Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civil Service (Game Mode)
18 件のコメント
meow 2024年11月6日 11時08分 
does the AI utilize this?
(T)horstum 2024年8月11日 11時35分 
Sadly, this mod is incompatible with CQUI.
[MLG] [L33T] Omar Al-Farouq 2024年4月6日 23時11分 
say I had a modded civ that likes unimproved woods. Would that modded civ and this mod conflict?
Dirty Joe's Taco Shack 2023年11月18日 6時26分 
holy shit this is what civ vii could be
jermapilled 2023年9月25日 13時12分 
Literally one of my favorite mods. Makes the game so much more bearable.
Teddyk  [作成者] 2023年7月8日 3時27分 
Unfortunately this mod will not work with any mod that adds related unique buildings/districts and use lazy INSERT SELECT to populate yields table.

Look at my message from 21 march for "fix".
freemarcher 2023年7月7日 16時26分 
Hi! It looks like I might have some incompatibility, but I can't seem to find what. Here's a link to my modlist: https://steamproxy.com/sharedfiles/managecollection/?id=3000685335

I can't locate any logs; the game isn't crashing, just failing to load. Also, I saw that Sukritacts Siam had an incompatibility; that's been disabled, but I'm running into the same issue.
Bunzato 2023年3月26日 13時20分 
Has anyone tried this in Multiplayer, any desync issues?
Teddyk  [作成者] 2023年3月25日 10時57分 
Wonder abilities will work even if their description text is overwritten by other mod.
ConnieOfTheWolves 2023年3月25日 7時57分 
hanging gardens seems to prefer heroes and legends if both are active
NuDDen 2023年3月21日 11時51分 
Is it compatible with JNR's District Mods and BEAR's Governor Overhaul?
Teddyk  [作成者] 2023年3月21日 10時49分 
Ugh, this is an ugly one. Both mods are too supportive. I can't find a proper solution to an issue, I know I can change LoadOrder of the file, but this is kind of ugly duck taping. I will give it some thought later.

For now, manual "fix" is to find LSGM_CivilService_Queries.sql, edit it with any text editor (notepad will do fine): just clear all text in it, and save it.
Steam Workshop downloads mods to ...\Program Files (x86)\Steam\steamapps\workshop\content\289070.

Thanks for reporting.
beedham95 2023年3月21日 10時04分 
Ok so It seems to conflict with Sukritacts Siam, be great If you can find a fix.

[85547.050] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "SUK_FLOATINGMARKET_PLOT_HAS_LUXURY" does not exist in RequirementSets
Teddyk  [作成者] 2023年3月21日 8時21分 
Log location:
...\Users\user\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs
beedham95 2023年3月21日 7時50分 
Since the latest update with this activated I'm brought straight back to the home screen, I cant locate my logs to see what the Issue is but with this deactivated everything is ok.
Teddyk  [作成者] 2023年3月20日 23時57分 
Update to v2:
-Fixed specialists in unique district replacements not yielding Work.
-(Plausible) Game mode was not properly turned off in advanced setup?
the-twist 2023年3月19日 3時27分 
This is an interesting concept. It would be neat to see some interplay with Great Engineers - e.g., "turn half the stored Work in this city into Production towards whatever the city is working on".
Strudeler | Tatary 2023年3月18日 7時19分 
Oh wow, a workforce mod. Very interesting.