RimWorld
Diagonal Walls 2
272 opmerkingen
Oya 10 okt om 13:34 
Anything else getting a bug where Hard Soil Tiles also cover the surrounding tiles?
sea 6 okt om 15:22 
yea the shadows are hurting me
Daemonjax 24 sep om 12:46 
Really cool mod. But the shadows. I just can't do it.
Money Gear 29 aug om 12:28 
is this compatible with vault walls?
Pyrostone 25 aug om 5:35 
thank you for the work ! are you planning doing the same with smoothing walls ?
Freya 13 aug om 23:40 
do you think it might be time for diagonal walls 3 with how gravship walls work? :D
Snuggl 12 aug om 7:27 
I don't know if it's a mod conflict but when using the mod "Celsius" - which makes every single cell have its own temperature - your diagonal walls isolate extremly poorly compared to normal walls. 🤔 The exact same building, built with normal walls or yours, behave very differently in a hot desert.
RingaDingBat 26 jul om 11:33 
10/10 will make diagonal walls
Geisthander 24 jul om 10:16 
@GVLT I was really disappointed in how finicky the diagonal walls were in 1.6. Only ship hulls, and placing any substructure next to it renders it blocky again? Really ruins the line of my ship when I put turret platforms outside :/
GVLT 18 jul om 3:02 
@1vincintm It doesn't seem that 1.6 diagonals have the same functionality as this mod
Proxyer 14 jul om 20:03 
@Roughrider
I have removed the 1.6 fix patch from the Japanese translation side, so you can remove the comments in v1.6 of LoadFolders.xml without any problems. Please update it. Thank you.
Proxyer 14 jul om 19:48 
@Roughrider
Thank you for update! :cupup:
Roughrider  [auteur] 14 jul om 18:46 
Oh yeah and gamers, make sure you use your connector tiles, it can fix most of your texture and alignment issues.
Roughrider  [auteur] 14 jul om 18:28 
A thousand thank yous, Proxyer. I've applied these updates and the mod should now be 1.6 compatible.
Vanasonic 14 jul om 7:33 
o7
1vincintm 14 jul om 2:21 
goodbye child, go join your brother, wall light o7:steamsad:
Proxyer 13 jul om 10:57 
If you don't want to bother with creating a patch, you can apply a patch for 1.6 by subscribing to [1.6] [Sub-MOD] Diagonal Walls 2 add Japanese Translation . It includes a Japanese translation (size:23kb), but the patch will be applied without any problems in other languages and can be used without errors in 1.6.
Proxyer 13 jul om 10:47 
Ex; fix patch
<!-- Diagonal Walls 2 1.6 fixed patch -->

<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>

same other 2 defName

<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>

<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
Proxyer 13 jul om 10:41 
In defs/chv_DiagonalWalls.xml, change <placingDraggableDimensions>1</placingDraggableDimensions>,
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.

For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.

For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.

This is all you need to do to use it in 1.6 without errors.
Borkonin 13 jul om 10:21 
o7
Lazerus Vain 12 jul om 15:18 
o7
Giggles 11 jul om 16:08 
I've heard the Rebuild team are going to make their own diagonal walls.
NivMizzet Firemind 11 jul om 12:40 
o7
Erix The Swift 10 jul om 22:51 
o7
I blame Earthshaker 27 jun om 12:57 
Mod is gonna be main game in 1.6 anyways
Dacapo135 26 jun om 4:11 
o7
Traceletz 17 jun om 10:07 
o7
o7
Xawet 15 jun om 14:36 
o7
Acido Sekico 11 jun om 20:10 
o7
69 Birds in a Trenchcoat 11 jun om 13:17 
o7
5150 11 jun om 10:54 
o7
Alison 11 jun om 9:48 
o7
Defo 11 jun om 9:38 
o7
Ladiesman217 7 jun om 14:06 
o7
古明地口乙烯 2 jun om 9:25 
o7
rhyndo 2 jun om 9:13 
o7
uranium_238 28 mei om 2:19 
o7
Giggles 26 mei om 9:11 
o7

Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Creeper_Man 24 mei om 17:28 
o7
RedGoat 15 mei om 14:13 
o7
ufo 6 mei om 11:56 
o7
Volkov 29 apr om 18:24 
o7
thesoupiest 7 apr om 12:09 
o7
零号氢化物 28 mrt om 11:07 
o7
萨尼铁塔摸你穷 25 mrt om 22:23 
o7
renrical 17 mrt om 16:23 
o7
_baseplate 17 mrt om 9:18 
o7
Roughrider  [auteur] 14 mrt om 21:17 
Please note I am no longer working on this mod as I don't have the time. Consider this a blanket approval for any patches, translations, re-releases, etc. anyone wants to do. Cheers!
Ghost 1 mrt om 8:50 
Makes for a great citadel!