Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Ps:Cada mapa es largo mas con el primer mapa que empiezas.
There were a few AI navigation issues, such as bots getting stuck, certain places being unreachable by AI, or commons spawning on top of your head. Some areas are effectively pointless, like the parking garage where you fight the Black Ops for the first time. The finale was also full of the special infected getting stuck attacking the moving parts of the portal generator.
Also, if you fall off the ending platform, you die instantly. Why?
1. It's best to highlight key items like switches, or add instructor hints.
2. After killing zombies, the zombies may spawn again.
3. Many god spots which make zombies lose their target.
Certain parts, however, are merciless chokepoints that absolutely refuse to work with Left 4 Dead 2's gameplay. If possible, add alternative routes to those pesky ladders, or bar those areas with zombie-proof doors because the Special Infected love to camp on top of those ladders and you cannot do anything about it but go there and take unavoidable damage.