Project Zomboid
Mod Mechanic UI limits
17 σχόλια
Matlas 8 Ιουν, 11:39 
Nevermind, taking the files from the mod and pasting them into B42 game files makes it work anyways without conflict. Who'd guess?
Matlas 8 Ιουν, 9:18 
Will this mod receive a port to B42? A lot of my gameplay revolves around scrapping multiple vehicles to patch into one and honestly I don't know what I would do if this mod didn't exist.
Deathstar 21 Αυγ 2022, 5:12 
Using this with the Containers! mod seems to break their mechanics UI, just wanted to mention that!
Shank Em Dirty 31 Ιουλ 2022, 21:23 
Great mod but it looks like the feature that gives the ability to open/close the trunk from mechanics panel allows you to cheat your way into locked trunks on Mp still a very great mod still works great.
PaddiSson_ 31 Ιαν 2022, 8:34 
I confirm, it works well in MP. Great work @SubVision thank you !
SubVision  [Δημιουργός] 30 Ιαν 2022, 18:08 
there was no problems in MP.
i think they are not compatible because they modify same action. you can just use this so you will open trunk only once.
you just right click on the car as usual and select mechanics there. if you already opened it, it will just show car menu instantly
PaddiSson_ 20 Ιαν 2022, 2:35 
This mod looks great, well done !
- Is this mod works well in MP ?
- Is this mod compatible with Faster Hood Opening (2584112711)
- "Also if you open car menu once, you can then open it from any distance." --> how ?
Thank you @SubVision
SubVision  [Δημιουργός] 26 Δεκ 2021, 19:55 
removed book part from code
SubVision  [Δημιουργός] 26 Δεκ 2021, 19:31 
guys, let me explain. I made this mod for my party and didnt expect someone to download it :)
This book shit i added because i got bug when i read the book completely and didnt get skill modifier after.

I tried to add logic to recalculate modifier before it discard reading it.
-Orion- 23 Δεκ 2021, 9:45 
PLS Fix book bug --'
kfsass 23 Δεκ 2021, 1:55 
```
function ISReadABook:isValid()
local vehicle = self.character:getVehicle()
if vehicle and vehicle:isDriver(self.character) then
return not vehicle:isEngineRunning()
end
if not self.character:getInventory():contains(self.item) or self.item:getNumberOfPages() < 0 then
return false
end
self:update()
return self.item:getNumberOfPages() > 0 and self.item:getAlreadyReadPages() <= self.item:getNumberOfPages();
end
```

BAD! very naughty! let this be a lesson in modifying globals!! this function breaks every single readable item with a timed action. the only reason skill books continue to work is that their progress is measured by pages, not by a set completion time.

hope this helps you and anyone else who spends hours figuring out why such an innocuous-sounding mod is breaking the game so fundamentally
kfsass 23 Δεκ 2021, 1:46 
Same as other commenters. I went deep, deep into the stack traces for this. OP, whatever changes your mod propagates to the entire game (?) causes the ISToolTipInv.lua file to throw exceptions when a character attempts to read.
fgn 22 Δεκ 2021, 20:30 
as the guys said, i also figured this mod out of the 110+ in my collection was breaking the ability to read. it's a shame since it comes real handy
Chewster 22 Δεκ 2021, 13:52 
Yeah, I tracked down this mod sorting through a mod collection. This one makes the character unable to read new recipe books, as well as newspapers, magazines and ordinary books. Not XP-boosting manuals, though.
Mestima 22 Δεκ 2021, 8:29 
Yeah, this mod breaks reading. Be careful guys.
lggrangeiro 21 Δεκ 2021, 15:44 
anyway, this seems to be quite useful...if i can make it work!
lggrangeiro 21 Δεκ 2021, 15:43 
Well, i don't know why, but when i enable this mod, my character becomes unable to read books (those generics red ones)or skill magazines, but still manage to read the ones that boost skill levelling! if i disable it than it comes back to normal!