Barotrauma
Hungry Europans
1.388 comentarios
hUbert 2  [autor] hace 2 horas 
We accidentally forgot to make dishwasher obtainable, will be fixed soon-ish
lolic_lol hace 2 horas 
How do I get a dishwasher? It's neither for sale nor in crafting recipes. Only in the submarine editor.
supervampire hace 8 horas 
i don't recall next time it happens i'll let ya know, any way to use up the 0.1%? if that's the case
Kalen hace 14 horas 
Thank you so much. My sub is made with this mod in mind with toilet and kitchen but the designs includes that the ballast is inaccesible and not able to be affected by ballast flora. This would help very much. :captainsmooth:
_]|M|[_  [autor] hace 17 horas 
@supervampire: They're supposed to turn into empty shakers when at 0%.
Is their condition bar striped or just empty? If it's just empty and not striped, it might be at 0.1% or something and that's why it's not turning yet.

@Kalen: I will most likely remove hygiene from the main mod once I finished the "Cleanup Duty" add-on where it fits in better. Then you'd only be affected by it if you have the add-on installed. It'll also feature showers instead of bathing in dirty ballast tanks. No release date yet though.
Kalen hace 19 horas 
But theres no way to turn off hygiene for filthy europeans? Yeah both the toilet and washing mechanics have to do with "filth" but they are so far apart mechanic wise I'd reckon theres a bunch of people that would like one but not the other.
supervampire 23 NOV a las 17:02 
hey in a server im in with dynamic my salts and pepper and many other ingredients they reach "0%" can't use em in anything don't know how to empty them proper if that's even possible so i've been braking them for the glass shards hungry europans is above, is this a bug or intended?
hUbert 2  [autor] 23 NOV a las 12:50 
@Kalen the way the game detects if you're "InWater" is finnicky and in a small ballast you might actually have trouble being considered submerged. You might even ragdoll fully in water and the game won't consider you in water

Make sure the water level is as high as possible in small ballasts
Kalen 23 NOV a las 11:36 
Do you have to be completly submerged in water or how deep does the character have to stand in water for him to be cleaned?
Captain Bart 23 NOV a las 7:00 
Only eggs that I can really use are the mudraptor ones.
Captain Bart 23 NOV a las 6:59 
Hammerhead, Baroverhaul bites overrides the eggs so I can't make omlets for Hammer and omlet.
hUbert 2  [autor] 23 NOV a las 6:54 
What kind of meat can't you use?
Captain Bart 23 NOV a las 6:46 
I know, thing is I have meat that I can't really turn into anything and flooding the sub with Jerky is not really an appeling option, so I wanted to can that meat and sell it or something.
hUbert 2  [autor] 23 NOV a las 6:30 
The point of Spam is to recycle spoiled meat
Captain Bart 23 NOV a las 6:05 
Could it be possible for SPAM to be made with any meat, not only those that is below 50%?
hUbert 2  [autor] 23 NOV a las 5:34 
@Kalen You need to bathe :captainclown: you can try filling the airlock with water below lethal pressure

We might add soap for this niche issue in the future
Kalen 23 NOV a las 5:01 
So enabling Filthy Europeans also enables Hygiene now?
The submarine I am building has a very small ballast that is meant to be inaccesible. Is there any kind of workaround for that or is it possible to enable filthy europeans without the Hygiene part?
_]|M|[_  [autor] 23 NOV a las 2:47 
For those who are wondering how to pour and drink tea now:

Hold the prepared kettle in your hands and hold both RMB+LMB to pour to your own cup and nearby cups that are being aimed with RMB.

To drink from a tea cup, you need to toggle the mode from refill mode to drinking mode with your "Use" keybind (Default is "E")
hUbert 2  [autor] 23 NOV a las 2:37 
New update is out, adding blender and recipes, glasses, some new food and a lot of fixes.

As usual, make sure to read the patch notes
hUbert 2  [autor] 19 NOV a las 12:05 
You should be able to get a ton of Ethanol using the distiller. There's also the option of using the dishwasher

Initially the sink was supposed to have a filter to function, it will probably come back at some point. But going from seawater into boiling to purify it is a waste of time, and if the sink only gave seawater you could just fill bottles in the ballast anyway
✩・math.apiπ̲̲ ̡ ҉ ლ 19 NOV a las 11:40 
just add soap
lolic_lol 19 NOV a las 11:20 
Another suggestion: could we eliminate alcohol from the sink's recipes? At least for spoons and forks. Washing dishes is too expensive. Or at least reduce the consumption from 5% to 1%.
Another odd thing: for some reason, the sink fills the bottles with fresh drinking water. Where does it get it from? Perhaps the bottles should be filled with seawater first and then boiled? At this point, boiling water is pointless if you have a sink.
lolic_lol 19 NOV a las 11:11 
@_]|M|[_ "Problem was that fabrication recipes automatically remove ingredients that hit 0% condition" - for some reason, not always. I have several salt and pepper shakers with 0% in my cupboard.
_]|M|[_  [autor] 19 NOV a las 4:59 
@lolic_lol: We have a fix coming with the next update. You'll be refilling soup bowls by drag & dropping them onto the pot of soup instead. Problem was that fabrication recipes automatically remove ingredients that hit 0% condition.
lolic_lol 19 NOV a las 4:23 
Why are the pots disposable? Is it a bug or is it designed that way?
I expected that after all 5 servings of soup were poured into bowls, I would get a dirty pot. After all, the recipe for the sink includes washing the pot. But the pot just disappears.
hUbert 2  [autor] 19 NOV a las 2:52 
Sleeping is not broken

Tweaks to butchering are coming, mostly to prevent infinite butchering skill gain on abyssals
Viper 18 NOV a las 14:41 
is sleeping still broken?
Kaldreth 18 NOV a las 14:37 
How do I edit the skill check chance of success and failure? I'm looking to tweak the balance on the meat butchering. ATM this is a high risk, low reward task that also takes up more time than the mission itself.

What does the he-butchered strength value determine?

I understand at 100 value it prevents any more meat drops, but why is the value over 100 for larger enemies?
hUbert 2  [autor] 16 NOV a las 13:53 
I don't exactly remember why the remove toilet input is different but I agree that it shouldnt be
Thug Hunter 16 NOV a las 13:49 
Imagine getting griefed by a F U C K I N G toilet
hUbert 2  [autor] 16 NOV a las 13:29 
@EpistemologicalSoap You can remove toilets, but the input for that is different than removing other placeables. It's obviously causing a lot of confusion as a result
EpistemologicalSoap 16 NOV a las 7:57 
i had to remove this mod from my server because there is way too much griefing potential with toilets that seem to be bugged in that they cannot be detached and multiple other issues, so people just place them down everywhere to grief the server because they cant be removed. other appliance like ovens seem to be fine but toilets have issues
Callume Cat 16 NOV a las 2:45 
some textures seems to be missing, like the mug of coffee.
[95th] Phantom Civet 12 NOV a las 9:22 
I don't know why, but it just dawned on me now that you're trying to make Barotrauma more like SS14.
Бобёр Шайтаныч 11 NOV a las 0:08 
Прошу прощения. Оказывается, кухонный стол, который стоит на каждой подлодке из этого мода, является одновременно и хранилищем, и кабельной коробкой.
Бобёр Шайтаныч 10 NOV a las 22:59 
А где подключать установки!? Зашёл на первую же лодку, на "Мула", и там нету ни одного свободного слота чтобы вставить хотя бы проводок к новой коробке!
JRKA 8 NOV a las 4:58 
After the updates, I can't seem to pick up meat from the butchered creatures. I might be misunderstanding something, but I couldn't find anything in the update list about it. Can you tell me what exactly has changed in the butchering mechanics?
hUbert 2  [autor] 7 NOV a las 0:49 
@Pieegee use the milking tool on a LIVE moloch, be careful not to make noise, the tool should pacify the Moloch during milking
Pieegee 7 NOV a las 0:27 
How do you collect moloch milk?
✩・math.apiπ̲̲ ̡ ҉ ლ 5 NOV a las 14:59 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
Gyarik 5 NOV a las 14:55 
the mod is unnecessarily brutal in early game with 5 players all with the Hungry Europan talent. The chef literally cannot keep up with the food demand and we're just stuck with debuffs, also why the hell does it take two entire bottles of water just to get back to refreshed from just a dry mouth, and THREE MREs from like 40% hunger
Kalen 3 NOV a las 14:22 
Or lets ask differently: I spawn something in with the spawner set to maximum amount in area set to one. Yet when I spawn something in with a button, I can keep pressing it and it never stops spawning any in even though a bunch of them are overlapping on each other. Am I using the spawner wrong?
hUbert 2  [autor] 3 NOV a las 14:00 
Bad load order, put Hungry Europans ABOVE Dynamic Europa
GrimaceLuvsFent 3 NOV a las 13:59 
Whhy cant i pick up crawler meat chunks or mudraptor meat chunks?
Kalen 3 NOV a las 12:27 
Hey I got a question.
To rearm my torpedo-shuttles I have to manually reload the depth charge launcher each time after rearming them at a station. I want to automate that process by making a system where a supply station on the sub spawns a nuclear depth charge inside a crate rack when a button is pressed. Is it possible to make the "simple spawner" item from hungry europeans spawn a depth charge into a crate rack with the press of a button?
_]|M|[_  [autor] 3 NOV a las 9:10 
@Captain: It's just the two of us. I only have roughly 3h of free time per day in which I can work on mods, play something or watch a movie. I'd rather not waste that time on creating and maintaining a wiki, especially since things keep changing.
There is also no proper list for all stats. You'll have to go through the mod files and look for <Fabricate> components to see what can be crafted how and where they're crafted. The easiest thing is probably to just go ingame and look at all the fabricators and go through the recipes or browse the sub editor item menu where things are a bit more sorted in sub-categories of Misc for example.
Captain 3 NOV a las 5:53 
@hubert
Maybe your team could just release the straight stats and info, if there is such a list, just the raw format of it.
hUbert 2  [autor] 2 NOV a las 13:06 
@Captain we tried to maintain a wiki for Dynamic Europa but don't have the time and energy to maintain it
Captain 2 NOV a las 3:32 
Will there be a list of everything that can be done, for different foods to make, ingredients.
Or just a guide overall for all the stuff?
Thanks
hUbert 2  [autor] 2 NOV a las 1:51 
offal can be turned into sausages or patties