RimWorld

RimWorld

Sensible Aiming
40 kommentarer
Wallex 22. dec. 2024 kl. 12:36 
Searched for this after a pawn with level 12 shooting, with a shotgun, at point blank, missed a scyther with 46% movement and fucking died.
good old fox 14. apr. 2024 kl. 14:42 
is this going to have a 1.5 update ?
Com_turtle 12. apr. 2024 kl. 14:33 
doesn't seem to work in 1.5 :(
Stray 25. mar. 2024 kl. 10:07 
i hope to god this gets updated to 1.5
NyxDom 19. feb. 2024 kl. 13:16 
difference between this and combat update? and if they're compatible?
coc568 5. nov. 2023 kl. 22:34 
Thanks this is exactly what I was looking for didn't want yayo's combat or combat expanded.
The Blind One 10. sep. 2023 kl. 0:27 
Wait so what exactly does this do?

This doubles the hit accuracy?

"ShotReport.AimOnTargetChance_IgnoringPosture to double the result. "
AngleWyrm 18. feb. 2023 kl. 22:30 
Would it be possible to add a mod config option? My guy just went hunting with this mod installed, and it took him six shots to hit a rabbit. At this moment you may be thinking "There's a lot of factors that go into it" To which I reply EXACTLY, that's why I want to customize the value according to my needs
CrackaJack 1. feb. 2023 kl. 1:59 
i forgot how bad it was without this, how can u miss a muffalo 5 times in a row
Teirdalin 12. dec. 2022 kl. 22:59 
Incase anyone is curious due to the fact everyone is posting "1.4?"
It is updated to 1.4.
Hollow 23. nov. 2022 kl. 1:33 
interesting,nice work
Stray 17. nov. 2022 kl. 0:28 
1.4?
Bobby_Hill (♀) 29. okt. 2022 kl. 22:33 
1.4 1.4 1.4 1.4
Agustinso 23. okt. 2022 kl. 7:30 
An update would be nice just in case, but I think its working in 1.4. I haven't seen anything wrong so far, and pawns seem to actually!
Victor 20. okt. 2022 kl. 17:33 
I love your mod, I hope you can update it to 1.4 soon!
Lord Maelstrom 5. mar. 2022 kl. 13:39 
k
UdderlyEvelyn  [ophavsmand] 5. mar. 2022 kl. 12:40 
@Lord Maelstrom It shouldn't.
Lord Maelstrom 4. mar. 2022 kl. 15:45 
does this mod affect friendly fire?
Raider1 19. feb. 2022 kl. 12:53 
When I included this mod ranged combat became a bit too effective even when heavily outnumbered. Just my 2 cents. Works great tho!
Syok (You) 4. feb. 2022 kl. 21:05 
Thank you for the answer, I'm actually using your mod as we speak and I found it to be just about perfect, anyways, so no pressure!
UdderlyEvelyn  [ophavsmand] 4. feb. 2022 kl. 20:40 
@Syok Of course it does, and.. I'm not sure how hard it would be to make it only affect friendlies but that's definitely another order of magnitude of complexity. I will look into it when I get back around to this mod to add the configuration options.
Nyquil 4. feb. 2022 kl. 19:24 
Excited to try this. never dabbled in CE because of too many conflicting mods
Syok (You) 4. feb. 2022 kl. 15:27 
does it affect enemies? If yes, is there any chance in this world we can make it only affect friendlies?
Tr1ll10ns 27. jan. 2022 kl. 14:04 
Excellent.
UdderlyEvelyn  [ophavsmand] 26. jan. 2022 kl. 13:01 
Affects anything that uses Verb_LaunchProjectile, which Verb_Shoot inherits from, and this includes turrets.
Tr1ll10ns 26. jan. 2022 kl. 10:12 
Does this affect turrets?
UdderlyEvelyn  [ophavsmand] 25. jan. 2022 kl. 12:35 
Thanks dendroid. :)

Glad you're liking it WiseOdin. :D
dendroid101 24. jan. 2022 kl. 20:24 
Evelyn you have so many cool mods!
WiseOdin 24. jan. 2022 kl. 17:54 
@Evelyn I've got a couple hours in with the mod and things are much better. My pawns were able to hit the targets while being attacked by a large pack of manhunting turtles!
UdderlyEvelyn  [ophavsmand] 23. jan. 2022 kl. 19:30 
@Lincrono Glad to hear you found a use! Let me know if you enjoy the way combat feels more. :)

@WiseOdin Woo! Let me know how it feels for ya. :D
Lincrono 23. jan. 2022 kl. 14:04 
I've never attempted a vanilla play through due to a visceral *hate* for the stupid shooting I've seen from creators and on forums. I use CE, but I've wanted to try a mod pack with stuff CE will probably never support for a long time. Thanks to this I probably can!
WiseOdin 22. jan. 2022 kl. 9:15 
I've been waiting for this very mod! Thanks you so much! Tired of firing lines of pawns all missing charging enemies :)
UdderlyEvelyn  [ophavsmand] 15. jan. 2022 kl. 8:56 
@123nick Sure, I can put that on my to-do list!
123nick 12. jan. 2022 kl. 16:05 
Can we have this but with some configuration settings? like, instead of 2x better accuracy after post processing its 1.5x or some other number inbetween?
UdderlyEvelyn  [ophavsmand] 4. dec. 2021 kl. 13:14 
@urist Thanks, I'm glad you understand why this exists, lol. I totally get when people want something more comprehensive, CE is an impressive project.
net 2. dec. 2021 kl. 21:37 
I use CE because of this issue and can't go back because of how fun the more lethal combat is, but this was long overdue. A mod like this was needed for people who don't want to break certain mods on their modlist by installing CE, and for people who realized Yayo's Combat doesn't really fix aiming at all and is just as incompatible.
UdderlyEvelyn  [ophavsmand] 29. nov. 2021 kl. 10:47 
Makes it easier to hit anything whatsoever, but still entirely possible and likely to miss, particularly in difficult shots or with low skill.
JessieFeathers 29. nov. 2021 kl. 8:54 
awesome! So this makes it easier to hit standing targets specifically? or running in the open targets as well? You gave good detail but any extra would be appreciated if you could!
AnnO 28. nov. 2021 kl. 14:15 
Pog