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Nahlásit problém s překladem






Hopefully in the future outposts 2 mod this wont be an issue
as i use combat extended so would they like run out of ammo eventually? and just be useless
(thank you a bunch for this mod btw!!! It adds a fun layer of logistics)
I liked the effect but it doesn't look functional.
The 'Fishing Outpost' option looks to have been removed at some point and doesn't have any callouts in the code that I can find currently. The description above is at least slightly outdated.
I've got vanilla fishing expanded, a pawn with at least 10 animals skill and trying to create one on a tile that is both a river and a coast and it's just not there.
Is it planned to be changed so that the fishing towns can be done with Odyssey as well as with VFE?
{ODKAZ SMAZÁN}https://paste.ubuntu.com/p/4CNKkBZBj5/
Thanks for your time!
Oh and this issue resolved itself somehow, but I had a few animals that tried delivering my goods, but when they showed up, they just walked to the edge of the map and left without actually dropping anything off
no option for fishing outpost
Hate to say this but i've checked framework base options and outpost framework options and that setting simply does not exist, i even turned to a youtube video thinking i was being blind https://www.youtube.com/watch?v=fnaXAr3mG08 and at 3:01 he shows you the option screen and the setting is there but i don't have that and neither does Lucinii by the sounds of it.
To be clear the options screen is working fine it's just that one setting that's not there any more.
The reason i ask is that i'm using the world pawn mothballing mod that cleans up world pawns and i'm paranoid they'll get deleted by it, does anyone know if the pawns ARE marked or if i need to turn on the gentle option in the other mod?