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The problem is that the only way to reset them is through a reset button, so it doesn't save achievements per character / per world like this mod did, which is unfortunate. Hopefully someone adds that functionality.
btw community, do we have an alternative to this ? looks like it's been really a long time
I thought this could be done by editing the TMLAchievements_Config.json file, but now I think I misunderstood — it looks like it only works via Mod.Call in C# if you're making your own mod? (English isn’t my main language, so maybe I missed something obvious.)
If that’s the case, I’d really appreciate it if you could clarify that in the description — or even better, make a short video showing how to set up a working custom achievement with Mod.Call and texture placement.
Also, when I change the config file, it gets wiped when launching the game, which added to the confusion, hehe..
1. add this mod and another mod "Steam Achievement Fix"
2. launch the game, and enable the mods
3. you will find a diractory TerrariatModLoaderAchievementData with achievement data in json
4. open the data file achievements.json, replace all "false" into "true"
5. restart the game, now all the achievements have been unlocked
6. quit the game, and Steam Achievement Fix will sync these achievements to original game
Anyway, I still don't know where to type these commands. Funny, right?
Hate/Unlike: v1.1
1) Download tModLoader
2) Unsubscribe and then resubscribe to this mod.
3) Party on Wayne.
Also if subscribing does not work, then it's STEAM issue not this mod.
Mod.Call("Event", "UseStaminaCrystal");
in UseItem for the Stamina Crystal, right? But then do I need a second mod call in PostSetupContent? Tried just the single one and it doesn't work. Doesn't even show up in the list of achievements.