Total War: WARHAMMER II

Total War: WARHAMMER II

Ai Army Tasks and Strategy
109 kommentarer
Incata  [ophavsmand] 19. jan. 2024 kl. 0:31 
@Viagrapancakes I think this mos already included this but you can load the other mod with a higher priority than this one without problem
Viagrapancakes 18. jan. 2024 kl. 12:50 
is this mod compatible with the no anti-player mod that just removes all anti player bias? It says in that mod that it edits the cai_personalities table and it will likely conflict with any other mod that also uses the same table.
Incata  [ophavsmand] 8. jan. 2023 kl. 6:30 
@Zeeningg I'm glad you like it 😊
Zeeningg 8. jan. 2023 kl. 4:39 
works like a charm threw some awards your way on both, thanks man great mod!
Incata  [ophavsmand] 6. jan. 2023 kl. 17:44 
@Zeeningg No comment, ggg
Zeeningg 6. jan. 2023 kl. 15:04 
this should be a lifesaver omg thank you, i've tried to make similar mods for myself in the past but could never figure it out& LOL@ some of the other comments on here, swear people can't read or just download stuff without reading a damn thing lol
Incata  [ophavsmand] 15. nov. 2022 kl. 9:12 
@CRL Thank you, unfortunately yes
CRL 15. nov. 2022 kl. 7:24 
Wonderful MOD , such AI mods updated recently are quite rare
Incata  [ophavsmand] 29. juli 2022 kl. 11:33 
@Luck They are totally different mods, this mod focuses on the priorities of the AI when deciding what to do in 1 turn, if an army has several options according to the table, it will decide what to do based on the priorities, attack an enemy army or defend your besieged city for example. Evolution focuses more on long-term AI behavior and other features that this mod doesn't have. The table is totally different from the one in this mod. I don't know how to explain it better, I did my best with the descriptions
精锐战象 28. juli 2022 kl. 21:41 
I’m still trying to understand what’s the difference between this mod and Ai evolution?
Incata  [ophavsmand] 28. juli 2022 kl. 10:10 
@Luck Known bugs:
-The changes are applied from the second turn and the first rotation will be quite slow until the new tasks are applied, once this turn has passed it should work with normal speed although there are some reports that it can increase a little more in advanced turns, maybe it depends on the number of mods you use and your system. That the AI plays better has its costs
精锐战象 27. juli 2022 kl. 14:59 
this is causing some serious increase in turn wait time
Incata  [ophavsmand] 19. juni 2022 kl. 12:16 
@Flamboyant Schemer61 No problems like that, just that some things didn't work as expected, but I've never tried them together so I can't guarantee anything. Thanks to your comment, maybe other people will be encouraged to try it ;)
Flamboyant Schemer61 19. juni 2022 kl. 10:37 
what can happen at worst? No ctds for sure cuz I finished 3 campaigns with both activated. Maybe increased turn times?
Incata  [ophavsmand] 4. juni 2022 kl. 18:13 
@paulsummerfield I guess yes
Trepen0004 4. juni 2022 kl. 13:54 
Will this cause any problems with unnatural selection ultimate mod?
lwhのsama 31. mar. 2022 kl. 12:55 
控制变量后会发现这个模组会使过场从第一回合就开始严重感觉到变慢
lwhのsama 31. mar. 2022 kl. 12:53 
good mod:steamthumbsup:
Vollhov 28. mar. 2022 kl. 13:29 
Very strange behavior of Vampires: https://i.imgur.com/AJWE3vp.jpg
They stand still and do nothing. :steamsad:
Hecleas 27. mar. 2022 kl. 18:09 
I agree with you man.
No I was just saying my point of view and where are the little problems, because I would also have liked some details at the beginning, no yours is better for those who want some diversity on the cai_task_management_system_task_generator_groups_generators_junctions_tables. What allows that different is different behaviors, on my side I preferred generalized
Incata  [ophavsmand] 27. mar. 2022 kl. 17:55 
@Hecleas If you want to modify it or use parts of it you can. The mod is really more of Minos than mine, I only modified some values that caused me problems in my games. I know that you have created a mod with a similar theme but I have not been able to test it, I have not played TWW for a long time, if you think it is better or more complete or whatever it is, I do not care if you say so, my intention is to improve the game no that people use my mods ;)
Hecleas 27. mar. 2022 kl. 10:35 
A word of advice, the values ​​chosen for cai_personality_strategic_components_tables are not the most effective.
And it would be interesting if you touched on the cai_variables and campaign_ai_manager_behaviour_junctions_tables

For cai_task_management_system_task_generator_groups_generators_junctions_tables, it's a choice, but on the condition of doing tests for each one, because some will create interference, like stupid AI going and coming back, sometimes staying put and other small problems, for attacks suicides, whether in attack against an army or a colony, the judgment of the powers passes in cai_variables and
cai_personality_strategic_components_tables.

It takes multiple testing and value to find the good value.
Chera 18. mar. 2022 kl. 9:35 
Vollhov you can offset and fine-tune that with Jadawin's Unnatural Selection! Very useful mod
Vollhov 16. mar. 2022 kl. 11:33 
Unfortunately, the light factions are too strong.
Chera 4. mar. 2022 kl. 10:51 
Small update on my previously mentioned siege observation: After many more turns and many more sieges, I can safely say that the AI absolutely refuses to sally out, at least with SFO installed. Even if they have no other city, or all cities are besieged and no other armies can be used as reinforcement. They wait and get starved out, unless they are massively more powerful than the besieger.
Incata  [ophavsmand] 20. feb. 2022 kl. 15:51 
@goog Until they release the campaign with all the factions or Minos returns I will not transfer the mods to total war warhamer 3. (the ball is in the court of CA gg)
Incata  [ophavsmand] 19. feb. 2022 kl. 7:40 
@流星的爱1 Ai Recruitment Unleashed https://steamproxy.com/sharedfiles/filedetails/?id=2742603034 這?
流星的爱1 19. feb. 2022 kl. 6:57 
人工智能招募与陆军组成
=[NK]= Col. Jack O'Neil 13. feb. 2022 kl. 9:15 
I find the Ai suicides a lot more post battle,
Incata  [ophavsmand] 13. feb. 2022 kl. 9:10 
@Chera As I always used it with Pierce's Better Sieges, something similar never happened to me, I prefer that to the AI killing itself over and over again. They have to take into account that there are many factors that influence these decisions of the ai it is not a question of 1 single factor. Thanks for comment
Chera 13. feb. 2022 kl. 8:22 
After playing with this mod a bit, I found one issue:
The AI almost never sallies out of a besieged settlement. In my campaign, it just keeps waiting until attrition kills them all. Even when the AI should be superior (or at least cause massive damage) it just sits and waits, with no reinforcements in sight. Maybe some weight should be given to attack instead of suffering attrition.
Incata  [ophavsmand] 11. feb. 2022 kl. 1:36 
@proaliahmadr I hope you like it
proaliahmadr 11. feb. 2022 kl. 0:43 
You know what Incata? I am going to install all of your AI mod and see the experience I get. I am pretty sure it will be more challenging than vanilla.
Thank you for all of this man
Incata  [ophavsmand] 10. feb. 2022 kl. 13:29 
@Chera Thanks for sharing your experience, remember to take a look at the mods in my game collection, I use all of them, but even if I only use some of them the game will improve a lot, and it's completely modular.
Chera 10. feb. 2022 kl. 12:42 
Update on a new H2H campaign: I think this mod is excellent. I am playing Cylostra and the High Elves actually seem to coordinate their attacks. Turn 60 and I'm still on the defensive. My friend is playing Imrik and unending hordes of orks are pouring into his (very small) empire. Lots of fun!
less1630 10. feb. 2022 kl. 0:59 
Thank you bro, Pierce's Better Sieges seem like good , I need to try it.
Incata  [ophavsmand] 9. feb. 2022 kl. 2:10 
@less1630 I don't use it either, I use Pierce's Better Sieges. Sometimes the translator changes what I want to say 🤣
less1630 9. feb. 2022 kl. 1:58 
Hi , I like your MOD , but I will not use this with Better Siege AI MOD , actually the I dont think Better Siege AI is a good choice...AI troops are always killing themselves, attacking stronger enemies and dying, no strategy.
As you said, I did not want to leave an ai that was based solely on if I lose I retreat if I win I attack, nor an extremely cautious ai or an extremely suicidal one .
Incata  [ophavsmand] 8. feb. 2022 kl. 12:58 
@DarthFaster Do you mean a real time battle?
Neoder 8. feb. 2022 kl. 12:16 
why ai is on the defensive in ambush?
Incata  [ophavsmand] 7. feb. 2022 kl. 4:01 
@Valerian I think this is the mod I was looking for Better Siege AI
@Tanaka 🤗
GLORY 7. feb. 2022 kl. 3:54 
TKS:steamthumbsup::steamhappy:
Incata  [ophavsmand] 7. feb. 2022 kl. 3:53 
@@十年老手艺匠人 You can pretty much use any mod with this one, including that one
GLORY 7. feb. 2022 kl. 3:44 
Thanky you !! Bring the Boys Home - No Endless Wars Can I use it,too?:steamhappy:
Incata  [ophavsmand] 7. feb. 2022 kl. 3:42 
@十年老手艺匠人 You can use them together, I use them together
GLORY 7. feb. 2022 kl. 3:37 
Hello, if I use this mod with Loreful Great Power. Will this affect balance?For AI, I wonder if it would be better to use only one of them. I'd like to try your mod
:steamhappy::steamhappy:
Tanaka 6. feb. 2022 kl. 14:28 
@incata cheers thanks! Love your mods!
Incata  [ophavsmand] 6. feb. 2022 kl. 10:20 
@mlgundling The ambush bug was just in my imagination haha.
Yes, although the ai still has a predilection for humans, I think it is produced by diplomacy, although I don't know.
Neone8786 6. feb. 2022 kl. 9:58 
Is the ambush bug still present? I noticed you took it off your description so I guess it is gone!

Also, does this mod remove ai to player aggression? Thank you!
Incata  [ophavsmand] 6. feb. 2022 kl. 7:21