (back of body).

<dataNorth>
<offset>(0.0, 0, -0.4)</offset>
<layer>90</layer>
</dataNorth>
is recommended.

(This has been translated into an Internet translator. I'm sorry for my poor English.)
Fungus Kreeman .$ 2024년 3월 6일 오전 9시 43분 
@RedMattis

Gotcha.