安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
(you have to get really really close to it because i layered it with a material to give it a foggy look.)
The hud was mostly a reshade overlay i made, the only actual hud i used was the GWZ hud for the compass and the ammo counter
sweet :)
no thats perfectly fine, thats really fuck cool that you were able to do that. I give props to you
yeah its a mixture of that and something else. just the compass, ammo counter, and fps/ping stats
the rest is something else i made
im confused on how csm even helps this map in any way shape or form. there is no sun therefore there cant be anything casted, secondly there is no open area to the "outside" so 0 shadows can me made.
but im curious on how csm can help, please enlighten me
I mostly like to keep things exactly how they look ingame as closely as i can. perhaps i might make different variants sometime but as of now and this map alone, its staying as it is.
The hud is something i made as a overlay. It has no real function. Its just a image for reshade that i use. If you like i can give you the image so you also can use it for reshade overlay
Thanks man, that means a lot.