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I also ran about 100 years of automated gameplay using debug mode, and it’s now confirmed to be working correctly.
You should also test it yourself — if your debug.log no longer shows the original author’s messages, that means the MOD is basically an empty shell.
personal_schemer, hostile_schemer, and scheme_target are outdated 1.13 code.
If these aren’t fixed, there’s no container tracking interpersonal relationships, and without fixing scheme_target, the game cannot assign the correct character as a target.
Here is my temporary replacement version, which includes the recent updates and many fixes:
https://steamproxy.com/sharedfiles/filedetails/?id=3614581306
I checked and fixed all the outdated syntax, and the log was clean.
https://steamproxy.com/sharedfiles/filedetails/?id=3609156858
HERE
"_character_interactions"
"_grant_titles_interaction"
"_prison_interactions"
"_vassal_interactions"
"_murder_effects"
"_interaction_effects"
"_marriage_interaction_effects"
"_prison_effects"
need to be updated.
Doubtful
For you it comes on 01/01/2026.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I am positive Social Figure trait appears, at least for the Player.
1) Trait Social figure never appears for player or AI
2) Trait esr_social_standing aka Social figure use modifiers that removed from 1.14(mb even 1.13). Look for personal_scheme_power_mult, hostile_scheme_resistance_mult etc in error.log
It is a trait with a spider web that appears in the normal way.
Is it the same place as every other trait? I don't see it on any characters (trying to figure out if this works correctly on 1.14). Does a character only get this trait after they have x many friends/rivals/etc?
Does anyone know of a character that starts the game with enough friends/rivals to have this trait at game start?