Serious Sam 4
Enemy Consistency Fixes
158 comentarios
Roosev  [autor] 11 AGO a las 12:22 
So, just did a quick test to see what's up and looks like it's a conflict. Had only this mod activated and simple death animations work fine.

Has to be either a mod that replaces Reptiloid files or a map that replaces enemy files. Can't really tell which one, so your only option is to either disable mods until you find the culprit or leave it be. Annoying but what can you do.
$business_xuisness$ 7 AGO a las 19:02 
found it:

Can't find animation Death_Simple in model: "Content/SeriousSam4/Models/Enemies/Reptiloid/Reptiloid.mdl"
Can't find animation 'Death_Simple' in anim host Content/Serious Sam4/Models/Enemies/Reptiloid/Animations/Reptiloid.anh. Model using anim host: Content/SeriousSam4/Models/Enemies/Reptiloid/Reptiloid.mdl
Roosev  [autor] 7 AGO a las 5:36 
Next time you play, when it happens again could you open up the console in-game (` key) and see what the error messages say?

T-Posing generally happens when a death animation (or ragdolls) that have been set for an enemy don't exist, so I personally think there could be a conflict somewhere.
$business_xuisness$ 7 AGO a las 0:10 
Idk if this is caused by other mods but some enemies do t pose after death
Бублик 2 OCT 2024 a las 12:22 
one day I will explore the passage of only this mod and nothing else, and I will say more precisely.
Roosev  [autor] 2 OCT 2024 a las 9:39 
Hmm, I've actually played through the game a few times whilst using this mod and I do end up using the quick saves quite a lot. I've never had this issue. Are you 100% sure this is because of this mod?

As for the errors, they're technically warnings since the wound schemes and ragdoll schemes don't have full sets for some animations. It shouldn't cause saves to get corrupted however.

I will investigate this at some point to see if there is any correlation between this mod and saves, but as I've said; I've never had this happen to me.
Бублик 1 OCT 2024 a las 15:43 
The game logs say:
14:19:21 ERR: sysStartProcess("C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 4\Bin\x64\BugReporter_Win32.exe") - 'No such file or directory'
14:15:47 ERR: Full ragdoll transition scheme in Content/SeriousSam4/Models/Enemies/Beheaded/Animations/DeathAnimScheme.rsc does not cover all cases!
14:15:37 ERR: Wound scheme in Content/SeriousSam4/Models/Enemies/Walkers/Walker_Red_Schemes.rsc does not cover all cases!

There are other errors, including those related to "Gamepad config error", but I'm not sure that this is related to your files. I don't even know where this comes from. There aren't even any settings in the game with "Gamepad".
Бублик 1 OCT 2024 a las 15:42 
thank you for the great work done! The game has become more colorful, more alive!

Also, if you are interested, I would like to share bugs.
Not every day, but it happens when a "quick save" can be created with an error, and all subsequent saves will also have a fatal error. This error leads to a crash to the desktop only if you try to load this save.

An earlier save (regular or "quick") that has not yet had time to accept this error helps.
MattStarChief 24 SEP 2024 a las 14:17 
Many thanks!
Roosev  [autor] 23 SEP 2024 a las 5:25 
Feel free to use my files in any way you see fit, if need be. Hope all goes well!
MattStarChief 23 SEP 2024 a las 3:18 
Thanks for getting back to me! Okay, i thought that would be the case. The reason I ask is because i’m working on a mod atm where I have made changes to enemy collisions so I was looking to know if these would conflict with this mod.

I’ll have to do some testing to see the extent of the conflicts and the issues that arise using both my mod and this one.

Thanks again 🙂
Roosev  [autor] 22 SEP 2024 a las 8:42 
Yes. If I recall, most of the .mch changes were to do with materials and (very few) collisions.
MattStarChief 22 SEP 2024 a las 6:53 
Hey! Quick question - does this make any changes to .mch files for enemy models?
Fred-104 13 MAY 2024 a las 9:27 
Apparently DestroyerNel's Meleeable Kamikaze was causing it.
Roosev  [autor] 13 MAY 2024 a las 7:08 
I quickly checked on my end but it does seem to be working in-game for me.
Maybe it's a mod conflict?
Fred-104 8 MAY 2024 a las 20:33 
This mod is amazing, although there's a bit of an issue when viewing the Kamikaze's Netricsa entry - the Kamikaze appears in a static standing pose when he should be running like in the original game.
Roosev  [autor] 4 ABR 2024 a las 15:09 
No probs. Real life gets in the way unfortunately, never say never though!
Drag0n 3 ABR 2024 a las 11:57 
Ok, no problem at all, was just wondering. I appreciate all the work you did.
Roosev  [autor] 3 ABR 2024 a las 10:23 
It is quite a bit of work and unfortunately it isn't as simple as just moving all the files from one game to another as SM does have some inherent changes that I would have to account for. (never mind the fact that SM also has two copies of enemy files for certain enemies, meaning I would have to do double the work to ensure changes stick).

I simply don't have the time to make that happen. I wouldn't want to half-ass the mod and I'd like it to be done correctly.

So yes, there is a chance. I just haven't started the work on it yet. Can't give a timeframe.
Drag0n 1 ABR 2024 a las 1:07 
Any chance of a SM version of this sometime, for consistency?
Roosev  [autor] 15 DIC 2023 a las 15:51 
Yes and no.

ECF enables death physics by default for all ragdolls. (so it does what DEATH PHYSICS does).

Having the DEATH PHYSICS mod enabled and subscribed won't cause any problems, but it won't make a difference since it will get overridden by the ECF mod anyway.
Spaghettacus 15 DIC 2023 a las 14:38 
Is this compatible with DEATH PHYSICS?
"Happiest" Snake 16 SEP 2023 a las 13:47 
Thank you! :TheSeriousBomb:
Roosev  [autor] 16 SEP 2023 a las 13:43 
Update is out! Sledgehammer should be gibbing enemies now.
"Happiest" Snake 2 SEP 2023 a las 10:36 
Thank you for your attention! :TheSeriousBomb:
Roosev  [autor] 2 SEP 2023 a las 10:24 
I can't promise it will be done quick, but I'll have a look at it. It should be an easy fix, albeit a lengthy one.
"Happiest" Snake 1 SEP 2023 a las 18:09 
This mod don"t correct work with this mod. When you use sledgehammer, enemies don't smash. They just down https://steamproxy.com/sharedfiles/filedetails/?id=2656900334&searchtext=
Kino 19 MAY 2023 a las 13:12 
Hell yeah man you're a legend :steamthumbsup:
Roosev  [autor] 19 MAY 2023 a las 12:32 
Update is out. Enjoy!
Roosev  [autor] 19 MAY 2023 a las 12:30 
Made the same mistake again, lol. Sorry for the delay. Working on a fix now
SkullByte 18 MAY 2023 a las 22:27 
Can confirm I'm having the same issue as Niko. "Cannot open file Content/Shared/Scripts/WrapServerRPC.lua". Hoping a fix is on the way as I cannot play this game without the mod anymore unfortunately 😅
Kino 18 MAY 2023 a las 14:49 
Hey man, after the update today I'm getting the "Cannot open file Content/Shared/Scripts/WrapServerRPC.lua" crash again like Struppi was a few months ago- unsubbing from this one fixes it. Any chance you can work your magic again? Appreciate it, this mod is absolutely mandatory lmao
Roosev  [autor] 4 MAR 2023 a las 14:31 
Glad you're enjoying the mod man!
Dreamflower 4 MAR 2023 a las 13:26 
thank you so much for continuing to work on these important mods, i really appreciate it and i know everyone else does <3
Struppi 28 FEB 2023 a las 12:19 
No problem. Thank you for the quick fix. It works fine now :)
Roosev  [autor] 28 FEB 2023 a las 12:06 
Really sorry about that. Forgot to include a file with the update. Mod has been updated, should work fine now!
Struppi 28 FEB 2023 a las 11:26 
Hello Rusev, since the last update of this mod a couple hours ago, the game crashes on startup. The error message says: "Cannot open file Content/Shared/Scripts/WrapServerRPC.lua"

When I unsubscribe to the mod, the game starts just fine. So i assume that the error is somewhere here in this mod.

Could you have a look into this?
Roosev  [autor] 24 FEB 2023 a las 9:28 
Thanks man. There's always more things that can be added, so it ain't over yet.
Artemy 24 FEB 2023 a las 5:26 
Cool and congrats on 1000 subs. You are doing god's work
Roosev  [autor] 24 FEB 2023 a las 4:59 
New update is out! With the new update there are also new tweaks available, check the description!
Roosev  [autor] 7 FEB 2023 a las 4:02 
I'll have a good look into it. If I implement it I'll credit ya!
Artemy 7 FEB 2023 a las 3:02 
I made a small mod which adds SM chaingun for SS4 hatchling arachnoid but seems like my mod conflicting with yours. Can you add this small improvement in ECF
https://steamproxy.com/sharedfiles/filedetails/?id=2929739701
Roosev  [autor] 9 ENE 2023 a las 15:08 
Yep! Though not much work has been done just yet, it has begun.
Artemy 9 ENE 2023 a las 10:24 
Update. Great. Any plans to port this mod and EBR in SM?
Dmitry 31 DIC 2022 a las 17:15 
Many thanks!
And happy New Year!
Roosev  [autor] 31 DIC 2022 a las 16:32 
I've decided to make the change so that it's easier to see where the grenade is originating from. I can totally make a tweak so that people can change it back to normal if they don't like it however. Can't promise I'll make an update very soon, but whenever I get the time I'll get something done.
Dmitry 31 DIC 2022 a las 16:05 
Could you make a mod reverting beheaded grenader smoke from the green to the vanilla color back?
I found it inconsistent with previous games, plus it just looks weird, in my opinion. Grenade explode have gray smoke anyway, so why it should be green when the grenade is thrown?
Dmitry 27 DIC 2022 a las 4:41 
This mod is gorgeous!
So many fixes! So much effort was put into it!

This is must have for me
Artemy 18 DIC 2022 a las 12:19 
Hey timelock just did released new patch for SM and added some improvements for enemies as well.
uno14 7 OCT 2022 a las 8:11 
@Rusev fair enough