RimWorld
Vanilla Races Expanded - Hussar
291 件のコメント
jotek2000 10月11日 8時54分 
Hey, I've noticed a thing about the metabolic efficiency of this xenotype. When I checked Hussar's genetic composition in xenotype creator, it showed 0, just like in your mods description. However, when spawned in game, Hussars have -3 efficiency. It is because weapon aptitude gene is not actually visible in the editor. I guess it is because this gene only gets applied to pawns existing in-game. This makes them less usable, and looks a little bit like a bug, as it's contradictory with mod description, but I am not sure. Did anyone else notice this or is it just me?
totalledcord 10月9日 15時45分 
are unique weapons affected by the weapons gene? I don't know if they are considered different weapons.
Elkones 10月3日 16時17分 
Extremely minor feedback but on the graphics that show the genes on this page, Hussars have Tox Resistance. However both in the vanilla game and your mod Hussars don't have that and instead have partial Antitoxic Lungs.
Also your icon for cold tolerant has the arrow going the wrong way compared to the game but it might be more logical the way you have it.
Sarg Bjornson  [作成者] 9月19日 5時22分 
I just tested, and there is nothing wrong. Test with only this mod active and you'll see
郑哥 9月19日 5時18分 
The third image in your mod's description—the one showing the location of the weapon talent genes—has generated the trait weapon talent genes from the Odyssey DLC at that position.
郑哥 9月19日 5時08分 
It's indeed because this mod generated the new trait weapon talent genes from the Odyssey DLC. I just tried deleting all textures and regenerating them, but it didn't work.
Sarg Bjornson  [作成者] 9月19日 4時31分 
Do you mean the unique weapons? Those don't generate as genes
Sarg Bjornson  [作成者] 9月19日 4時25分 
What "trait weapons and genes"?
郑哥 9月19日 4時25分 
I'll delete all textures and try regenerating them.:steamhappy:
郑哥 9月19日 4時18分 
The newly released trait weapons and genes in the Odyssey DLC have no texture maps.https://steamproxy.com/steamstore/app/3022790/RimWorld__Odyssey/?l=schinese :meepdrool:
Sarg Bjornson  [作成者] 9月18日 9時00分 
Who makes a weapon with no texture?
郑哥 9月18日 8時57分 
There will be an error in the game if there is no texture map for the "Gene: Specialized Firearm Proficiency".:steamsad:
Sarg Bjornson  [作成者] 9月4日 14時24分 
100% your modlist
Holnicote 9月4日 13時49分 
might just be my mod list, but this mod breaks world generation by stopping any faction bases from being generated.
Dr. Watson 7月30日 14時51分 
Is it no longer possible to have Robust + Toughness anymore, or did I mess up my mods?
Xodus 7月29日 16時50分 
so pretty much, the luciferium dependancy gene is a straight upgrade over normal luciferium usage. As opposed to needing about 12 per year to sustain a single colonist you only need 6? and for a huge buff of 6 metabolic efficiency? insane.
FEMBOYCONNOISSEUR 7月27日 7時08分 
My pawns don't take luciferium even when they have a deficiency. I have it on take luciferium for addictions, Is this because it's not technically an addiction? I'm not sure how to make them take it automatically instead of me manually doing it.
Eclair 7月26日 5時24分 
@Jiven That's vanilla bug, not this mod. In order to make the dependency appear, you have to force them to use the drug at least one time. But this is unbalanced because you can force them not to use it instead. The bug have been existing since long time ago. Maybe you'd better report that to the official devs, Idk whether they would fix though. Because there's so many reports already there.
Jiven 7月20日 22時45分 
I saved a Uhlan child and let him grow in my colony. When he reached adulthood, the Luciferium Dependency didn't activate: my stack of 14 Luciferium stood untouched for over a year and he didn't have any problem functionning.
How do I help you to resolve this bug ?
Xannie 7月19日 3時40分 
I know it's a request made years late, but I don't suppose there is any chance of being able to toggle off the wings in the mod menu, much like ears/tales for Highmates? I love getting a new Hussar or Uhlan pawn, but the wings just feel tonally off to me personally.
DragonSkeld 7月9日 15時17分 
I'm dumb, I fixed the problem just had to update my game. Apologies for the confusion
Sarg Bjornson  [作成者] 7月9日 2時31分 
Sorry, cannot reproduce that bug, it loads fine for me
DragonSkeld 7月9日 2時16分 
It appears this mod is making it so no factions spawn on the map when generating the world in a new game. I've taken all my mods out 1 by 1 and have narrowed it down to this mod, not sure why its doing that. Also used the bug report form to report this
Wolfette 7月8日 19時15分 
One major gripe I've had with VE: Hussars for awhile, the infographic is not accurate for Hussars. They actually have a metabolic efficiency of -3 due to the fact the Random Weapon Aptitude is added after generation, without it they have 0 but with it they have -3.

Honestly I think the Random Weapon Aptitude should just be dropped entirely, it's a gimmick lets be real. I always remove it from all my Hussars because needing 75% more food just to be bawler with what could be a pointy stick, isn't worth it.
Sarg Bjornson  [作成者] 7月5日 2時45分 
No
DazedMaestro 7月5日 1時44分 
Will glidewings allow pawns to fly in the new game update? Or will there be a new set of wings that will make pawns able to fly?
Sarg Bjornson  [作成者] 4月26日 23時18分 
Found the culprit! Will be fixed on next push
LayZboy 4月26日 8時49分 
The problem with giant is that it sets some body parts to decimal values, which when below .5 causes them to be counted as "weakened" and apply negative effects. This effects the Brain, Tongue & Eyes lowering consciousness, talking, eating & sight. They never heal the last few decimals of HP.

Inversely, some body-parts that are above .5 count as "enhanced" such as the heart, lungs, sternum, kidney, liver & stomach, which affects breathing, blood filtration/pumping & digestion.

Compared to ever-growing from VRE: pigs which seems to never set a body part to a decimal value and thus suffers no negative effects from their increased body part HP (well food but that's not relevant).

The only mods installed were the dependencies, harmony and Vanilla Expanded Framework.
Sarg Bjornson  [作成者] 4月23日 14時38分 
Not as far as I can see
Windows XP 4月23日 14時34分 
giant gene is still bugged
MuSHrooM 1月10日 5時26分 
I have a strange question, but why uhlans is uhlans? Like in real history uhlans are light cavalry and hussars are heavy cavalry. So, i think name them "dragoon", "reiter" or "cuirassier" would be logically. Yes, that's stupid.
Karl's Husband 2024年12月17日 22時29分 
Is it true that if bulletproof skin turns sharp damage into blunt it is resisted by the pawns blunt resist instead of sharp resist on the body part hit? Because if that's the case, that's actually pretty terrible, sharp resistance is way more available than blunt resist and in armor, a low penetration sharp attack can easily be given a 100% chance to be grazed, turning to blunt and being halved, while bulletproof skin gene could allow it to do full damage.
haunzter1 2024年10月19日 6時53分 
pls pls PLSS make it so that glidewings double/triple the amount of jumpack distance you can go
Gamma 2024年10月1日 10時17分 
Are others having a bug where the Luciferium ticks don't actually start till the first time you have them luciferium?
VeryPog 2024年9月24日 9時29分 
@haunzter1 @Mizaria Bulletproof Skin works as written, although yes, words like kevlar and deflection are confusing. All this gene does is prevent bleeding from small wounds, and has no effect on damage taken at all. So if a pawn without this gene takes 14 damage with bleeding, a pawn with it will take 14 damage but without bleeding.
@haunzter1 "it makes it so that blunt damage that your armor would otherwise tank is instead tanked by the body." - You are stating a simple assumption as a fact, and yes, this assumption is incorrect.
Egoist 2024年9月24日 5時57分 
There's been several complaints going around since last year for misleading infographic, might want to fix that
Oskar Potocki  [作成者] 2024年9月17日 1時56分 
Consider reporting the bugs properly.
VeryPog 2024年9月16日 9時35分 
@Mizaria I confirm. I noticed the same thing. The giant gene is bugged.
Just imagine. Brain 13/13.2 Forever from birth. It's sad to be uhlan.. :steamsad:
tinfoil hat bird 2024年9月3日 16時20分 
sadly i think thats the case
JacenThrent 2024年8月28日 11時39分 
So the random weapon aptitude isnt a gene itself? It's just locked to the two hussar xenos?
Dracon 2024年8月21日 13時10分 
Do war casket weapons have aptitude?
rebelops 2024年7月29日 11時00分 
@Mizaria, I noticed that as well and have begun removing it from my younger melee supersoldiers. I still keep it on the older ones to boost Ever-Growing from VRE Pigskin. The body size multiplier does eventually turn them into bullet sponges though, which is why I leave it off the shooters. On 15k cap 500% threat, I'm seeing legendary Siegebreaker nearly shot off of them in caravan ambushes, so you may want to roll them into warcaskets that don't degrade.

@haunzter1, it's not entirely clear how Bulletproof Skin works based on the description, but your armor should be mitigating damage down before it gets to the skin layer – if that happens, it halves the damage and converts it to blunt, in which case BS would seem to do nothing. My best guess is that it's a niche gene for a nudist/tribal/child/dodge build. You should normally just eat the sharp damage and run Superclotting for +1 metabolism efficiency.
haunzter1 2024年7月13日 12時18分 
bulletproof skin gene is (unintentionally I think) bad. it makes it so that blunt damage that your armor would otherwise tank is instead tanked by the body.
Mizaria 2024年6月26日 15時01分 
not yet, even did a full uninstall and reinstall of the mod to make sure it was up to date
Jw42291 2024年6月26日 13時53分 
@Mizaria, it just updated again, do you know if it fixed that issue <3?
Mizaria 2024年6月25日 9時30分 
more specifically it looks due to rounding, brains and eyes and similar round down under max hp and become weakened while legs and arms round up over max hp.

this rounding includes to bionics like detox lungs
Mizaria 2024年6月25日 8時36分 
newest update made the giant gene behave weird, all body parts got a decimal added but not healed up to the new max resulting in all health stats (sight, consciousness, hearing, etc) counting as weakened
Snowstorm 2024年6月14日 13時25分 
finally, just what i needed
throwing club aptitude
azraelsecreto 2024年6月5日 5時09分 
"flamethrower weapon aptitude" is not necessary because the weapon does not require pressure.
PinkPlinko 2024年5月29日 4時37分 
Howdy, are the Armored Speed/Unconstrained Genes supposed to not overwrite the Naked Speed gene?