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"Could not find type named SelfHediffVerb.VerbProperties_SelfHediff from node <li Class="SelfHediffVerb.VerbProperties_SelfHediff"><label>activate shield</label>(...)"
I thought the mod did not download properly, but redownloading did not help.
I've checked the mod's folder and assemblies folder is empty. I know that many mods don't require a .dll mod file, however the presence of assemblies folder seems to suggest to me that this one should have it.
Could this be the source of my problem? Steam not downloading all the mod files?
did you previously have any scenario or worldgen-affecting mods installed? my first guess is that there's some leftover config files in the appdata folder that's causing the error. try pulling all the custom scenario files and the mod config files out and see if it persists (in AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios). I can't re-create the bug on my end at all, so it could just be that.
I cannot create a new world. When clicking the next button in choose a scenario I get the following error instead:
Exception filling window for RimWorld.Page_SelectScenario: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object
(...)
Madman handles the vehicles part of this project, so I can't say a whole lot for sure, but the general plan was that we'd start working on old republic-era land vehicles after VF came out. I heard there was a sub-mod for vehicle interiors that was in the works, and I've been dying for that to come out too so I could build interior maps for ships like the Ebon Hawk. I'm hoping to dig deep into the VF framework while I work on the Droids mod so that hopefully some vehicle classes and Droid models will be able to share upgrade parts!
Any plans to use the vehicle framework for some sw vehicles? :)