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Is their condition bar striped or just empty? If it's just empty and not striped, it might be at 0.1% or something and that's why it's not turning yet.
@Kalen: I will most likely remove hygiene from the main mod once I finished the "Cleanup Duty" add-on where it fits in better. Then you'd only be affected by it if you have the add-on installed. It'll also feature showers instead of bathing in dirty ballast tanks. No release date yet though.
Make sure the water level is as high as possible in small ballasts
We might add soap for this niche issue in the future
The submarine I am building has a very small ballast that is meant to be inaccesible. Is there any kind of workaround for that or is it possible to enable filthy europeans without the Hygiene part?
Hold the prepared kettle in your hands and hold both RMB+LMB to pour to your own cup and nearby cups that are being aimed with RMB.
To drink from a tea cup, you need to toggle the mode from refill mode to drinking mode with your "Use" keybind (Default is "E")
As usual, make sure to read the patch notes
Initially the sink was supposed to have a filter to function, it will probably come back at some point. But going from seawater into boiling to purify it is a waste of time, and if the sink only gave seawater you could just fill bottles in the ballast anyway
Another odd thing: for some reason, the sink fills the bottles with fresh drinking water. Where does it get it from? Perhaps the bottles should be filled with seawater first and then boiled? At this point, boiling water is pointless if you have a sink.
I expected that after all 5 servings of soup were poured into bowls, I would get a dirty pot. After all, the recipe for the sink includes washing the pot. But the pot just disappears.
Tweaks to butchering are coming, mostly to prevent infinite butchering skill gain on abyssals
What does the he-butchered strength value determine?
I understand at 100 value it prevents any more meat drops, but why is the value over 100 for larger enemies?
To rearm my torpedo-shuttles I have to manually reload the depth charge launcher each time after rearming them at a station. I want to automate that process by making a system where a supply station on the sub spawns a nuclear depth charge inside a crate rack when a button is pressed. Is it possible to make the "simple spawner" item from hungry europeans spawn a depth charge into a crate rack with the press of a button?
There is also no proper list for all stats. You'll have to go through the mod files and look for <Fabricate> components to see what can be crafted how and where they're crafted. The easiest thing is probably to just go ingame and look at all the fabricators and go through the recipes or browse the sub editor item menu where things are a bit more sorted in sub-categories of Misc for example.
Maybe your team could just release the straight stats and info, if there is such a list, just the raw format of it.
Or just a guide overall for all the stuff?
Thanks