RimWorld

RimWorld

Mechanite Diseases
17 kommentarer
Karma 18. sep. kl. 17:36 
Thanks a lot for your work! The best one out of all the other mechanite mods :Big_Heart:
PureRejection 9. aug. kl. 1:21 
For some reason when the doctor does the stabilisation it eats the glitterworld meds and doesn't stabilise it. He just repeatedly does it
5ColouredWalker 8. juli kl. 16:36 
Any chance for a way to deliberately infect colonists? Possibly requiring a already affected colonist or research.
Philadelphus 16. jan. kl. 20:15 
Finally got a chance to try this in a game (I very rarely seem to get mechanite infestations), and it's a blast! Haven't seen the new mechanite diseases yet, but I'm keeping an eye out.
Xeonzs 11. okt. 2024 kl. 20:46 
Figured I'd just test it, yes it is, went as I expected in my previous comment.
Xeonzs 11. okt. 2024 kl. 20:18 
Is this safe to delete mid-game?
I assume I'd get thrown some errors at first load of the save cause of missing defs, but it should automatically resolve it I guess by just removing those defs (the custom diseases) and be fine the next load?

The reason I ask is because the mod also seems to increase the rate at which pawns get "sick" with these diseases, I'm in a cold biome, but I'm getting them at the rate as if I were in a swamp/jungle, I have pawns with 2 of the diseases even, sometimes it fires days after the last one.

Whereas in vanilla you'd maybe get pawns get sick with mechanites once a year or 2.
biriyle1171 17. sep. 2024 kl. 5:48 
Ah lucifarium! thx
LTS  [ophavsmand] 12. sep. 2024 kl. 3:06 
Huh. An unexpected interaction, but not one I particularly intend to change.
There would be no easy way to alter that, as it works the same way as lucifarium withdrawal's berserk breaks, and it would make sense lore wise, as the mechanites are changing the function of the body.
biriyle1171 12. sep. 2024 kl. 1:09 
I'm enjoying using your mod. I've noticed that a pawn with the 'Deadcalm' trait experiences violent mental breaks while suffering from the Berserk Mechanite disease. Do you have any plans to change this behavior?
Therion_TheRuiner 7. aug. 2024 kl. 9:12 
i've use this mod for so long and it's so cool, hopefully you add some more mechanite strains like battle mechanties which boosting pawn's cooldown on attacks and beauty mechanites that boosts beauty and social interactions,
Lord Buttery Cacao 25. maj 2024 kl. 17:49 
Thanks for that Update
LTS  [ophavsmand] 3. nov. 2023 kl. 11:23 
Thanks for letting me know
LTS  [ophavsmand] 3. nov. 2023 kl. 11:22 
Oh, not that bug again.
FelipeGames2000 3. nov. 2023 kl. 10:18 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP 3. sep. 2023 kl. 5:03 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [ophavsmand] 14. aug. 2023 kl. 23:58 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
Melon 14. aug. 2023 kl. 18:47 
wtf why does this need biotech