Project Zomboid

Project Zomboid

Exotics Rest Area
54 comentarii
Lyzz  [autor] 3 apr. la 12:56 
@ | Orcinus |
you Sure can count on that. but i wait until stable. i also plan to make some basements too
| Orcinus | 3 apr. la 4:05 
Hi, Do you plan to update the mod for version 42?
Bayrain 27 febr. la 18:59 
The location's accessibility, amount of zombies and loot seem semi balanced. I would say theres a little too many crates and shelves in the building. Espeically modded, does offer a lot. And on top of that, the ability to access the store is difficult which is very nice.

The pawn shop is pretty balanced on its own, no issues there.
Just the amount of shelves and crates can have a lot of items spawn, but thats just because its modded.
Lyzz  [autor] 27 febr. la 12:32 
@bayrain, if you tell me wath is overpowered? i think the surplus maybe have a lot of loot (ammount of chest and stuff), on the other hand... int hat area is not much military stuff
Bayrain 27 febr. la 8:46 
Definently a must have map mod, loving the location and the designed, comboed along with the Hartburg map, makes for a really nice base for solo runs or a good looting run for multiplayer.

its got the vanilla feel without being too overpowered (Sometimes)
Lyzz  [autor] 9 nov. 2024 la 8:56 
@pixel. propably wrong load order of the maps.. you need to load the map mod nevor the vanilla one
Pixel 9 nov. 2024 la 7:31 
What i'm doing wrong? its on the minimap, but not in the world. :(
Dont Drop The Soap 13 oct. 2024 la 15:24 
@That Person What did you do to discover that?
Nobody 15 sept. 2024 la 14:58 
I apologize, I discovered it wasn't this map mod causing that after spending all of last night figuring out what was going on. It was the Rosewood Military Bunker map mod. Something between it and something else in my modpack was making it where most things wouldn't spawn, period. Regardless, this map mod is working perfectly, and I can't wait to explore it!
Lyzz  [autor] 15 sept. 2024 la 11:58 
its just a normal map mod. the zone and spawnpoints for vehicles are the same like in any other mod... or vanilla vehicle spawns.
Deserter 26 iun. 2024 la 0:19 
thanks man
Lyzz  [autor] 17 iun. 2024 la 3:52 
@deserter:
1:go to the army surplus store
2: breach through to the backroom
3: destroy the wall in there that has a suspicous looking
(the wall looks ldirty. except with a door sized clean are)

if you look at the the second last picture: you can se the room
Deserter 16 iun. 2024 la 20:07 
Ive looked all over the map and i cant figure out what the secret room is can you help me out?
Lyzz  [autor] 15 iun. 2024 la 4:55 
i know the projekt zomboid interactive map. and it would be awesome. but i think so little maps addons wouldnd be added.
SiTnRP 15 iun. 2024 la 3:00 
have you thought about adding this to an interactive map? https://map.projectzomboid.com/#
Ganteliero 24 mart. 2024 la 7:13 
Can you make the spawn there pls
ColinNSick 3 mart. 2024 la 18:07 
Love this mod. Cute lake house with double garage, yes please!
Craig 6 febr. 2024 la 0:21 
Thanks
Lyzz  [autor] 5 febr. 2024 la 16:18 
you have to add it to your maps. and put it bevor the vanilla one. thats basicly all you need. i dont know wath kind of server you have (ingame, rentet gameserver or dedicated) but there are guides that explain you how to setup a server with mods
Craig 5 febr. 2024 la 10:22 
what i need to do to play with this map on server?
Lyzz  [autor] 24 ian. 2024 la 3:15 
oh you are rght. thanks
Monkey Magic 23 ian. 2024 la 10:34 
Preview (Poster file) is not shows in "Select Mods" - just a heads up. This is likely coz you did not save the file as a .PNG
rosedragon 2 ian. 2024 la 13:17 
Thank you Lyzz!
Lyzz  [autor] 2 ian. 2024 la 11:03 
oh right... i forgot it then. i add it then too. thanks
rosedragon 2 ian. 2024 la 9:39 
im sorry lyzz but in mod description I only see workshop id and mod id...
Lyzz  [autor] 2 ian. 2024 la 3:03 
it already is
rosedragon 2 ian. 2024 la 0:44 
please add the mapid ExoticsRestArea to the details, it is required for multiplayer, thank you!
Lyzz  [autor] 14 nov. 2023 la 15:33 
sounds good to me. but iam not modding in the near future for zomboid. maybe another timer
Raim 14 nov. 2023 la 10:28 
Could you please make a similar style of rest stop location (with a pond) at the major crossroads between Rosewood and Muldraugh? I always wanted to base there since its such a central location but theres no water and its strangely empty.
samijokovy 4 nov. 2023 la 8:04 
okay i think it may be the way we made the safe zone then… will try back the safezone up more to the house out of the water and try again
Lyzz  [autor] 4 nov. 2023 la 4:14 
why should it? i can wash myself and my clothes in it. i can fish and drink too. like every water in the game
samijokovy 3 nov. 2023 la 21:02 
is there a problem with lake water being used for body/clothes washing?
pynoTTV 22 oct. 2023 la 7:42 
i have grapeseed and this one booth, no problem.
Lyzz  [autor] 21 iul. 2023 la 16:18 
versuch das in der spawnregions.lua hinzuzufügen:
{ name = "ExoticsRestArea", file = "media/maps/ExoticsRestArea/spawnpoints.lua" },
Ghost 17 iul. 2023 la 12:41 
hi sieht net aus wie heißt den der name für den mp server den man bei map eintragen muss die stadt taucht nicht auf weil ich keine map bezeichnung gibt die man da eintragen kann für zomboid server
Ellis 5 iul. 2023 la 12:58 
One of the most beautiful bases I have ever had!
BrasileirinhoPe 13 mai 2023 la 2:11 
conflict with "East Riverside"
Flipflop 11 mai 2023 la 5:25 
Thanks for the reply Lyzz - that's a shame! Just started a playthrough and in my head your map was on the southern road between Marchwood and Rosewood (which would be an awesome location) because I'm an idiot!
Lyzz  [autor] 10 mai 2023 la 12:04 
i think it is not compatible. lloks like grapeseed uses one of the cells
Flipflop 10 mai 2023 la 9:45 
Hey Lyzz. Does this conflict with Grapeseed?
Lyzz  [autor] 1 mai 2023 la 11:32 
23-37
BrasileirinhoPe 1 mai 2023 la 9:55 
Cell location?
Drunken disorders 27 apr. 2023 la 2:31 
Yep, its here, sorry to bother you
Drunken disorders 27 apr. 2023 la 2:28 
@Lyzz yes i did, i'll check the game again and then hopefully it'll work this time
Lyzz  [autor] 26 apr. 2023 la 12:34 
did you restart the game?
Drunken disorders 26 apr. 2023 la 11:26 
I cant find this mod in the mod selection menu
Inquisition Time! 26 apr. 2023 la 9:21 
Interesting. If you could also add eventually a picture of the insides of the buildings it would work, but will test it anyway.
Lyzz  [autor] 26 apr. 2023 la 3:11 
thanks.
I patched the ingame map in
jtgibson 25 apr. 2023 la 21:12 
@Lyzz Ringod's tutorial on generating worlddata.xml: https://steamproxy.com/sharedfiles/filedetails/?id=2710705105
Lyzz  [autor] 25 apr. 2023 la 17:23 
ah. jes that would be cool. but i currently dont know how to do that. if i get the knowledge. i patch it in