Total War: WARHAMMER III
Dawi Thunder (6.2.2)
481 коментара
织田信长 13 септ. в 6:54 
The Gyrocarrier (Weapon Team) has a skill that allows it to summon four units simultaneously and does not require a scrap upgrade, whereas the Gyrocarrier (Infantry) requires a scrap upgrade and can only select one skill. Is this a mistake, or was it intentionally designed this way?
DiViNe NeKO 4 септ. в 3:12 
The gyrocycle unit has no 'corpse' when its killed, the bike just vanishes and the model of the dwarf will be left standing in T pose position kinda buggy death result.

I have seen this before with other modded units that use some type of vehicle/riding frame but have no death animation or leave a corpse behind.
☠Be'lakor☠ 28 авг. в 19:08 
Hey! using scrap upgrade ui doesn't work with malakai it seems? or is it a bug with scrap ui? its blackened out and says " you can not upgrade while it is not your turn"
Louie04k 24 авг. в 8:34 
hey snek i want to make a submod so the Gyrocarriers can be upgraded to deploy 2 units instead of 1, which table do i edit this?
SFH 22 авг. в 13:20 
Snek  [автор] 12 авг. в 5:43 
The Gyrocarriers both have an ammo refill ability. It is not limited to the unit they deploy but they can refill while in flight.
macjr 7 авг. в 7:21 
Could you add an ammo vehicle?
Ori 6 авг. в 10:46 
Thanks for the wonderful mod! Is there a possibility to flesh out the gyrocopter options? Perhaps a gatling gun variant or a sniper variant?
Handwran 5 авг. в 12:25 
sfo?
Oom (Hot_Cold_ToastyTV) 29 юли в 20:43 
What happened to the SFO submod, it got deleted.
加基森蛋糕店 27 юли в 0:29 
Can the Gyrocarrier (Weapon Team) and Gyrocarrier (Infantry) not fire properly? When enemies enter their range, they just stay motionless and cannot perform any attack actions. Can this be fixed?
Church A.I 25 юли в 13:30 
Silversteel and Standard Thunderers get absolutely shredded in melee against units with Worse Melee attack than the melee defense of the Thunderers, Something has to be jank with their stats or melee animations that's causing them to Be Highly deficient in melee
مكة على الإيقاع 17 юли в 21:59 
This work with Radious?
Snek  [автор] 12 юли в 16:03 
Just gave this a small patch. Scrap Upgrade UI Framework is now included, so that is no longer a dependency. I improved some UI image and text related to the Gyrocarriers, applied a wide array of stat nerfs, though I am sure not enough, and resolved a bunch of trivial errors RPFM was reporting. Iron Colossus of Nuln is next for rejuvination.
Snek  [автор] 9 юли в 7:25 
Okay, I finally have WH3 reinstalled and the burnout may be better. I see now that Bagholder has given permission for modders to package that scrap extension directly, with credit, so I'm going to do that and remove the dependency.
comisaryarrick 16 юни в 6:14 
Hello! I need a translation into Russian. The existing translation is not relevant and does not work.
OlfderWolf 3 юни в 10:31 
nvm now it works
but thanks
OlfderWolf 3 юни в 7:18 
yes i have it activated and it's loading before the thunder mod
both on last place of loading order
Camalie 2 юни в 13:24 
Just to make sure, you have the Scrap Upgrade UI Framework mod activated, right?
OlfderWolf 2 юни в 10:40 
* i started a new game with just this mod
OlfderWolf 2 юни в 10:40 
okay thank you, but i think it's not working, i see the arrow but if i try to use it it shows just like a small window without anything in it
Camalie 1 юни в 18:11 
it's when you're in the world map. You select the army the unit is in, select the carrier, and there should be an option in the UI for you to select an upgrade similar to the scrap upgrade UI that you would see for the greenskins.
OlfderWolf 1 юни в 13:05 
How can i use the Carriers where is the menu to choose the troops?
NathanQueNaoEhSatan 2 май в 21:33 
cool mod, but useless, you can't use that in your gameplay too op
NukaColaBomb 1 май в 10:19 
Hello! As a long-time enjoyer of Dawi Thunder I was wondering if there have been any updates or work-arounds that might make it possible to add different ammunition types to war machines like there used to be? The breaker cannons used to hit different when they had the separate options lol.

Have recently been playing around with Dawi Gunpowder units and noted that there's a ranger unit there that is able to switch between rifle rounds and grudge-raker rounds, although the system might be different for war machines since Thrones of Decay, so understand if that's not possible.

Anyway, thank you very much for the work you do in keeping this mod updated, it makes when I do come back to WH3 much more enjoyable!
RyGuy 21 апр. в 10:09 
Very cool mod, units might be a little too strong though
Dr. Do Drugs 3 апр. в 17:44 
the quarry clearers are fucking war criminals
meme_cbt 31 март в 15:23 
I love the units and models in this but i find the strength of them in battle trivializes any challenges i face
Sciarra di Tilea 26 март в 12:16 
Dude, is possible to have a complete mct support? I don't like some units (but i love some others) so i would choose which load. Thanks
Krakenous 24 март в 5:04 
Finally, I feel perhaps to help with its usage...it needs to be built on a platform that is much TALLER, can rotate a bit QUICKER and also have an ammo type where it can become rune charged and cause AOE damage to "large" groups of slightly smaller units, on the drawback of lower initial damage.

It just really feels that when it hits something...it doesn't really hit as hard as it looks like it should. Just my feedback :).
Krakenous 24 март в 5:04 
After extensive testing with this, I have some feedback specific to the Thunder Cannon. In short, it dramatically UNDER PERFORMS unfortunately.

Main issues are it's firing arc is too low, so on an AWFUL lot of maps it simply can't be positioned properly. The projectile fired is too slow, which would be fine...if when it hit it's target it caused the target to perhaps be dazed, stunned, or have a huge speed debuff. I'm not sure if it's possible instead to make the cannonball fire much faster and add significant knockback, knockdown, paralyses effects etc. Even on massive easy to hit single entities it doesn't do it's job better than gunners could or other units in this pack...especially as it can still miss its shot!
Captain_Rex_501st 23 март в 2:17 
I cant seem to use this mod anymore, I get an error message when I launch this mod, even when its just the requirement mods and this one (so 2 mods in total)
WolfgangTheSecond 2 март в 13:06 
Could the breaker cannons get the Cannon Targeting Fix integrated into them?
Camalie 23 февр. в 3:59 
I think I may have found a bug. I can't seem to recruit sappers or quarry clearers after upgrading the required building to its highest tier.
Nutbuddy3 21 февр. в 16:17 
https://steamproxy.com/sharedfiles/filedetails/?id=3431807193 great mod to go with this if your looking for some rapid 1850s military tactics
Daverin2112 25 ян. в 20:35 
Probably when it needs one.
ebs5481 25 ян. в 19:13 
When will you update me?
LikeABith 24 ян. в 23:13 
@Snek, is it okay if I release a version of this mod that cuts down on a few of the units? I'm planning a dwarf campaign with a friend and we just want to use a few of the units listed here
(W.T) Nacht 15 ян. в 11:01 
For people who wanted to know how to use the gyrocarriers.

You first need to select what kind of unit you want to be carried via scrap option. (cos of 6.0, another mod needs to be added)
When you are in the battle, all you need to do is land the ship where ever and then just click the unit symbol on the bottom left side and select location near the carrier like you would summon with any other faction.
Once that done you can lift up and enjoy mayhem.
On siege battles, you first gotta breach the walls, either through wall or gate to be able to drop your troops inside the walls.
GhostDragonz2000 11 ян. в 7:49 
I would also like to know how to land and deploy the gyrocarriers
Eagle_In_Zen 27 дек. 2024 в 14:46 
does anyone know how to deploy units with the gyrocarrier?
TheMilkMan 21 дек. 2024 в 15:11 
And now if a modder would this level of love in for the beastmen :(

Great mod, thank you! i will get weeks worth of enjoyment and weeks of ignoring my wife out of your mod!
Tag_Ur_It--> 21 дек. 2024 в 10:37 
Thanks for the reply snek. And fair enough, modders know best. I just love your content and i'm always scared one day you'll stop updating
Snek  [автор] 19 дек. 2024 в 23:05 
I would advise waiting. I plan to push updates for everything after 6.0.2 tomorrow. I've learned since 3.0 to wait on the hot fix patches to update my workshop.
Tag_Ur_It--> 19 дек. 2024 в 20:05 
Can this still be used with 6.0? Or should I wait because of potential issues? Thank you for the amazing work.
Snek  [автор] 16 дек. 2024 в 13:29 
Yes. 6.0 disabled the function for races other than Wood Elves and Greenskins
DripGottPoseidon 16 дек. 2024 в 13:24 
can´t scrap upgrade the gyrocarrier (not popping up as a selectable) is this cause the new 6.0 ?
Snek  [автор] 21 ноем. 2024 в 17:04 
I've fixed it several times over and Steam seems to not ever push the update. I'll try again soon.
Gary Buster Holmes 21 ноем. 2024 в 16:52 
the breaker cannon uses the description for the thunder cannon, not a big issue but still there
jordan.miller53 12 ноем. 2024 в 21:55 
Error for radious submod