RimWorld
Alpha Genes
2.954 bình luận
-=GoW=-Dennis 18 phút trước 
You were correct, the first verify files broke it, the second fixed it. Weird.
Sarg Bjornson  [tác giả] 1 giờ trước 
No, you have some corrupted files. The last framework update didn't touch audio at all
-=GoW=-Dennis 1 giờ trước 
Anyone else getting this since the last VEF Update?

Exception loading UnityEngine.AudioClip from file.
absFilePath: D:\Programme\Steam\steamapps\workshop\content\294100\2891845502\Sounds\AG_GrowlingVoice\Call\AG_Pawn_Growling_Call_b.ogg
Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at RuntimeAudioClipLoader.Manager.SetAudioClipLoadState (UnityEngine.AudioClip audioClip, UnityEngine.AudioDataLoadState newLoadState) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
nex 18 giờ trước 
fair enough..
Sarg Bjornson  [tác giả] 18 giờ trước 
If it only affects babies, I'm not terribly boethered
nex 18 giờ trước 
is there something that can be done about the greater toughspikes gene?

because if a baby has that gene the spikes are not scaled to the size of the baby and you get something like this:
https://imgur.com/a/Dd3FsqN
Sarg Bjornson  [tác giả] 20 giờ trước 
I can't give you any answer with that little info. You click a pawn, and the tool transforms a xenogene into an endogene, or viceversa
shotgun 21 giờ trước 
how do you use the genefiers? when i click a target to use t nothing happens
Sarg Bjornson  [tác giả] 25 Thg11 @ 11:23pm 
As you make them
sk4p3g04t 25 Thg11 @ 2:37pm 
Will custom xenotypes start spawning in the factions as I make them or do they have to exist prior to starting a new game?
Sarg Bjornson  [tác giả] 25 Thg11 @ 12:38pm 
Yep
Sheepish 25 Thg11 @ 12:30pm 
Is it hard to do? I don't really know how pathfinding works in rimworld so if it's like really hard to do then I'll take your word for it
Friend 25 Thg11 @ 4:11am 
is there a gene where a pawn can regenerate limbs, organ, and superfast healing wound?, I wanna create Vampire With super healing power and grow limbs fast in the middle of fight. But easily dies by sunlight or fire
Sarg Bjornson  [tác giả] 24 Thg11 @ 11:00pm 
Are you volunteering to change one of the hardest parts of the game to change? :)
Sheepish 24 Thg11 @ 4:49pm 
Is there any way for pawns with wing genes to have their pathfinding updated? because as it is now they'll still choose terrain with the least movement cost even though it doesn't matter to them
Agent Washington 23 Thg11 @ 11:36pm 
Can the genetic tools be bought or only found as a quest reward?
Boomat 23 Thg11 @ 2:56pm 
or the neriod one
Boomat 23 Thg11 @ 2:51pm 
why cant i plant in the grey pocket dimension
Sarg Bjornson  [tác giả] 21 Thg11 @ 9:14am 
I mean, if they belong to a custom xenotype they will appear in raids from the factions this mod adds. The mod itself doesn't add random genes to raiders. Except shamblers!
Salep 21 Thg11 @ 8:22am 
"They can also be ripped out of enemies, of course!"
hi, is that mean pawns that are generate for raids, can have this alpha genes too?
Sarg Bjornson  [tác giả] 19 Thg11 @ 10:56pm 
No idea
AOITAKA 19 Thg11 @ 8:25pm 
I tried to buy some archite gene remover by using contract feature from VFE trading but never get them. Is it a bug I should report or it is just a feature for game balance reason?
Altogolik 16 Thg11 @ 3:49pm 
It would be really cool if the pocket dimension could be linked to a gravity ship (currently it chooses a random point on the map) and sometimes after traveling on a gravity ship a bug occurs and the character has nowhere to return to, he simply disappears from the game)
Altogolik 16 Thg11 @ 3:46pm 
I really like this gene and I always take it for my solo character, please help
Altogolik 16 Thg11 @ 3:45pm 
Please add the ability to upload everything from the pocket plan to a selected point. It's very inconvenient to run back and forth uploading everything. This feature is really needed.
obsidian29 12 Thg11 @ 11:35pm 
Sweet, that was what I hoped for. Thanks!
Sarg Bjornson  [tác giả] 12 Thg11 @ 10:57pm 
Just Fungoid's
obsidian29 12 Thg11 @ 5:08pm 
I'm a little confused. I can't find the documentation for Gene Infection Immunity, though its background sure looks like it's from this mod. If it is indeed: does it prevent all gene infections, including sanguophage implantation, or just the fungoid infections? Does it prevent egg implantation parasitic stingers?
Sarg Bjornson  [tác giả] 11 Thg11 @ 11:02pm 
They add attacks
Vond 11 Thg11 @ 10:59pm 
In hindsight. Scyther blades and chainsaws are likely purely cosmetic. I just had power claws on the unit in question. Unless they do add attacks, i dunno, but looks great on ghouls
Sarg Bjornson  [tác giả] 10 Thg11 @ 8:30am 
huh?
slipstream1993 10 Thg11 @ 7:30am 
I'm saying when I was trying to use it, I could not add anything such as prosthetics
Sarg Bjornson  [tác giả] 5 Thg11 @ 12:34am 
Without a log, it's always the fault of either leprechauns, or the Unseelie Court
Shadow 4 Thg11 @ 11:47pm 
i tried to use resurrect ability on Malachai on a dead Efreet colonist, but not only did it not work, the efreet "disappeared" and the ability is set on cooldown. Any idea why?
Sarg Bjornson  [tác giả] 2 Thg11 @ 1:36am 
Probably a change after the doc was made
Vond 2 Thg11 @ 12:52am 
It seems to list them as cosmetic
At least for the chainsaw hands and scyther blades
Even though they have both a complexity and a metabolism attached to them
As well, I could remember they had some stats attached to them, especially with the combat text
Though I could just be wrong
Sarg Bjornson  [tác giả] 1 Thg11 @ 11:56am 
Isn't it indicated in the linked design doc?
Vond 1 Thg11 @ 11:40am 
Hey I was wondering, any chance on some numbers like you do for the horns, but for the chainsaw Hands, Claw Hands or the Scyther Blades genes?
I had an INCREDIBLE Ghoul in my last playthrough with chainsaw hands, and was jsut curious about the nubmers
Vond 1 Thg11 @ 11:37am 
Those specific ones require the supporting mods to be enabled
Sarg Bjornson  [tác giả] 1 Thg11 @ 7:28am 
Yes, read infographics above
FermentedDog 1 Thg11 @ 7:26am 
So I've been playing with this mod for a long time but I can't seem to select some Xenotypes. Namely: Mycomorph, Ocularkin, Malachai and Roxtouched. Any idea why? Do I need additional mods or something
Citizen Q 26 Thg10 @ 6:03am 
Regarding the Regeneration vs Regenerating Limbs genes, any chance we could get a combined version?
Sarg Bjornson  [tác giả] 24 Thg10 @ 1:09am 
No, they haven't ever failed for me
Nananabatman 24 Thg10 @ 1:02am 
None of the genetic tools don't work, it seems to be consistent with every modpack I make, anyone has any idea what might be causing this?
Krieg-173417 23 Thg10 @ 7:41pm 
oh well then its something else, still 20/10 mod
Sarg Bjornson  [tác giả] 23 Thg10 @ 7:14am 
This mod was designed in tandem with all VE Genes mods, so there is very unlikely to be any issues
Krieg-173417 23 Thg10 @ 7:04am 
Great mod and personally love it however i have a few conflicting ones that kinda break some, it sucks but vanilla expanded genes seems to cause a bit of a issue. or its one of the other 30 gene mods i have so just make sure before you go in too deep
Bones 21 Thg10 @ 12:40pm 
Wasn't there a setting for Gene Syphon to be able to choose a gene? How do we reactivate that?
Reestock 20 Thg10 @ 9:02am 
Fair enough.
Sarg Bjornson  [tác giả] 20 Thg10 @ 8:21am 
Now you know why they are called Wretches instead of Perfectly Fine People lol