Sid Meier's Civilization V

Sid Meier's Civilization V

Civ IV Leader Traits in Civ V
334 kommenttia
VoidWallker 14.10. klo 0.40 
dont work
TheDanMan051 30.8. klo 17.54 
I'd just like to say thank you so much for this mod-- Civ V by default has a lot of super basic and uneven abilities that leave individual civs feeling pretty indistinct (especially compared to what'd come later in the series), so implementing a version of Civ III/IV leader traits is a rising tide that raises all ships. This and Ethnic Units have been my two essential keystone mods that greatly enhance what's otherwise the simplest Civ game playable on modern PCs.
Baboof4278 23.7. klo 22.40 
If you are having trouble with any of the JFD Civs that are in the JFD_Compatible file that aren't appearing, make sure to double check that modded civ's GameDefines file and double check the leader name. For example, in the JFD compatible file it listed 'LEADER_JFD_LOUIS_XIV' when in the game defines file for the Louis XIV mod it was 'LEADER_JFD_FRANCE_LOUIS_XIV', hence why it wasn't working. I imagine the other non-working JFD civ mods have a similar issue.
Gerishnakov 5.3.2022 klo 7.28 
Damn, I've just realised that the Aggressive trait renders moot the military bonus from Alhambra.
Amadeus 5.10.2020 klo 18.22 
Some of the JFD civilizations have updated and are now incompatible with this mod. In my current game Mussolini, Stalin, and FDR are without traits where in the past they had some.
Полинкаж (Polinkazh) 17.9.2020 klo 23.36 
how do I add compatibility to custom modded civs myself?
Galgus 24.7.2020 klo 22.27 
I use a long and tangled list of mods, but for some reason when I add this one to it the Liberty opener gives every city free Floating Garden buildings in all cities.

Since it has an ID of 0 in the buildings table, it's what gets loaded when the game tries to add an invalid building to a city.

Do you have any idea what may be causing that?
twentyonelol 16.11.2019 klo 9.35 
found an incompatibility with the Nazca civilization mod, any suggestions?
Lucius, the Heavenly Dragon 29.10.2019 klo 8.59 
Does this mod work with the Community Patch?
Caracal 22.9.2019 klo 11.55 
Found and issue when combined with the Plus Three Unique Components Mod (https://steamproxy.com/sharedfiles/filedetails/?id=1193419374) . Playing as Carthage and the Unique Components mod changes the Harbor (to a Cothon) and Lighthouse (to Breakwater). The issue is when a Cothon is popped at city creation, the Cargo Ship does not show up. Same for the workboat (with Breakwater). In addition the Breakwater is full price. Otherwise everything is working great. I tested with another Civ building Lighthouse and Harbor and both units appear just fine, it's only Carthage with it's changed buildings.
Phrasing?! 24.7.2019 klo 18.03 
Works very well when I found non-conflicting mods to go with it, really boosts the success rate for annoyingly weak civs. Open new play-through opportunities, would reccomend.
Kung Fu PANDA 28.9.2018 klo 9.19 
Are you awake the aggresive unit promotions only apply to trained units?
Kung Fu PANDA 18.9.2018 klo 19.25 
Could I find a way to randomize leader assignments?
Kung Fu PANDA 18.9.2018 klo 18.59 
This is greaaat. I hope it works with saga of man
sarasosio 18.8.2018 klo 20.17 
Crashed faster than my last date
spoon98 25.4.2018 klo 0.46 
im playing this on VP and all of a sudden whenever I settle a second city and i get a bug where i have negative values and i can buy all the policy trees. It worked for one game but all of a sudden its doing this and i haven't added any other mods.
Way 22.1.2018 klo 20.39 
If only Korea had industrious and inventive.
Baleur 14.1.2018 klo 12.23 
This mod is so amazing that i just cant play any custom civs that dont support it =/
Shadowrunner3 31.12.2017 klo 23.34 
for some reason the traits for rome and mongolia don't appear.
darkninja339 19.4.2017 klo 19.36 
what does the Arrow mean? its not in the Leader Traits help bar
WhiteWinter17 14.11.2016 klo 16.15 
the aggressive trait is very powerful in early game
you may want to tweak it slightly
Anarcomu 10.11.2016 klo 6.38 
Great mod, but I noticed the Charismatic trait does not increase zoo's happiness, is it normal ? (maybe because zoo is BNW exclusive ?)
Enyogami 11.10.2016 klo 7.17 
How do I change a civs traits?
Paragon 16.9.2016 klo 1.14 
Don't you think some of the traits are stupid OP compared to the others?
Matti 2.7.2016 klo 9.54 
Wow, this is really interesting mod! Haven't played it yet but I'm gonna love this if it works
Vthero 19.6.2016 klo 8.31 
Well ofc, because most modded civs won't have mods like this supported
эΔƤƖƩϯoш 27.5.2016 klo 7.45 
I have a problem. It doesn't show me the leader traits of added civs like icealand, but they are there and working. Has any one else experienced this problem and knows a solution?
thenikus 28.4.2016 klo 6.17 
I love this mod. Any mod that distinguishes the civs from one another some more.
IAmTheMistake 11.2.2016 klo 17.30 
Thanks Stephan!
TheTrueFinalBoss 11.2.2016 klo 2.48 
No, changing the policies assigned to a civ in the files will change the actual traits. Changing the name is purely visual.
IAmTheMistake 6.2.2016 klo 15.59 
One question, although this may sound crazy, but does changing the name on a Civ affect the traits at all? Such as changing Aggressive to Inventive?
twentyonelol 17.1.2016 klo 10.47 
i got the financial city connection to work, was another bugged mod.... disregard my previous comment! great mod thanks!
twentyonelol 27.12.2015 klo 8.11 
I didn't notice the Financial City connection +10 % production and food working for me. Just an fyi, it seems this mod is sort of ... dead though. It's a shame because it's a really fun mod, surely it couldn't be that hard for someone to pick up and expand upon and update...?
Baleur 12.12.2015 klo 21.37 
Any further compatability patches for custom civs planned? =)
IAmTheMistake 19.11.2015 klo 13.50 
@Eisen I know this may be a bit late, but throughout German history, they've been known for being aggresive when they were settling in Post-Fall of Rome times. And before WWI, they were known for their great works, which fits in with the Philosophical trait.
XboxAddict77 30.9.2015 klo 10.48 
@Eonfge actually its an issue w/ whoward69's combined DLL and CSD. It shouldn't be this mod.
Gilded Champ 19.8.2015 klo 7.04 
while I love this mod, I its safe to say that this mod is dead and will no longer get any updates.
Eonfge 1.8.2015 klo 6.44 
Hey, I found an incompatibility with your mod and with the Community Patch + the City State Diplomacy mod. There spawns a constant stream of Great Diplomats (tested with Ethiopia) once you enter a golden age.

Log through proxy:
https://translate.google.com/translate?sl=en&tl=nl&js=y&prev=_t&hl=nl&ie=UTF-8&u=http%3A%2F%2Fge.tt%2F5gCuPyK2%2Fv%2F0%3Fc&edit-text=&act=url
zaku_zelo 20.7.2015 klo 14.31 
Considering how religions are first come, first served, the spiritual trait is incredibly powerful, almost overpowered, even compared to the other stronger traits. So many civs should not share the Celt's ability to practically gaurntee getting a pantheon. I'd highly recomend making it so the faith per city doesn't kick in until you research pottery or something.

bunnygirlGaming 9.6.2015 klo 10.06 
Ghandi=Aggresive
KWizz187 28.5.2015 klo 1.22 
Good mod, would you be able to creative a tooltip for this whilst choosing a civ so its a bit easier to see the different traits of the leaders?
Skelly 27.5.2015 klo 17.20 
Why is Bismark aggressive and Philosophical?
Mustakrakish 5.5.2015 klo 15.36 
Sounds good, but it's basically rather civilization/people's trait, than leader trait, since there's one leader per civ. Semantics, I know.
Pensezforte 16.4.2015 klo 17.10 
Mod doesn't work. Crashes my game.
Zar-Ptica 5.4.2015 klo 13.11 
Also it would be great if you had multiple leaders per civilization like in civ iv. Because I always played as Russia but I strongly prefered Peter I to Catherine I.
Zar-Ptica 5.4.2015 klo 13.08 
Umm there was no "inventive" trait for civ iv, and also the building library bonus should be under the "creative" trait.
Rabid Mongoose 2.4.2015 klo 22.14 
The experience boost for charismatic doesnt work
zaku_zelo 21.3.2015 klo 22.41 
Japan being aggresive makes Samurai even more underwhelming...
Raz0r0x 19.3.2015 klo 5.01 
Also crashes the game when used with the super power modpack v5.0, complete edition.
Bedge 19.3.2015 klo 2.04 
Crashes the game when used with community patch.