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Exception loading UnityEngine.AudioClip from file.
absFilePath: D:\Programme\Steam\steamapps\workshop\content\294100\2891845502\Sounds\AG_GrowlingVoice\Call\AG_Pawn_Growling_Call_b.ogg
Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at RuntimeAudioClipLoader.Manager.SetAudioClipLoadState (UnityEngine.AudioClip audioClip, UnityEngine.AudioDataLoadState newLoadState) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
because if a baby has that gene the spikes are not scaled to the size of the baby and you get something like this:
https://imgur.com/a/Dd3FsqN
hi, is that mean pawns that are generate for raids, can have this alpha genes too?
At least for the chainsaw hands and scyther blades
Even though they have both a complexity and a metabolism attached to them
As well, I could remember they had some stats attached to them, especially with the combat text
Though I could just be wrong
I had an INCREDIBLE Ghoul in my last playthrough with chainsaw hands, and was jsut curious about the nubmers