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Could not load image UI/Icons/Items/BCE_Cal_338LapuaMagnum_empty!
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Could not load image UI/Icons/Items/BCE_Cal_Bolts_empty!
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am I getting this right that if I use BCE guns as a standalone I cant get steel pipes?
no drops from scrap and no crafting cause I dont use basic BCE?
mac-10 have now. please can you change it
did you open the Mod with the editor by chance?
i had the same Problem and the Author in his discord explained it has to do with not having (owning) the 3D-models ...
But thank you for your mods...they are great.
But I havn't seen any BCE guns being sold at Bobby Ray's website.
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+ Junk Xbow
+ Compound Xbow
+ Hunting Xbow
+ Tactical Xbow
+ Apex Xbow
+ Eight different bolts
+ Subsonic ammo for all gun calibers (not for .50 BMG)
+ Two new tools: Poison & Xbow Kit
+ Weapon noise rework, including silencers efficiency
+ Ammo subicons
+ Everything craftable with Basic Crafting Economy & BCE Guns - Crafting System
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+ Weapon Kill Counters
+ New weapon info boxes with better colors and more detail information
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+ Weight of weapons is shown independently from whether or not RTGII is active
I found out it just now it was a great suprise :D
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+ New weapon info boxes with crucial information
+ New weapon tier system which is shown in the new info box amongst other stats
+ RTGII compatibility started: melee weapons got slot allocations, all weapons & ammo got weight
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+ unique weapons rebalance included in order to make them useful for a certain amount of time
+ some side attachments and scopes reworked once again in order to allow for more compatibility and create better balance
+ several weapon's stocks rebalanced
+ missing sounds of Winchester M94 and Desert Eagle upgraded barrel added
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+ new scope: ACOG One
+ new side attachments: Aimpoint Device, Laser Mark III
+ most scopes rebalanced, several stocks rebalanced
+ several icons upgraded
+ M82, G82A1 & M107 got barrels
+ weapon general balance improved
This is the final major change for scopes & side attachments for now.
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+ All scopes got custom icons. All former custom icons replaced/refined
+ Minor changes to scopes
+ Hunting Device rebalance
+ Improved balance of 7.62 NATO weapons
+ Several isses fixed thanks to Harkonnen
If you want to support me working on the BCE Series, I just registered this option to do so:
https://buymeacoffee.com/lonic_goodgame
Big thanks in advance!
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+ New endgame side attachment: Laser Mark I
+ Laser Dot III removed to create a 2/4/3/5 setup instead of 2/4/4/4
Getting valueable help every here and then.
Thankful for every report/feedback/suggestion that allows me to fix the bugs and improve the balances.
Thanks for the feedback!
How can I donate to you and your cause? Because of you, my friend and myself have been co-op playing this whole campaign and have never had more fun.
I can't appreciate you enough and if this is only one person.. then you deserve a freakin medal... and the very least a reward. Bravo man... bravo.
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+ dual shots should be finally fixed and work with the full BCE Collection mod list. Thanks to Harkonnen to have figured the issue out
+ AVT-40 vs. L1 A1 SLR balance improved
+ minor tweaks for weapons like MAC-10
I get VSS in midgame but there is no 9x39 ammo. not in Bobby Ray online, not in ammo and explosives crafting operations in the sector. pls Help.
https://discord.gg/NU5UTw88YS
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+ gun balance changes (C7CT moves up a tier, pistol balance changes)
+ scope & side attachment changes (balancing point imrprovements)
+ ACE32 & ACE53 GL fix
+ RK-048 requires two Green Diamond Fragments
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+ Major balance improvements
+ New gun: M1911 Evolution (implemented in the new mod BCE Quest - Illuminati)
https://discord.gg/bsFXwgcJ
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+ P38 (9mm)
+ Makarov (9mm)
+ M29 Revolver (.44)
+ Please welcome Timmeh as co-author of BCE Guns: His knowledge and advice already has already been important in the past, and will be even more so in the future.
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+ 7.62 x 39mm weapons moved to 4AP and rebalanced (from 5AP use).
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+ G3
+ G3 Magnum
+ HK41 reskin
+ MSG90 gets new role in balance
+ Balance adjustments & improvements of several guns
+ New icons for MP5K & UZI Carbine
+ Melee overhaul
+ Knives can be thrown from inventory
+ Higher tier throwing knives can be crafted and purchased in packs of 2
+ Condition of non-throwing melee weapons determines damage output
+ Melee weapons can be repaired with a sharpener
+ Melee weapons cannot be repaired in sector operation
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+ Dual shot fix
+ Dual shot with 2x single fire weapon will use +0 AP penalty
+ Dual shot with 2x burst fire weapon will use +1 AP penalty
+ Big thanks to Timmeh to help fix this issue
+ Desert Eagles go up to be the only pistol to use 4AP in order to be able to handle their superiority in balance properly
I wonder why there is no shotgun for one handed use. I thought the Super shorty would fit this role. Low damage, low ammo count but cheap single handed use... Sounds fair to me.