Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






Context: basically one function of this mod is the NPC's React to your playermodel
for example: If wearing a Combine playermodel Combine wont shoot you but rabels will
or weaing a zombie/corpse playermodel rables and Combine will shoot you but zombies
wont attack you
now what exactly am i asking is when i change playermodel the other mod will work
without me having to killbind
~if the problem is not caused by your mod sorry for the assumption
all my homies use Real-time Player Updater
after a few levels (campaign, HL2, etc) the playermodel breaks out like an abstract art piece and the hitboxes get broken alongside it
clearing the cache inside "workshop" in the garrysmod folder fixes this, and its never happened until I installed this mod
was going absolutely mad until now