Left 4 Dead 2

Left 4 Dead 2

Pre-TLS SPAS/Combat Shotgun viewmodel position
Počet komentářů: 15
Holy Panda 18. pro. v 0.00 
I learned using MrFunreals amazing guides, Alex D V's youtube tutorial on how to fix broken ikrules on decompiles (my biggest roadblock) and just decompiling mods and playing around with the QC files and stuff! Dead4Mods discord server is very good too, so many talented people willing to give advice
Zorgλ  [autor] 17. pro. v 9.57 
I am glad you did. Sorry because i never made it myself, but if you can share how you learned it, i could go back to it and make more
Holy Panda 17. pro. v 9.39 
Just wanted to let you know I educated myself and made some pretty cool combos thanks to you!

HERE
Holy Panda 8. říj. v 4.15 
Appreciate it! If you ever do I recommend using spoons anim fixes for walk cycle fixes and stuff. I'm assuming you decompile, change the .qc origin and recompile? Not too sure haha

https://steamproxy.com/sharedfiles/filedetails/?id=2858099635&searchtext=autoshotgun+fix
Zorgλ  [autor] 8. říj. v 4.07 
If i get back to it, i will be sure to post it for you
Holy Panda 8. říj. v 4.02 
Close, he's using TLS position, where as the spas is further to the right pre tls.

I'd do it myself but not experienced at all when it comes to animations :c
Zorgλ  [autor] 8. říj. v 3.56 
Holy Panda 8. říj. v 3.12 
Would you be open to positioning the auto shotgun the same way, for consistency? Most pre-tls anims are positioned towards the right, feels weird have auto shotgun in the middle and nobody has ever done it before :c
Zorgλ  [autor] 27. úno. 2022 v 8.20 
I think there is no difference
X553M 27. úno. 2022 v 7.43 
I meant the sounds, the one I linked also uses TLS model, complete with TLS shove, jigglebones and position. I was wondering if there's any difference between these two models in terms of shell timing.
Zorgλ  [autor] 27. úno. 2022 v 6.05 
If you mean by sounds, then no. If you mean about the viewmodel itself, then yes. The version of the spas you linked uses and older model before TLS so that means it doesn't have jigglebones and uses old shove animation. My version simply positions the weapon back to its pre-TLS position whilst keeping the jigglebones and animations brought by TLS update
X553M 27. úno. 2022 v 1.22 
Is there anything you did differently compared to this fix? (Check the update log too)
https://steamproxy.com/sharedfiles/filedetails/?id=2305884387
LrBenjhamin#004 12. pro. 2021 v 12.54 
thank you very much for fixing it, friend
Zorgλ  [autor] 12. pro. 2021 v 7.54 
It's fixed now. Sorry
LrBenjhamin#004 12. pro. 2021 v 7.47 
hi, before update the view model was ok, now i see errors