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Is this mod similar to Material filter?
- Fixed preset menu buttons
- Fixed handling when mods add duplicates to the filter menu
https://gist.github.com/HugsLibRecordKeeper/9a208f0ee435c21a47d7f5151004d5de
- Fixed and improved preset menu
然后可以加个中文机翻吗,谢谢
- Major improvements to preset menu
- Added support for RimWorld 1.6
- Changed preset saving system for better handling of def names (old saved presets will need to be remade)
Error: Name cannot begin with the '1' character, hexadecimal value 0x31
Cause: XML tags can't start with digits.
Hope it will help anyone
[Filter Manager v1.5] Failed to load preset 'Halal Corpses'
yet the presets are available in game.
The presets pane is still broken by extending off a 2560x1440 screen at 1.5 UI scale. At 1.0 scale the pane begins directly beside the ingredients pane, and at 1.25 it's spaced apart just right.
- Added support for RimWorld 1.5
- UI scaling fixes
@Ben_Carter: Not sure why your presets don't save, first I've heard of this one.
@Jaxe, the presets pane is cut off like a weird uncle at a family gathering, by being 364px too far right.
@Delmain: Will check defs loading next update
@ec#2718: Inverse presets are a thing already. Is that what you mean? Basically it can whitelist/blacklist. Check the "..." button
Unfortunately, although I think you've gotten 80% of the way there; an absolutely _critical_ feature is going to be the ability to have filter-lines that are neither "yes" nor "no" - simply "ignore."
That is, a filter-preset like "no disliked food" that disables bad meat, fungi, etc; but leaves everything else alone - that I can then apply to various recipes, without messing up their other existing settings.
That may not be possible in the direction you've headed, though, as you're depending on the base-game's own item-selection interface ... and patching that interface to add a "neither yes nor no" option sounds like a compatibility nightmare. )=
- Added Rimworld 1.4 support