RimWorld
Useless Filter
56 comentarios
veoba 14 SEP a las 8:24 
I mean both was translated same - in eng it would looked like you putted both strokes with name "non-useless". Maybe you made a mistake when putted it to translate.
First of all i think you should change "non-useless" to "useful" - that's more in touch, as for me.
And if you want my translation of this et it be like this:
for useless weapons - " Разрешить ненужное оружие "
for non-useless (useful) weapons - " Разрешить отобранное оружие "
for apparel: useless - " Разрешить ненужную одежду "
useful - " Разрешить отобранную одежду "
Mlie  [autor] 14 SEP a las 6:47 
@veoba Then please give me a better translation, the one in the mod is just what DeepL gave me.
veoba 13 SEP a las 15:04 
Also - russian translation contains mistake - both filter rows called "allow".
veoba 13 SEP a las 15:01 
@Mlie
Hi, Mlie. Steam says your friends list is overstuffed so i cant give you invite. I wanted to ask you about two mods that conflict and how i can fix this problem, maybe, myself. Not a big deal.
Mlie  [autor] 13 SEP a las 11:18 
@tianming Fixed the quality issue
Mlie  [autor] 11 AGO a las 22:10 
@Lorebot Please see the Reporting Issues section described above
Lorebot 11 AGO a las 17:11 
this mod is stupendously useful, but it seems to be breaking my games. My pawns are getting stuck in some sort of pathing/job loop and removing the mod seems to have fixed it. Here are some logs, maybe they'll help?
https://rentry.co/krm85yne
https://gist.github.com/HugsLibRecordKeeper/16fd452df8e2c6104027924cec8bdad6
KaosityReign 9 AGO a las 12:09 
This is so useful!
tianming 26 JUL a las 16:45 
adding normal quality to the lower bound seems to also mark qualityless items (eg grenades, disruptor flare packs, etc) as useless; this seems unintentional?
GUleiduoDaze 22 JUL a las 4:13 
Setting in 1.6 stop working, 1.6 please. This mod is life saver:steamthumbsup:
Blacksoul 2 JUL a las 12:06 
any chance the biocoded filter would check if the related pawn is actually a colonist or no? this way it marks only biocoded items to outsiders as useless
gamberomadness 4 ENE a las 15:24 
Shame! Thanks for your efforts Mlie
Mlie  [autor] 4 ENE a las 12:26 
@gamberomadness Had a look at it and it would require a bit too much work to include it, sorry
gamberomadness 4 ENE a las 12:21 
Would it be possible to add "marked as junk" from https://steamproxy.com/sharedfiles/filedetails/?id=2883755766 ?
WDLKD 2 OCT 2024 a las 7:17 
Bless you, Mlie, this filter saves me so much time micromanaging. I used to spend hours setting up filters and this does it with just a few clicks. Love your work.
(^0v0^)OriginalOwl 24 AGO 2024 a las 1:15 
As in a toggle (like with tained) in settings to consider items made from human leather as useless. So, basically treat them the same as tainted
Mlie  [autor] 23 AGO 2024 a las 22:37 
@(OriginalOwl) What do you mean?
(^0v0^)OriginalOwl 23 AGO 2024 a las 19:06 
Hey is it possible to add human leather to the filter?
Mlie  [autor] 20 AGO 2023 a las 11:17 
@Noblessed the filter will work in addition to any other settings
Noblessed 20 AGO 2023 a las 9:15 
Do i need to disable/enable any default settings before enabling useless filters on table?

Or can I just select to enable useless/useful and leave everything else default?
BIG MAC 6 ENE 2023 a las 9:20 
Ah thank you i was very confused lol
Mlie  [autor] 5 ENE 2023 a las 22:33 
@BIG MAC I usually just uncheck the ”Allow non useless filter” witch will block all non useless items to be stored
BIG MAC 5 ENE 2023 a las 16:51 
hello! i really love this mod and would love to use it im just curious if im doing this wrong i haven't changed any of the settings in the mod menu but it seems like when i select the allow useless filter all of my clothing or weapons get sent into the stockpile no matter the quality or condition and the allow non useless filter doesn't seem to work i might be a little dumb so bear with me
pureMJ 26 DIC 2022 a las 17:26 
Really nice mod!

I wonder if it's possible to have multiple conditions for uselessness? For example:

Apparel of < 50% HP is useless
Weapon of < normal is useless

But I might still want the poor marine armor and 40% HP charged rifle.
Teneksi 9 OCT 2022 a las 1:26 
i put 12 bills on a smelter and then set up 3 different storage zones near it and then went searching for exactly this mod
JACK 18 SEP 2022 a las 19:15 
holy cow, this is an amazing idea. if you ever wanted to add anything to it, settings for damage (for weapons) and armor value could be interesting. this sure as hell beats clicking every individual thing and using the destroy mod on it
Narlindir 9 SEP 2022 a las 12:39 
oh!
thank you!
Didnt realize the picture was scrolled down a bit
some mods pin their rules at the tippy top

Thank you for telling me, appreciate it alot!
Mlie  [autor] 9 SEP 2022 a las 12:35 
@Narlindir You will see it under weapons and apparel. Look at the preview images for info on how it looks.
Narlindir 9 SEP 2022 a las 11:57 
can someone tell me how this works?
I dont see the option on my stockpiles
is it a nono to add multiple stockpile category adding / managing mods?
Mitz 9 JUN 2022 a las 12:19 
huh, nice.
Mlie  [autor] 2 JUN 2022 a las 9:41 
@Lurmey I think there already is a material filter-mod in the workshop. These should work together with no issues
Lurmey 2 JUN 2022 a las 7:18 
Has it been suggested to add material to this? Like for instance I'd like to mark anything made of cloth, leather etc as useless but anything made of hyperweave, synthread, thrumbofur etc as non-useless.
Mlie  [autor] 21 MAY 2022 a las 11:01 
@proselyte223 Thank you, added a link in the description
untitled9223 21 MAY 2022 a las 10:07 
I notify you that the mod has been translated into Russian:
https://steamproxy.com/sharedfiles/filedetails/?id=2810866437
I will try to keep the translation up to date.
Rime Pendragon 20 MAY 2022 a las 7:06 
Ah, yes that is an option.
Mlie  [autor] 19 MAY 2022 a las 22:05 
@Rime Pendragon Then you could just set the quality slider in the recipe to not include legendary items.
Rime Pendragon 19 MAY 2022 a las 15:28 
sure, but I would never want to destroy legendary apparel, even if they are below 50 hp.
Mlie  [autor] 17 MAY 2022 a las 2:19 
@Rime Pendragon Yes. If anything matches it will be included in the filter. For example I usually want to destroy all apparel of below normal quality, or if they are biocoded, or if they are tainted, or if they are below 50% hp
Rime Pendragon 17 MAY 2022 a las 1:40 
Maybe I don't understand the rules of the filter. If ANY settings match the item is considered useless... So if I set the range of quality from awful to legendary everything is useless ?
Mlie  [autor] 16 MAY 2022 a las 6:52 
@Rime Pendragon The point of this filter is to catch multiple things in one filter. Exclusions is not planned, its thought as a catch all filter. There should be other filters you can combine it with to achieve it with however
Rime Pendragon 16 MAY 2022 a las 5:51 
I want to exempt legendary items from being useless, even when their hit points are lower than the threshold, is this possible ?
Mlie  [autor] 12 ABR 2022 a las 22:13 
@TTV/GhostManPRO Examples of use:
- Uncheck the ”Useful items” in your recipe for destroying weapons to only destroy useless items.
- Uncheck the ”Useless items” in your apparel rules for a colonists to meke them never use useless aparell.

In the options of the mod you then define what items should be considered useless. I for example define them as any item with lower than 50% hp, any lower than normal quality and anything tainted or biocoded.
GhostManPRO 12 ABR 2022 a las 18:51 
I seriously think you need to add some more explanation to how this mod works, I am finding myself very confused, theres no way to set a bill to destroy any of these "useless items" and no way to assign a colonist to focus on destroying said items.

And in the options it says "if ANY of these conditions are met" so that means if you checkmark everything then the condition is met for it being everything which by your own words means that every single item in the game is now useless. It is unbelievably confusing.
Techy 28 MAR 2022 a las 16:11 
you have, no idea how excited I am for this. And, since you are you, I know it'll be solid. Thanks for (another) great mod! :D I think you're about half my modlist now.
LazyFoxels 23 MAR 2022 a las 7:53 
Sweet, thanks!
Mlie  [autor] 23 MAR 2022 a las 7:32 
@gatinho Should be fixed now, sorry about that!
LazyFoxels 23 MAR 2022 a las 6:33 
The "Allow non-useless apparel/weapons" filters do not show up on the smelter bills, only the useless ones, even with nothing but this mod loaded. Error-log is empty.
Trying to set up bills that destroy only useless items and not non-useless ones, but without the filters I can't do that.
Am I doing something wrong?
UltraEmailMan 20 MAR 2022 a las 15:13 
Ah, that clears things up a bit! Thanks!
Mlie  [autor] 20 MAR 2022 a las 15:07 
@UltraEmailMan The filters work the same as the do individually in vanilla. I think all items that do not have a quality are considered as Normal quality.
UltraEmailMan 20 MAR 2022 a las 14:53 
To clarify, when I say in the past, I mean in the past before installing this mod.