Arma 3

Arma 3

Charms' JSRS Hotfix for Aegis Suites
Počet komentářů: 27
Woolly Bruh 1. pro. 2024 v 19.36 
understandable its really just the new autocannons that need a patch
CommanderCharms  [autor] 1. pro. 2024 v 19.35 
@Woolly Bruh I might not have to make one for EF given how sparse it is in terms of new weapons that aren't compatible with the default compats but I'll have a poke.
Woolly Bruh 26. lis. 2024 v 14.30 
epic hope to see EF compat soon my king
CommanderCharms  [autor] 26. lis. 2024 v 14.13 
@Woolly Bruh meant to push it ages ago but I fixed the AK74M Sand GL being replaced by the non-GL version, plus a few inheritance sound issues
Woolly Bruh 26. lis. 2024 v 13.37 
update?
mrkillerovsky 8. čvn. 2024 v 1.39 
Also, one more bug. Apparently, with this mod enabled, the AI seem to prefer using G17 (sidearm) instead of F2000 (or Mk20).
mrkillerovsky 6. čvn. 2024 v 5.12 
As in, its like the AK74M GL 5.45mm (Sand) was replaced by normal AK74M 5.45mm (Sand)
mrkillerovsky 6. čvn. 2024 v 4.37 
I can confirm @Schizo's issue.
The grenade launcher from AK74M GL 5.45mm (sand) is missing.
yuri1 5. dub. 2024 v 6.14 
I was also using your JSRS WS and JSRS JCA Gen 4 mods at the time, and all Aegis submods except Theseus, plus Reaction Force, and that's about it.
CommanderCharms  [autor] 5. dub. 2024 v 1.34 
@123 Can't recreate it, what other mods do you have loaded?
yuri1 4. dub. 2024 v 22.13 
Found an issue, with this mod loaded, the grenade launcher on sand variant of AK74M GL simply disappeared for some reason
Kevin 27. bře. 2024 v 12.40 
shit homie u know what nvm i was tripping
CommanderCharms  [autor] 26. bře. 2024 v 21.56 
@Counted Coup As in it doesn't use the sounds the other 5.45 AK-12 weapons do or? Which RPK are you referring to?
Kevin 26. bře. 2024 v 20.05 
hey big dog the rpk 5.45 sounds like peashooter
Axle 14. říj. 2023 v 19.00 
I'll definitely try it out. Just wondering if you are going to publish any more updates before I start seeing as you just updated it earlier today.
CommanderCharms  [autor] 14. říj. 2023 v 17.27 
@Axle I'm currently unable to do any further work on this patch at the moment, especially splitting it into more independent patches. You're free to try it yourself.
Axle 14. říj. 2023 v 17.13 
So about using that CfgPatches thing I suggested? Is it possible? It shouldn't be too hard to split everything into their own configs and leave aegis as the main patch.
I made a mod using it, and it was pretty good with organization and not creating too many patches/dependencies.
CommanderCharms  [autor] 14. říj. 2023 v 15.27 
@Axle it MIGHT work but the patch was designed to be used with all Aegis subcontent mods loaded.
Axle 14. říj. 2023 v 12.55 
Might I suggest using skipwhenmissingdependencies? I only have atlas and aegis installed, but I don't have enough space to install opposing forces and revolucion too. Unless it works without them installed?
CommanderCharms  [autor] 4. říj. 2023 v 15.01 
@Skullblits I only use LAMBS_RPG in my modpacks and I've had no problems, if that helps
skullblits 4. říj. 2023 v 12.16 
i think it might be Lambs :(
CommanderCharms  [autor] 4. říj. 2023 v 12.07 
@Skullblits I'm not experiencing this issue at all, are you running other mods?
skullblits 4. říj. 2023 v 11.43 
hi, from this update the game seems to be crashing
Woolly Bruh 26. lis. 2022 v 22.52 
Its made using JSRS now that i think about i might have to dig around in the files of it and try to fix it myself but i dont really know how to
CommanderCharms  [autor] 26. lis. 2022 v 22.45 
@Woolly Bruh Are you using JSRS? If not then it won't work by default.
Woolly Bruh 26. lis. 2022 v 20.54 
The Ak-12, RPK, XMS, and the 7.62 Scar has no sounds with the sound mod im using