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@Ravencloat: Haven't noticed something like this. Is there a specific wiring setup you were using?
@sergg1: Please follow load order instructions. EI should be loaded at the very bottom of your load order. The only exception is "New Wrecks for Barotrauma" mod which should be put below EI.
To summarize for everyone else using Soundproof walls and Real Sonar - shunt Immersive Repair and New Wrecks (if in use) at the VERY bottom of your load order.
The big mods we're using are:
Real Sonar
Soundproof Walls
Immersive Repairs
Nuerotrauma + Cybernetics
and of course Dynamic Europa
at the time of the issue, we also had Barotraumatic installed - that has since been removed.
I recently had all of my players clear out their workshop files for a 'clean install' I'll let you know if that fixes it.
@Moondog!: I'm not sure what exactly is supposedly broken. Seems to work just fine for me. I can hear outside sound effects from items and monsters when it's active.
@wormhospital: There is a config in the pause menu as shown in the screenshots.
@dorly: I just quickly gave it a go by spawning in a scope and holding it in hand. The camera was zoomed out so it seems to be working? Tho it might be zooming out a bit too far perhaps. But maybe it breaks on certain configuration. Could you tell me your configured % values for all three options?
@尤里大人-ule: It's fixed now
@Silachi: Ah ok I knew I missed a mod with that issue after the latest game update. Will be fixed
@microwave: Unfortunately not as they're added via the XML part of the code in this mod.