RimWorld

RimWorld

Vanilla Psycasts Expanded
4.720 kommentarer
Хокаге For 7 timer siden 
For everyone who has problem with hidden casts on Mac os - check if you using original harmony now, not the deprecated version, which was for apple silicone
jaeger972 20. nov. kl. 10:06 
i would be cool if enchant quality/mend would work on armor on an outfit stand like it does for shelves
Vanidas 18. nov. kl. 13:14 
I could try that. Although, I did reach out to the mod author (of MIM's WH40k mods), he said it was an issue on VPE's end and he couldn't fix it without making VPE a dependency. It seems like Eltex is added as a requirement automatically for any item that grants psychic sensitivity as a bonus.
VitaKaninen 18. nov. kl. 11:50 
I have a feeling you have another mod that is altering the recipes after the fact. If you want to reassure yourself that it is not this mod that is messing things up, remove all your mods except for harmony, vanilla framework expanded, VPE, and whatever other mod has the messed up recipe, and start a new game with dev mode and god mode active, and look at the recipes. If they are normal, and do not require eltex, then you have another mod that is altering the recipes after the fact. It might even be that other mod that looks to see if you have VPE and adds eltex to the recipe.
Vanidas 18. nov. kl. 11:30 
Just tried it... holy crap is that going to make my life easier.
Thank you!
Vanidas 18. nov. kl. 10:54 
Nope.
VitaKaninen 18. nov. kl. 10:44 
@Vanidas, are you using resource dictionary, or a similar mod?
Vanidas 18. nov. kl. 6:29 
Think we could get a config option to remove/change Eltex as a resource? It keeps overwriting the crafting recipes for other mods and making normal items insanely expensive.
Riggertrigger 17. nov. kl. 13:09 
Can i get Psy levels without a Psylink? Meditating only hard enough?
kindness 14. nov. kl. 8:00 
Is there any way to autocast skip for pawn movements?
VitaKaninen 14. nov. kl. 5:27 
@F-r-o-s-t, I don't think so, at least it has never worked that way. I think the mod is already OP enough without it.
F-r-o-s-t 13. nov. kl. 19:54 
Is the aiming time stat no longer supposed to effect psycasting?
I noticed 0 difference between a pawn with Trigger-Happy and without.
Reestock 12. nov. kl. 12:23 
I think it's an interesting choice to make eltex a gemstone, since all the vanilla references to it regard it as fabric.
It does allow for eltex meteorites and weapons, which add variety from eltex staves and a better origin of the material than anything the fabric could offer.

I just don't see how you make fabric from a gemstone
BigMeanieLady 11. nov. kl. 16:42 
anyone having lag when an enemy is a psycaster especially with shared visual effects on people, lag when you click on people with powers too
VitaKaninen 8. nov. kl. 14:12 
@McChalk - Prepatcher
McChalk 8. nov. kl. 13:58 
@CruelMercy I am having that issue, what is the Prepatcher and where can I find it ?
giego1020 8. nov. kl. 9:15 
I add the Rimtalk and this mod can't use. the link is log https://gist.github.com/HugsLibRecordKeeper/97f83867908fdc7d2d21184eea50cb40
CruelMercy 7. nov. kl. 6:59 
For those who have problems with the visibility of buttons with abilities. Update the Prepatcher. In my case, this solved the problem.
VitaKaninen 2. nov. kl. 9:37 
Leminos, you are using a kill-focused persona weapon, which gives the same amount of XP per kill as you would gain from meditating for 20% of your bar.

I give a kill-focused weapon to each of my psycasters, and set them as the only people to slaughter animals, and then raise quail to gain massive amounts of XP, and also ensure that their psyfocus is always topped up. If you start to run low on psyfocus during a battle, just skip a quail next to you, and smash them to gain 20% psyfocus.
bing bong 멍청한 병신 2. nov. kl. 9:35 
one of the persona weapon traits allows someone to recharge their psyfocus by killing with that bonded weapon
that translates to experience with this mod
Leminos 2. nov. kl. 9:32 
I am not sure why, but I keep getting massive amounts of psycast xp just by melee fighting, anyone knows how is this possible?
Wintermist 2. nov. kl. 4:44 
Aha, I did what Tump wrote about some pages back and deleted the whole Workshop folder and re-downloaded every mod. That fixed it. Thanks Tump.
Wintermist 2. nov. kl. 4:15 
Wondering if someone could help me out, All Psycast category graphics is just a questionmark, but everything does work still. I can unlock abilities and all. Puppeteer and Hemosage still has their normal graphics, but everything specifically from this one has that questionmark graphics instead of their theme graphics.

What could be wrong?
Tatara 2. nov. kl. 1:04 
Is it normal that there are no more competent neuro-trainers? They've all been replaced by neuro-psycasts?
El Tiqui-Tiqui 31. okt. kl. 5:52 
Do not use transmute Stone in a building or ship you will lose ownership of some of your builds and the ship or building will be bugged. you would need to destroy everything and move locations away from the affected area.
dreggon 29. okt. kl. 18:26 
any way to enable the steel construct to be able to use the skipdoor when being controlled?
because that would be fun.
[NN]Crow 26. okt. kl. 19:13 
I don't know if this is a bug or if it's on purpose, but I also have VFE Empire and VFE Desserters installed, and in each psycaster raid, the psycaster is equipped with full desserter gear with charge weapons or, failing that, some other spacer tech weapon. This is ♥♥♥♥♥♥♥ unfair, especially in the early game, where I don't even have the basic armory research unlocked. And I've already had two of these raids, where my only chance of survival was to hide in a room and wait for them to give up and leave (not without losing two of my colonists first).
Is this set up this way on purpose, or is it a compatibility issue between mods? And if so, can I fix it?
broman 24. okt. kl. 18:27 
If a puppet gets into a social fight with their puppeteer, they will fight themselves
Dlitz 23. okt. kl. 2:01 
Nightstalker's skill Intensify Shadows has an issue; it still reports an error even when I only have VPE and its prerequisite mods installed.
kongkim 21. okt. kl. 16:42 
hope its ok i post a link here.

I just uploaded a add-on mod for this that adds ideology precepts for all psycast paths.
https://steamproxy.com/sharedfiles/filedetails/?edit=true&id=3591292394
Citizen Q 20. okt. kl. 12:13 
@Hydra I looked into this, and the inability for thralls to gain skill XP isn't part of the mod's XML coding, but rather the compiled C coding, meaning it would be difficult for submodders to change. Hence why I'll voice my desire here again for a mod option to allow thralls to gain XP
BigBoy_Liam 17. okt. kl. 17:30 
Is there another mod that lets me use psycasts while unconscious or unable to move?
chanoro 17. okt. kl. 6:54 
I'm having the same issue as MarsRust, vortex is castable but then does nothing, producing the same error due to the missing def.
MarsRust 14. okt. kl. 23:25 
I've also searched the files of the mod and there is no building def for the vortex located at all in the files. I'm guessing an update accidentally removed it. Please fix. I took on mechs in my most recent save depending on this ability.
MarsRust 13. okt. kl. 18:28 
There seems to be an issue with the vortex ability where it is missing its building def, causing the ability to not do anything.
MaxDergCat 13. okt. kl. 14:32 
Is it possible to get an option that automatically chooses a raandom psy tree on the first level up of a pawn?
no way 13. okt. kl. 12:36 
Жаль что русского нету
Jack 13. okt. kl. 9:17 
Any chance you might add a toggle in mod options so we can see abilities without having to unlock?

Being able to see the tree before I pick one would be great.
Hydra 11. okt. kl. 23:34 
I decided to go looking for it and wanted to ask what in the thrall causes the skills to never increase, looking on the trait it simply disables the use of certain skills but the others they have never level
Hugalafutro 9. okt. kl. 3:41 
Hi, when using the Power psycast, then flying on different map with gravship, the triangle with infinity symbols overlay draws on the gravship map as well despite there being no appliances in those places
dixie normus 8. okt. kl. 20:43 
Nevermind, apparently the mod files for this and some other mods got corrupted, manually deleting the rimworld workshop folder and redownloading it fixed all of them.
dixie normus 8. okt. kl. 19:21 
Is anyone else getting the red X missing texture for the backgrounds on this mod? I'm trying to figure out what's causing it because it happens even when I only have this mod + VE framework
Silent Wings 8. okt. kl. 17:52 
@Shoyguer you need to create a psy set and add all of the unlocked powers you actually want to use. Select your pawn -> Psycasts -> Customize Psysets (Edit) -> either create a new set or edit an existing one. Some of the powers can only be used if your pawn is drafted.
Shoyguer 8. okt. kl. 17:41 
@Nykarus yes I did. Also, for at least one of my characters, some other powers were showing in the past. Now it just doesn't anymore. I have a character with like 9 powers bought, and only 1 shows up.
Nykarus 8. okt. kl. 11:58 
@Shoyguer just to be sure, you bought the powers individualy as well, right?
Shoyguer 8. okt. kl. 11:24 
For some reason, not all psy powers are showing to me. When I click a character, only 1-2 powers show, even though they have a lot of them unlocked. What could be the reason?
sabre 7. okt. kl. 17:45 
dont know why but any time i use basilicus bestower my world doesnt generate
VitaKaninen 7. okt. kl. 15:02 
@Noob, what makes you think it was from this mod?
Noob™ 7. okt. kl. 14:58 
My kitchen bot had a heart attack from old age.
Nykarus 5. okt. kl. 16:36 
Is there a way to copy the psycast from one pawn and past on another? I tried to copy a pawn with the character editor mod, but their psycast didn't get pasted.