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Rapporter et oversættelsesproblem






Thank you!
I noticed 0 difference between a pawn with Trigger-Happy and without.
It does allow for eltex meteorites and weapons, which add variety from eltex staves and a better origin of the material than anything the fabric could offer.
I just don't see how you make fabric from a gemstone
I give a kill-focused weapon to each of my psycasters, and set them as the only people to slaughter animals, and then raise quail to gain massive amounts of XP, and also ensure that their psyfocus is always topped up. If you start to run low on psyfocus during a battle, just skip a quail next to you, and smash them to gain 20% psyfocus.
that translates to experience with this mod
What could be wrong?
because that would be fun.
Is this set up this way on purpose, or is it a compatibility issue between mods? And if so, can I fix it?
I just uploaded a add-on mod for this that adds ideology precepts for all psycast paths.
https://steamproxy.com/sharedfiles/filedetails/?edit=true&id=3591292394
Being able to see the tree before I pick one would be great.