Total War: WARHAMMER III

Total War: WARHAMMER III

Versatile Engineers 1 ( Vanilla 6.X ) ( REQUIRES ASSET PACK )
218 opmerkingen
Aradir 16 nov om 3:21 
I really hope this mod gets an update. It would make the engineer a really interesting unit.
n.pedrazalis 4 sep om 12:32 
Hello the mod is outated in my mod manager uptate please
n.pedrazalis 4 sep om 12:32 
Hello the mod is outated in my mod manager uptate please
AggravatedGamer 2 aug om 11:39 
I am also experiencing the Malakai bug where he can only equip his default weapon, or the marksman rifle.
CaptainKampfkeks 28 jul om 12:21 
Just dropping by to say that there's still interest in this mod. I'm just starting back in putting together a modlist, but so far, this mod at least doesn't crash. I cannot comment on this malakai bug that others reported, yet.
バカ Bobert 16 apr om 14:00 
Would love some updates, this is a fantastic mod for what is one of the most underutilized heroes by tha game
White ]-[alo 13 apr om 9:08 
is this mod abandonware?
Wepion 30 mrt om 21:58 
Malakai bug persists, its funny because it worked fine some updates ago, but anyway its the only thing missing , the rest works fine and awesome, even in the recent update
Nukular Power 30 jan om 19:24 
also getting the Malakai bug, if not confirmed enough
R.A.I.N. 17 jan om 8:36 
Malakai Bugh still there
Nalz 26 dec 2024 om 5:38 
There's a Malakai bug that still persists with this mod. Also all the special weapons as mounts appear as "PLACE HOLDER". Thank you.
ΉΛMƧƬΣЯ 17 dec 2024 om 15:04 
Hi cool mod but Malakai cant use the crank gun
joe division 25 nov 2024 om 11:58 
Hey! Really cool mod but as mentioned, kind of an issue where malakai can only equip his default gun or a marksman rifle. Would be cool to have him with a crank gun or something.
Phantasm98532 16 nov 2024 om 3:02 
Bump, Any update for Malakai? As a Fledgling modder I attempted to fix it for myself, got him to fire but the animations are still all messed up and out of sync, should leave it to the professionals.
satonaro 8 okt 2024 om 8:00 
Any update on malakai bug fix?
Lolman345 27 aug 2024 om 19:39 
Same issue as Gecko, the Marksman rifle and Malakai's default gun work, but all the other added weapons have him spawning without any weapons, melee or ranged.
Reanimator 26 aug 2024 om 13:49 
are there only 2 different models in variant selector?
DyslexicPengiun 22 aug 2024 om 14:48 
Anyone know how to fix Malakai specifically not loading into the battles with his equipped weapon? Master Engineers spawn in with their weapons, but Malakai loads in without any ranged weapon.
Gecko 2.6 22 aug 2024 om 10:20 
Do you think you could do something similar for the Empire and add Engineers with different weapons like Hochland Longrifles, Blunderbuss, Bündel-Musketen, or similar? :D
LeFr33man 22 aug 2024 om 7:52 
ive forgot: excellent mod !
LeFr33man 22 aug 2024 om 7:52 
Hey is there any submod to make it work with variant selector and extra variant ?
Gecko 2.6 21 aug 2024 om 3:19 
Yeah it was on unit_sets as far as I know. A lot of unit mods broke for that reason and need updating >.<
_D3rpyN3wb_  [auteur] 21 aug 2024 om 1:24 
Updated for 5.2!
- Malakai is now back at being solo


- there's a bug in custom battles where they can turn into empire swordman portraits or goblin portraits
_D3rpyN3wb_  [auteur] 20 aug 2024 om 19:05 
oh man i forgot to check notifs to this mod's comment section :WH3_horror_Blegh:

yeah hopefully its not that messy to deal with, im assuming its on unit_sets
Yomtom 20 aug 2024 om 17:26 
No errors or warnings in RPFM even though it's CTD, hopefully it's not an unholy mess of a treasure hunt to find out what the issue is if you happen to return to update the mod. Even if not I appreciate all the fun this mod gave!
Gecko 2.6 20 aug 2024 om 12:14 
Sadly the last update broke a lot of mods, including this one. Will you be going to update this awesome thing? <3
Reanimator 20 aug 2024 om 7:09 
hey I have 24 appereance variants but theres only 2 different models, does anyone know which mod could cause this conflict? playins as malak in IEE
JustJorkin 7 aug 2024 om 20:05 
it has "placeholer" in the weapon name in quick battle
maddogs1989 27 jul 2024 om 8:30 
ok so there is another issue with this mod. Ive had it before the assets thing was a requirement but if you dont have it all the characters from the last DLC dont appear on the map. I'm unsure if this is still a thing with the assets mod or not I havent checked
_D3rpyN3wb_  [auteur] 29 jun 2024 om 4:32 
yeah there are stuff that are pretty broken rn, thanks for the report
LotLP 29 jun 2024 om 4:20 
It seems the small pictures for the heroes (in the levelup screen in the top left), the master engineers from this mod have pictures of ulrika magdova instead of engineers.

Malakai also seems really easy to kill when you give him one of the weapons with crew in this mod. Doesn't seem worth it for him. (The unit had two entities left, but the one e ntity that died after losing 2000 health was malakai...)
Sofa King 20 jun 2024 om 13:00 
I think this mod makes Malakai a bit bugged. For some reason when I equip him with one of these mounts, he gets 2 added units (they look like ironbreakers without shields). This by itself is whatever, but the main issue I ran into was that this new entity doesn't seem to be properly recognized by the game as "Malakai". The reason for this was that during the Skaven legendary battle (where you have to defuse the bomb), it would not recognize that I had Malakai on the spot to defuse. I had to forfeit the battle, unmount him, then do it again and it properly recognized him.

But it could be the base asset pack one instead technically. I don't have any other mods that interact with dwarf units, so whatever mod is adding the two attache characters to Malakai is probably what's causing the issue.
TMarx400 16 jun 2024 om 1:23 
Idea: Make the Heavy Crank Gun a better Light Crank Gun but reduce speed to, like, 10, and melee stats too, but increase the range etc. Between the Trollhammer and Riffle, and even the Rocket Barrage (which murders Characters), we could use a better longer range anti infantry machine gun
_D3rpyN3wb_  [auteur] 9 jun 2024 om 18:18 
@The Wee Turtles i have my own tonks :D, prolly an engineer lord down the line for mounts
The Wee Turtles 8 jun 2024 om 0:18 
Submod idea: Add Land Ship from High King Landship mod. I hit a brick wall getting Malakai's head to poke out of the tank but it works in concept! This mod is great and has turned my Malakai campaign into one of the most fun I've played. Thank you!
_D3rpyN3wb_  [auteur] 2 jun 2024 om 20:09 
oh good idea :0, never thought they would conflict
CEO Erick Hayden 2 jun 2024 om 18:19 
You should swap the skill nodes to a different indent than 0, any mod that adds a skill point dump conflicts with this one, but I fixed it by setting all skill nodes to indent 4. Malakai needs the skills in indent 3 to not extend beyond the UI as well.

Example for normal engineer
https://i.postimg.cc/Kcg7gzwS/Screenshot-2024-06-02-201731.png

Example for malakai
https://i.postimg.cc/KvSP7bhK/Screenshot-2024-06-02-201621.png
_D3rpyN3wb_  [auteur] 2 jun 2024 om 7:41 
💡you're not wrong there
unless specifically stated 2 jun 2024 om 4:43 
20 MM autocannon with longer range and explosive shots would be fun
_D3rpyN3wb_  [auteur] 1 jun 2024 om 4:43 
hmmm it functions similarily tho to the crank guns, but hailstorm launchers and drakkfire might be
unless specifically stated 1 jun 2024 om 3:47 
Could you add 20 and 8 MM autocannon options from your new Dwarf mod as well? Awesome mod btw.
Black Heaven 29 mei 2024 om 12:52 
Dwarf King
nOOB 20 mei 2024 om 3:56 
Hello, my campaign malakaisson becomes invisible at the start of the campaign, how can i fix it?
Allan Eddem 19 mei 2024 om 3:01 
Alphaine 18 mei 2024 om 23:59 
OH HELL YEAH! You are a legend! Perfect timing for your update as I was setting up a Dawi modlist!
_D3rpyN3wb_  [auteur] 15 mei 2024 om 7:59 
@Matenkai in this mod? the rockets of course :)
Matenkai 15 mei 2024 om 6:41 
@_D3rpyN3wb_ which weapon is your personal fav? btw nice work
_D3rpyN3wb_  [auteur] 14 mei 2024 om 17:04 
needs a submod if you are using a mod that doubles the health for heroes
Hagrid 14 mei 2024 om 5:44 
Awesome mod, makes armies with 5 engineers really unique! The only complain I have is that with mods that double unit sizes as well as lord and hero health, equipping weapons halves the health back to it's original value. Any chance you could fix that or is that a nay?
HuskyStrylight 13 mei 2024 om 18:03 
Anyone make a sub for Radious?