RimWorld

RimWorld

Diagonal Walls 2
Počet komentářů: 272
Oya 10. říj. v 13.34 
Anything else getting a bug where Hard Soil Tiles also cover the surrounding tiles?
sea 6. říj. v 15.22 
yea the shadows are hurting me
Daemonjax 24. zář. v 12.46 
Really cool mod. But the shadows. I just can't do it.
Money Gear 29. srp. v 12.28 
is this compatible with vault walls?
Pyrostone 25. srp. v 5.35 
thank you for the work ! are you planning doing the same with smoothing walls ?
Freya 13. srp. v 23.40 
do you think it might be time for diagonal walls 3 with how gravship walls work? :D
Snuggl 12. srp. v 7.27 
I don't know if it's a mod conflict but when using the mod "Celsius" - which makes every single cell have its own temperature - your diagonal walls isolate extremly poorly compared to normal walls. 🤔 The exact same building, built with normal walls or yours, behave very differently in a hot desert.
RingaDingBat 26. čvc. v 11.33 
10/10 will make diagonal walls
Geisthander 24. čvc. v 10.16 
@GVLT I was really disappointed in how finicky the diagonal walls were in 1.6. Only ship hulls, and placing any substructure next to it renders it blocky again? Really ruins the line of my ship when I put turret platforms outside :/
GVLT 18. čvc. v 3.02 
@1vincintm It doesn't seem that 1.6 diagonals have the same functionality as this mod
Proxyer 14. čvc. v 20.03 
@Roughrider
I have removed the 1.6 fix patch from the Japanese translation side, so you can remove the comments in v1.6 of LoadFolders.xml without any problems. Please update it. Thank you.
Proxyer 14. čvc. v 19.48 
@Roughrider
Thank you for update! :cupup:
Roughrider  [autor] 14. čvc. v 18.46 
Oh yeah and gamers, make sure you use your connector tiles, it can fix most of your texture and alignment issues.
Roughrider  [autor] 14. čvc. v 18.28 
A thousand thank yous, Proxyer. I've applied these updates and the mod should now be 1.6 compatible.
Vanasonic 14. čvc. v 7.33 
o7
1vincintm 14. čvc. v 2.21 
goodbye child, go join your brother, wall light o7:steamsad:
Proxyer 13. čvc. v 10.57 
If you don't want to bother with creating a patch, you can apply a patch for 1.6 by subscribing to [1.6] [Sub-MOD] Diagonal Walls 2 add Japanese Translation . It includes a Japanese translation (size:23kb), but the patch will be applied without any problems in other languages and can be used without errors in 1.6.
Proxyer 13. čvc. v 10.47 
Ex; fix patch
<!-- Diagonal Walls 2 1.6 fixed patch -->

<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>

same other 2 defName

<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>

<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
Proxyer 13. čvc. v 10.41 
In defs/chv_DiagonalWalls.xml, change <placingDraggableDimensions>1</placingDraggableDimensions>,
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.

For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.

For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.

This is all you need to do to use it in 1.6 without errors.
Borkonin 13. čvc. v 10.21 
o7
Lazerus Vain 12. čvc. v 15.18 
o7
Giggles 11. čvc. v 16.08 
I've heard the Rebuild team are going to make their own diagonal walls.
NivMizzet Firemind 11. čvc. v 12.40 
o7
Erix The Swift 10. čvc. v 22.51 
o7
I blame Earthshaker 27. čvn. v 12.57 
Mod is gonna be main game in 1.6 anyways
Dacapo135 26. čvn. v 4.11 
o7
Traceletz 17. čvn. v 10.07 
o7
just_an_eldritch_abomination 16. čvn. v 7.19 
o7
Xawet 15. čvn. v 14.36 
o7
Acido Sekico 11. čvn. v 20.10 
o7
69 Birds in a Trenchcoat 11. čvn. v 13.17 
o7
5150 11. čvn. v 10.54 
o7
Alison 11. čvn. v 9.48 
o7
Defo 11. čvn. v 9.38 
o7
Ladiesman217 7. čvn. v 14.06 
o7
古明地口乙烯 2. čvn. v 9.25 
o7
rhyndo 2. čvn. v 9.13 
o7
uranium_238 28. kvě. v 2.19 
o7
Giggles 26. kvě. v 9.11 
o7

Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Creeper_Man 24. kvě. v 17.28 
o7
RedGoat 15. kvě. v 14.13 
o7
ufo 6. kvě. v 11.56 
o7
Volkov 29. dub. v 18.24 
o7
thesoupiest 7. dub. v 12.09 
o7
零号氢化物 28. bře. v 11.07 
o7
萨尼铁塔摸你穷 25. bře. v 22.23 
o7
renrical 17. bře. v 16.23 
o7
_baseplate 17. bře. v 9.18 
o7
Roughrider  [autor] 14. bře. v 21.17 
Please note I am no longer working on this mod as I don't have the time. Consider this a blanket approval for any patches, translations, re-releases, etc. anyone wants to do. Cheers!
Ghost 1. bře. v 8.50 
Makes for a great citadel!