Operation: Harsh Doorstop

Operation: Harsh Doorstop

Island of Stratis (Update 4)
101 opmerkingen
cheif22  [auteur] 22 okt 2024 om 17:07 
@FoxClubNiner

Its not a port of the island from arma, definatly marginly smaller. personally performance is pretty good, but not sure of your specs
FoxClubNiner 22 okt 2024 om 10:11 
Is performance better than Arma 3 on the same map?
GUDPUSZI 26 jul 2024 om 18:36 
epok
cheif22  [auteur] 26 jul 2024 om 18:24 
For those who are subbed to this comment section. Update 4 is out.

Have fun!
Captainrex296 5 jun 2024 om 8:11 
That is what I am talking about but I can’t use them outside of training grounds
cheif22  [auteur] 12 apr 2024 om 16:29 
@captainrex i think you will want the training grounds faction. it will have every weapon available
Captainrex296 12 apr 2024 om 16:19 
How do you get the blufor faction or opfor faction with all kits
lasse.hasenfuss 18 feb 2024 om 5:50 
Great Map!
Canadian_Waffle 31 jan 2024 om 15:57 
plz add the secret cave on the south end of the island
Lola 20 jan 2024 om 1:31 
BADDGEEERRSSS WE ARE THE BADDDDGEEEERRSSS
techienumber1 11 jan 2024 om 6:06 
also I have some redefined models A10 Longbow and some other stuff on my data base just need to remember the password if I can
techienumber1 11 jan 2024 om 6:04 
yes just looked it up via map under BI and they don't have it on a registered that includes all of mapping so there is no problem their
cheif22  [auteur] 10 jan 2024 om 16:33 
@techienumber1 Island of Ag. Efstratios is a real location in Greece, nothing was ported from arma. No audio, models, or textures. The island topography can be found by nasa height maps.

Realistically, the one identifying feature between arma and this is the spot where the runway is and the layout being inspired. The runway isn't actually on the island in IRL.

is this one to one, No. I'm making the buildings from scratch and sketchfab objects. in combination to UE marketplace assets.

Will i end up changing the name of the project later on to Ag. Efstratios or something similar to the IRL name, Likely yes. Is there any copyright infringing. No.
cheif22  [auteur] 31 dec 2023 om 10:12 
oh yea. in case no one saw my notes. the lighting is fixed
mevadralik 30 dec 2023 om 21:03 
truly an armed assault III moment
cheif22  [auteur] 20 dec 2023 om 15:36 
The map is going to get reworked over again to update the assets and much needed performance updates. If you want to get a feel of the performance updates, check out the altis map.
cheif22  [auteur] 20 dec 2023 om 15:34 
if anyone gets updates about this map from here. lighting broke from the update. I'll look into getting the lighting updated.
AdiMamaliga 6 dec 2023 om 9:36 
arma3 moment
cheif22  [auteur] 29 okt 2023 om 19:32 
Altis update has launched. This has my new assets I will work to put on to this map and has some of the new buildings. https://steamproxy.com/sharedfiles/filedetails/?id=2968554808

Check it out !!!!
cheif22  [auteur] 17 sep 2023 om 11:31 
Just an update for those who don't know. I am planning to do a complete revamp of the trees and landscape assets. Hopefully more optimized and more accurate to depict this location. You can check out the Altis map some point later this month where I will get a town set up with fully simple destruction buildings and also a forest section.

I have also created a donation page on Buy me a coffee for those who did ask about donating. Will leave that link in the description of the mods.
Ahmed 2 sep 2023 om 19:38 
that map his soo cool i love it sooo much
|PLayeR|№1 27 jul 2023 om 17:12 
looks like there is one tdm night map. but mostly gamemodes is a re-balance of movement and tactical gunplay for the aas mode?
cheif22  [auteur] 27 jul 2023 om 16:43 
You can sub to them on steam. If it’s compatible with the AAS flags. I want to colab with other mode creators like Kaiz with his mode
|PLayeR|№1 26 jul 2023 om 19:51 
random question. Is there a way to make other game modes?
|PLayeR|№1 26 jul 2023 om 19:49 
Mod works good.
AI finds the path.
|PLayeR|№1 25 jul 2023 om 18:37 
all good. Get well soon. Thanks for the update.
cheif22  [auteur] 25 jul 2023 om 13:08 
I managed to get my laptop connected to my main rig and did a redo of the Nav mesh and AI is working now. Until I can get fully recovered and not working off a 13-14 inch display, I believe I will leave it here.

Have fun guys, let me know if you encounter any issues.
cheif22  [auteur] 25 jul 2023 om 10:45 
Currently no, AI is still bugged out. I am looking into it. I'm currently restricted due to inability to sit at my main computer from surgery. I apologize for inconvenience delays of getting this resolved. Trust me, I'm frustrated not being able to work on things with what I have available to me while I'm recovering.

What might have to happen is I have to check all the flags and delete and redo the Navigation mesh volumes on the playable areas.
|PLayeR|№1 23 jul 2023 om 2:51 
is AI working now?
cheif22  [auteur] 7 jul 2023 om 6:53 
Update 3 has released. Ai is broken and Steam isn’t allowing me to update the map to fix that. When I return next Wednesday/Thursday I hope to have that part resolved
cheif22  [auteur] 24 jun 2023 om 15:24 
An update on the next update. Disk size of the download will be 7.14GBs in size. Nearly half of the original release download size. Overtime I will work to get this lower but honestly is a win in my book for download optimization.
Diamour 24 jun 2023 om 7:30 
<3
cheif22  [auteur] 17 jun 2023 om 7:46 
I appreciate all the awesome comments and support so far from the community on the journey.:NC:
cheif22  [auteur] 17 jun 2023 om 7:44 
Not a topic I like to discuss at times but it has been brought up.

Some people asked about sending donations. I don't typically ask for donations, but if people would like to support my efforts. I will be making a Patreon at some point for my projects. I am not a consistent person so work is an on and off like thing with me. I'd appreciate it but will never paywall my content

Hope this answers the questions people have been asking.
cheif22  [auteur] 17 jun 2023 om 7:44 
One overhaul I am making is what ground textures I am using. Currently, it is Brushify and it is kind of expensive. Ground Textures will definitely be changed and will work to get the complexity density of layers down to gain back some frames and VRAM space Brushify has more texture memory use than I realized and some optimizations to their sizes are just not fesible.

Another is house and building assets. These houses were made back in maybe 2019-2020 range for Squad and I am going to do a full rework of them as they are all a singular piece. Since OHD is going to go for building destruction at some point in the future, I would like to be able to level the houses down to the base foundation. on the OHD discord, I have some images up on the mod thread about the houses. They are going to be modular to a degree so it will allow more localized destruction to a section of the building rather than a two-phase destruction model like Arma,
cheif22  [auteur] 17 jun 2023 om 7:44 
One hot topic, the water on this map. The water on this map is awesome with the wave generation and how the water reacts. One major issue. It is the most expensive asset on this map and is to blame for the performance hits at times since it runs under the map and it renders unviewable waves when closer to the water level. That is just how that works and trust me, I really am trying to balance that out and its been a hit or miss. The current release version on the workshop is the best I've been able to get it to still looks good but decrease the polygon count. I may look at making a public poll to ask, do we keep the water or not?
cheif22  [auteur] 17 jun 2023 om 7:43 
The overall goal of the map is to have almost 100% ai and player-walkable land. That has not changed.

Next update, No idea. Working on rebalancing the flags and with the terrain material swap, it is taking more time than I admit. If I had to give a rough estimate on Update 3, maybe the end of June?


I would like to actually try and reduce the overall download size of this mod. What does this mean? A lot of the trees and placement assets do not make sense and some are just absurdly unoptimized. The trees are more of a north american region and don't make much sense in Greece. I have found much better trees that fit the setting and in my opinion, make the region look more accurate as well as better optimization in a sense. Probably would reduce the download size by a few GBs just getting rid of the Tree meshes for some of the ones not even being used. Its a personal decision and the map will look way different after it's implemented.
cheif22  [auteur] 17 jun 2023 om 7:43 
So just an update for those who haven't been seeing much from me on here and only on Discord. Been busy with IRL and such but looking to try and balance my lifestyle rather than 100% modding outside my day job cause it almost caused burnout and interest in this project for myself since I am the only one working on this and I want to have OHD to have a fully-fledged arma like a sized map that is optimized to a point, looks good, and will give some arma players a sense of home like sense. The altis map currently on the workshop is something I would like to work on as well and that is a long project in itself.

What some questions people asked: What to expect from me? What is the next focus? For the love of god, where is the next update?
EarthBoi777 15 jun 2023 om 21:10 
bro this is awsome good shit
CrimsonThe12 14 jun 2023 om 12:32 
Now we need AAF, CSAT, NATO and CTRG factions, lol.
|FOS| LogitechGamingToiletPro 9 jun 2023 om 21:57 
Huh, Never ever seen this before. Not once. Nope.
| XR4MIREZz_^2[420] 6 jun 2023 om 11:25 
this map look simmilar
cheif22  [auteur] 5 jun 2023 om 18:32 
@ChrisT

I would start small. learn on what materials are and how to make them or use OHD's material template for your map and make your material layers. Next would be understanding terrains. Terrains don't need fancy software to make if you just want to do a simple small map. For detailed, I recommend a software terrain generator. Terra Sculpter 2 is a full free program for terrain generation and has videos on it.

I cannot say how you should do your map. Its always up to the creator for final decision. But YouTube exists for visial walkthroughs and UE4 tutorials.
Chris 5 jun 2023 om 13:53 
Really good job on making this map. I want to try and make a map myself too do you have any suggestion on where to start and learn?
Skiddle 3 jun 2023 om 19:23 
<3
JustRyan 2 jun 2023 om 4:59 
DUDE! This is sick. Makes me smile seeing Stratis on UE4
F. Drago 1 jun 2023 om 11:38 
This is looking good!
Mr_Plauge 31 mei 2023 om 1:30 
YES
Newt 28 apr 2023 om 21:24 
I can see this game becoming DayZ
cheif22  [auteur] 13 apr 2023 om 14:51 
along the road houses north of the hill camp u tipically spawn at.