Crusader Kings III

Crusader Kings III

Travel the Distance
199 kommentarer
pengoyo  [ophavsmand] 10. nov. kl. 22:06 
@chihime If you are changing schemes_per_type in 00_defines.txt, then there should be no conflict with this mod
pengoyo  [ophavsmand] 10. nov. kl. 22:05 
@否定之否定 I can take a look, but no promises as I don't know how those are triggered
chihime 9. nov. kl. 13:09 
how would I change the schemes_per_type without it conflicting with your mod?
否定之否定 5. nov. kl. 21:28 
Can you do the same for "Find Secrets" and Threats? There are always mercenaries Threating me, and I never know where they come from.
macluk 29. okt. kl. 15:24 
sorry, that is actually the base game (or more game rules mod) that is messing around.
SalahadDin 29. okt. kl. 6:38 
I love this mod so much. Could the you update it to version 1.8?
pengoyo  [ophavsmand] 13. aug. kl. 8:21 
@Chryseus I am not aware of those other mods, so I am not aware of their compatibility with this mod
Chryseus 11. aug. kl. 10:52 
Nevermind the visit realm, the mod isn't working at all. The marriage distance modifier isn't exist. While I do know that LMF is said to be compatible with TTD, what about Active Courtiers (basically LMF alt) and Chat GOT flavor?
Chryseus 11. aug. kl. 5:34 
I can't seem to find the interaction to visit far off realm
Alma_Negra 9. juli kl. 2:26 
I went ahead and i checked and it seems that there arent any conflicting files so it should be good
Alma_Negra 9. juli kl. 2:17 
Does this conflict with "Schemes Expanded"?

https://steamproxy.com/sharedfiles/filedetails/?id=3494237399
pengoyo  [ophavsmand] 17. juni kl. 0:24 
@brans.mags92 The load order for just my mods does not matter. But if asking about mixing with other moder's mods, I'd suggest putting this one earlier (though if any files conflict, I cannot guarantee it will function properly)
brans.mags92 16. juni kl. 18:41 
where should I place this in my load order?
pengoyo  [ophavsmand] 8. juni kl. 12:56 
@Bobibob Sorry, but that link does not seem to work
天漢烈王 27. maj kl. 23:51 
finely
pengoyo  [ophavsmand] 2. maj kl. 14:11 
@蜗牛 Sorry, I do not know as I am unfamiliar with that mod
pengoyo  [ophavsmand] 2. maj kl. 14:10 
@Abu Musa I am updating, hopefully finished sometime next week
蜗牛 2. maj kl. 3:33 
Can it be used with “Travelers”?
Abu Musa 1. maj kl. 22:40 
will update? thank you
pengoyo  [ophavsmand] 23. apr. kl. 9:05 
Thank you both for letting me know, I'll change the icon
cuomo860 19. apr. kl. 13:02 
It's using icon_travel which for some reason was removed? There's a travel_mixed icon in the base game now...maybe that one would work?
finallyciv 19. apr. kl. 1:13 
Could you please add an icon for the character interaction "visit foreign realm"?
Danny 16. apr. kl. 10:55 
Sure,no problem!
pengoyo  [ophavsmand] 16. apr. kl. 10:50 
@Danny If you want, I can link your Spanish translation in the mod description
Danny 12. apr. kl. 4:16 
Thanks for this mod,I made a spanish translation its already updated!
溥天之下小灵通 9. apr. kl. 9:04 
感谢更新
pengoyo  [ophavsmand] 8. apr. kl. 2:26 
Mod has finally been updated, sorry for the delay
pengoyo  [ophavsmand] 20. mar. kl. 0:08 
@SalahadDin Sorry, I've been busy and won't be able to update this mod until this weekend at the earliest
Murio l'ermite 18. jan. kl. 12:34 
Yes, I found the culprit it was Additional Lifestyles, a mod that seems to have gone off the workshop for some reason
pengoyo  [ophavsmand] 17. jan. kl. 13:48 
@Murio l'ermite Weird, it still shows for me. My only guess is another mod in your list is somehow breaking it (maybe it's missing a closing bracket)
Murio l'ermite 17. jan. kl. 13:16 
I'm having an issue now since last update that I can't see the "visit foreign realm"' interaction anymore. Even putting this mod all the way to the bottom of the modlist
pengoyo  [ophavsmand] 5. jan. kl. 23:46 
@Chewy IIRC that is hard coded, thus modders can't change it
Chewy 5. jan. kl. 23:37 
I've been trying to find a mod that extends maximum travel time/distance when in a pilgrimage and etc... only found this tho
pengoyo  [ophavsmand] 5. jan. kl. 10:35 
@cuomo860 Fixed it and a couple other schemes whose target is a title instead of a character (note I removed the despot scheme file as distance to title doesn't make sense for it either)
pengoyo  [ophavsmand] 4. jan. kl. 13:30 
@cuomo860 Thanks for the report. I'll take a look
cuomo860 4. jan. kl. 12:11 
This error was reported to me on the Super Compatch comments. It looks like the ep3 scheme are looking at landed titles and not characters as scopes.

Error: is_courtier trigger [ Wrong scope for trigger: landed_title, expected character ]
Script location: file: common/scripted_triggers/zz_ttd_new_scripted_triggers.txt line: 9 (ttd_check_residence_and_save_as_temporary_scope_trigger)
file: common/scripted_modifiers/ttd_new_scripted_modifiers.txt line: 379 (ttd_minor_distance_modifier)
file: common/schemes/scheme_types/ep3_dispute_border_scheme.txt line: 129 (dispute_border:base_success_chance)
pengoyo  [ophavsmand] 14. nov. 2024 kl. 22:46 
@Commodus No, it does not modify how activities work
Commodus 14. nov. 2024 kl. 13:14 
Will this stop courtiers going for a 2 year hike to join grand rites?
pengoyo  [ophavsmand] 28. okt. 2024 kl. 18:50 
@finallyciv Thanks, I'll make a note of it in the description
finallyciv 28. okt. 2024 kl. 9:05 
A German localization for Travel the Distance has been integrated into this mod: https://steamproxy.com/sharedfiles/filedetails/?id=3355568022
pengoyo  [ophavsmand] 24. okt. 2024 kl. 11:56 
@Pch91 I have never player with that mod so I don't know
Pch91 23. okt. 2024 kl. 4:54 
can be compatible with dark ages ?
pengoyo  [ophavsmand] 30. aug. 2024 kl. 8:36 
@socialcat98 I don't know. If I had to guess they are probably slightly incompatible (i.e. some stuff will not work, but it won't be game breaking). If you want to give it a try I'd recommend having this mod higher in the load order
socialcat98 30. aug. 2024 kl. 0:28 
is this mod compatible with ck3agot?
pengoyo  [ophavsmand] 21. juli 2024 kl. 13:38 
@Arvi Both you and the recipient have to be a landed (count or above) and they cannot be in the same realm as you. Otherwise you cannot have travelled to a far off realm in the last 5 years (I'll move this to be one it warns you about). The rest, like not at war, the interaction should show the warning for
Arvi 20. juli 2024 kl. 16:40 
I am so confused. what exactly triggers the travel to distant realm option? I only see it sometimes.
not sure if I have a mod conflict. don't see any file conflicts but the travel options to close and distant realm seems super random. only reliable seems to be the papal state and byzantium.
pengoyo  [ophavsmand] 30. mar. 2024 kl. 12:44 
@Vril Do you mean for activities or hostile scheme agents? If yes, then yeah, as this mod does not change those modifiers
Vril 28. mar. 2024 kl. 11:04 
Any chance of compatibility with mods that change the invite opinion modifiers?
pengoyo  [ophavsmand] 4. mar. 2024 kl. 9:47 
@Jet The values depend on the distance and the scheme or whether the marriage involves an alliance or not. You can see the acceptance penalty for marriage if you click around the map (there is no other affect on marriage as the AI for offering marriages is not open to modders). It is not very big. You can see the scheme penalty for success if you click around the map (note schemes the more directly involve the player character have a higher penalty). The AI have a reduced chance of initiating a scheme on more distant characters with the amount depending on the malus due to distance (so as romance schemes have a higher penalty due to distance than murder schemes, this mod more heavily disincentives the AI from far off romances than it does far off murders). Note every doubling of distance doubles the penalty, just different interactions have different starting points for when the penalty first kicks in.