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The disabled feature you mentioned is an armory/buy station. It's for a specific game mode I plan on finally finishing for the upcoming update, but I'd like to implement it into other modes (like Classic) too if I can. Whenever I do release the update, I'll have 1-2 more maps like this one made specifically for my MWZ mod releasing with it. :D
As for the Support Strike Package, the UAV/Advanced UAV streaks will be moved over to it, and it'll have stuff like Ballistic Vests or Weapon Crates for it (made for teamwork). The appeal for it will be the fact that you won't lose your streak upon downing/dying like with Assault or Specialist.
@HomelyHouse Yes, the mod is built into the map already. I plan on updating it in the future though to require/work with the MWZ mod instead of having it built in for various technical reasons.
I'm glad you like the map despite this, and I understand why you dislike the PAP location since the map can crash upon game over. Strangely I know there's a few people who don't crash, somehow.
I'll be doing more maps with MWZ built in, with one planned for August or maybe sooner, but right now I'm actually working on a map for NoahJ456's competition which has a unique twist to it! I'll probably update it post-release to also support my MWZ mod. Any new updates for the MWZ mod will also be applied to this map and any other maps with the mod built into them. Thanks for your feedback.
Its a amazing map, definitely enjoyed it more than most and it made me wanna try the main mod. I even wanted to see another map for this mod specifically. If I were you though, I would literally NEVER put a pack a punch machine, or anything the player uses frequently in a spot like that again. Its less dangerous and more f you this is your situation now. better end the round or else. I could deal with a maze or even minimal space but there are fish bowls with more quality of life than that.
@ImKindaTerrible It's not available yet. Planned for a future update. Probably not the next major update, but the one after it (I have a timeline of things left to do before I'm done with MWZ stuff).
and i only play the perks gamemode
i just play so that my brain can start thinking and me playing is just a background thing
really love this map
if you make another OG map with the same system i would def play it a lot (not rust plz)
(Aim for the head if you're having trouble with it for Gun Game. Body shots are practically useless.)
It might be a good idea to move the rampage inducer into the 2 spawn points instead as a potential workaround for this.
@Tigertail5000 I couldn't tell you either. I only have a GTX 970 and performance is fine for me with such dated hardware. Like I've said, it's not something that anyone else has complained about, and my much weaker PC runs the map smoothly, so it's not the map which is at fault. I hope you can figure it out.
The guns aren't buggy. Chances are you're trying to force yourself to sprint while reloading, not realizing that it's impossible to do so without the Lightweight perk. You literally cannot use your weapon under these circumstances (reloading and sprinting simultaneously). This is an intentional change. Some people don't catch on to what's happening because it looks weird when the script is stopping you from sprint-reloading (a side effect of the game engine trying to force an automatic reload, which I cannot disable, so it will sadly remain looking weird).
If what you were indeed trying to do was reload while sprinting, then I recommend trying out the map again with this knowledge in mind.
Please provide more specific details if this wasn't the issue you were describing. Thanks.
@Phoenix420 The Juggernaut boss won't be nerfed. You can escape him after being hit or just avoid him entirely very easily. See my previous comments on the subject if you need advice. Also you're not the first person to report zombies respawning, but I couldn't reproduce the issue on my end, so I won't be able to address it at this time.
@Phoenix420 I guess it didn't recompile my changes last update, so only the collision for the perk station spawned. I've fixed it on my end, so this bug will be squashed with the incoming update.
@shaun.henry12 Thanks for letting me know. I'll look into it tomorrow and probably update tomorrow too.
Your previous comment was very similar to other comments and kind of vague, so I assumed you meant on game over. It lacks any details that could lead me to find whatever the issue might be, so I won't be able to do anything for you at the moment. I'm glad you still like the map though.
I did consider releasing the map without any innate features and "requiring" people to use the MWZ mod before loading the map, but people would either be too dumb or lazy to load it up first and then complain the map has no custom anything in it (weapons, perks, etc).
There's nothing I can do about that since the overwhelming majority of players on Steam either don't use mods or wouldn't even think/want to download/load one first. (It would also suck for people who don't have MWZ to download both the mod and map, just to try out Killhouse.)
Although, obviously I still want to avoid making the perk too good for points farming.
Then perhaps the chain lightning effect could be utilized for something else if I did rework Commando's Pro ability.