安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






also can I make a suggestion? about the toxistrand, it's goopy lookin so I figure it would make sense to have a high blunt resistance and low sharp resistance. I changed it to this in my own game but I just think it would make it a unique material.
but could you consider adding a toxic version of a food mushroom?
By any luck, is it updatable to 1.5 please ?
Only minor gripe for my situation is Agrihands are capped at 10 skill making the Toxistrand un-plantable.
Not the end of the world as I'll manually edit the XML, but it *might* be worth dropping it to 10 to put it inline with Devilstrand and mech capable.
Just a suggestion is all!
Suggestion: some kind of toxic animal fodder like haygrass to feed my tamed toxalopes would be great :)
Also, it would be cool to have toxic decorative flowers.
Love the mod, btw.