Space Engineers
AiEnabled v1.9
3.117 σχόλια
Chipstix213  [Δημιουργός] 16 Οκτ, 2:54 
It's not earth like animals, one of your other mods has a outdated copy of the loot table. Please verify with just the one mod
Joew 15 Οκτ, 17:36 
Anyone uses MES - Earthlike animals? The animals are dropping random loot instead of meat. Can anyone help me fix this, please? Thanks!!!!!
Abisius Xarvenius Carbensius 15 Οκτ, 16:36 
@Druffi$
to my understanding all we can do atm is rebuilding the bots once they die and wait for an update on the script end of things.

the only bot that so far didnt die on my was the scavenger bot with its robodogmodel and the other 3 did die on me eventually, even killed them just by depresurising the room they where in which they where fine with before the apex survival update.
Druffi$ 15 Οκτ, 11:43 
@Abisius Xarvenius Carbensius I have read it and edited my comment adding this: if it has to do something with that is there an way to turn hunger off for the Bots but not for me?

I read the comment that started the question and also your reply, and I understand that they’re working on it — I’m completely fine with that. However, I didn’t see any temporary solution mentioned for the problem while they’re still working on it. I already tried putting food in the bots’ inventories, but unfortunately, they’re still dying.

Ultimately, I tried to ask my question in more detail, hoping that while I waited for the next update, there might be a workaround so the bots wouldn't die from starvation.

I don't want to start a discussion in the comments section of this add-on because it won't lead to anything anyway.

Still thanks for your answer, since you probably just wanted to point me to a similar question that maybe would help me.
Abisius Xarvenius Carbensius 15 Οκτ, 10:48 
@Druffi$
just a few days ago the same has been asked and as of time of writing it is still in the first 2 pages of comments, question and answer.

so i have a countequestion for you: didnt you read atleast the first few pages of comments or did you just simply oversee it?
Druffi$ 15 Οκτ, 10:35 
I don't know why, but my Bots are dying after some random amount of time. I play survival and maybe tought that it has to do something with food & hunger. Can someone help me with that please?

if it has to do something with that is there an way to turn hunger off for the Bots but not for me?
Joew 15 Οκτ, 7:49 
Thanks for support @Chipstix213. But they are dropping random loot, not meat as vanilla value for wolfs. Each time a different material.
I am using mods on this order (first top to bottom):
bot_spawner, Ai Enabled 1.9, Crew Enabled, MES, Planet Creature Spawner, MES + AiEnabled Mainframe Organised Domination System, MES-Alien Animals, MES - Earthlike animals, all other mes mods.
Chipstix213  [Δημιουργός] 15 Οκτ, 3:42 
It should follow the vanilla values for wolf loot.
Joew 14 Οκτ, 22:18 
Is possible make it compatible with MES - EarthLike Animals, please?
If use both Animals drops are random materials (powercell, motor, displays...), instead of meat.
Thanks ^^
Chipstix213  [Δημιουργός] 12 Οκτ, 23:33 
Nope that have to be a separate faction, it's always friendly to the builder. Unfortunately it's a restriction from the game.
Abyss-Mariner 12 Οκτ, 18:00 
is there a way for created robots to be part of my own faction?
Abisius Xarvenius Carbensius 12 Οκτ, 17:03 
@Don Giggles
first stop screaming as it wont help the slightest.

second if you go over the guide provided via the moddescription it states that you need to be inside a faction yourself.
you can create you own or join a player created faction for it, dont join any of the premade npc factions from se itself or aie as that will break stuff.
Don Giggles 12 Οκτ, 16:52 
EVERYTIME i TRY TO BUILD A ROBOT IT WANTS ME TO DESIGNATE A FACTION? WHATS UP WITH THAT?
Abisius Xarvenius Carbensius 12 Οκτ, 15:36 
@Tommygunn
some stuff still needs to be adapted to the apex survival update.
Tommygunn 12 Οκτ, 13:55 
Do crew bots have hunger? Every time i spawn them to manage a base like an hour-ish later they die from seemingly nothing. Its quite hilarious none the less
TehRoast 4 Οκτ, 12:58 
My helpers are building blocks from projectors and I want to prevent them from doing that without having to turn the projectors off. Is there a setting for that? Am I blind? I don’t see info about it in the guide.
@Made Dragon
as every block needs to be manually added to theyre databanks so they know what to do with them blocks not present in there can cause issues. vanilla blocks already present prior to the fieldwork update where no problem for me so far besides a hickup every now and then but they where able to recover from it.
Made Dragon 2 Οκτ, 13:52 
Pathfinding is kinda broken for repair bots. It looks like they don't see glass blocks of any kind, or corridor blocks, or side rails on catwalks as an obstacle. And just kepp bumping their head into a side wall forever. (Making ship out of solid armor blocks works fine but i won't do that.)
Chipstix213  [Δημιουργός] 29 Σεπ, 15:08 
The number of helpers can be modified in the settings, more information is in the guide linked above
DuckwithamfHat 29 Σεπ, 13:14 
Is 2 helper bots a hard cap? Or can I spawn more?
Takamiki 27 Σεπ, 17:28 
could it be that the bots we make are dying because they are starving to death?
"RJ" 27 Σεπ, 3:34 
Yep - same here.... Bots keep dying after a couple of minutes.
Mintsplinter 26 Σεπ, 11:39 
My turrets seem to attack the bots whenever they're around, and the bot is stuck on one grid trying to repair a block inside, is it possible to make them ignore a grid?
Teknodweeb 23 Σεπ, 22:42 
Farmer bot, that can plant? (wearing a straw hat)
Killste 22 Σεπ, 19:05 
my bots die after 15-30mins in earth planet
GuiGo 22 Σεπ, 10:41 
I'm also having the issue of bot dying in space after 5/10 minutes.
Maybe they need oxygen or power, because sun radiation is deactivated on my server.

Thx a lot if you find the issue <3
Fredrik Metcalf 21 Σεπ, 22:38 
Could you add to the description for how to use this with survival after the Apex update? Maybe just pin the spiders/wolves mod? I can't be the only one who struggled trying to figure this out.
https://steamproxy.com/sharedfiles/filedetails/?id=2769217732
Abisius Xarvenius Carbensius 21 Σεπ, 15:18 
@AzoorFox
when its ready to drop.
AzoorFox 21 Σεπ, 14:00 
UPDATE WHEN???????????????????????
Userguy1 21 Σεπ, 11:44 
We're having an issue with this where changing the block priorities crashes the server. It hangs then DC's.
HertoghJan 20 Σεπ, 14:15 
There are definitely some bugs after release and you could be right.

For now tho, I'll start any game through a backup and if there are two with the same time stamp I'll select the second option, I tested it 5 times and got 100% score on it
@HertoghJan
sounds for me like it might be related to the saving system and could be something that might need som changes from keen, though cant tell for sure.
HertoghJan 20 Σεπ, 7:07 
Small update:
It looks like its the exit save that, somehow messes up this mod, oddly enough a backup with the same time-stamp is slightly bigger MB wise and still holds the Mod active.
HertoghJan 20 Σεπ, 6:29 
I'm having the weirdest problem I ever encountered when playing a game with Mods.

I installed a AIEnabled with all dependencies together with some quality of life Mods, added MES and a couple of Mods that run off of it started up de game and all is running well.
Until after a while (and a couple of auto saves and/ or manual saves) AiEnabled is just... disabled.
Its not showing in Mods options list (Enter-F2).

When I reload a previous save from a 'backup save' from say 7min's earlier its back up again.
Same if I reload from a manual save.
@Aikagi
from testing around it looks like its related to food and radiation that came with the apex survival update but you can also suffocate all but the dog if you wait long enough from my testing.
what is clear atm that wasnt happening before the apex survival update and thus i would say its related to it.
Aikagi 19 Σεπ, 18:45 
update. Yep confirmed with creative tools on they are ok, but as soon as it's turned off they will die like Roy Batty in the rain. =(
Aikagi 19 Σεπ, 18:34 
hmm interesting the bot death thing just happened to me also. but here's the weird part. I had been playing in a new world for a whole number of days BUT with damage tuned off in the world and with creative tools enabled. Bots were carrying on perfectly fine. But then I went back to "human mode" and re-anabled damage to go attack a pirate stronghold. Maybe what....... 10 mins or more as I was traveling, all three bots died. Two crew and one assault.
Caazego 18 Σεπ, 16:27 
It would be great if AI-E bots got the ability to plant and harvest.
Chipstix213  [Δημιουργός] 17 Σεπ, 15:41 
It's intentional, if you're running mes as well as this you'll have to add the vanilla NPC add-on
https://steamproxy.com/sharedfiles/filedetails/?id=2769217732
Escaped Psycho 17 Σεπ, 14:36 
I can't seem to enable Wolves or Spiders in my new survival world. Trouble shooting is pointing towards NPC mods, this is the only one I'm running... Has anyone else had this issue? When I check the box to enable Wolves and spiders, I don't get an error message or anything, they don't spawn and if I go back into the save's world settings the boxes are unchecked again. Anyone else having this issue?
gigglelamer 16 Σεπ, 15:52 
Disabled radiation and food and they still die on my dedicated server 1/2 hour on average. On a single player save with AiEnabled/MES vanilla npcs on a modded world, I have zero issues.
gigglelamer 16 Σεπ, 13:49 
I'm having the same issue with bots dying. It appears that they are dying from radiation in space. In space they die, but on a world they are ok. I will verify today.
@Zyrack BloodThorn
outgoing from other sit has to do with the apex survival update.
if you can provide informations about it to expand the avaible data i would suggest joining the discord linked in the moddescription and provide the data there.
Zyrack BloodThorn 16 Σεπ, 7:43 
We have the MOD installed and the bots are working fine however, After a short while they just die....Haven't figured that one out as of yet so if anyone has any ideas, I all ears.
HertoghJan 16 Σεπ, 6:37 
Must be a mod conflict, by the time I figure that out I'll be doing a new run through
HertoghJan 16 Σεπ, 6:19 
At least you guy's have it running, I can't even seem to get it loaded in correctly, it is installed with dependecies, its not showing in my mods list (under F2)yet I can make the Robofactory but it works as a sorter :/
Going to create a new world and see if it works without any other mods installed and test
BooseOG 16 Σεπ, 4:54 
Would this stop APEX plants spawning? Trying to hunt the cause.
dreaded-dodo 15 Σεπ, 12:03 
yea apex has done somthing to your mod. humans i think need food now or they die in 20mins bots dont seam to know where they are anymore still work just not as well and dont need food. well they dont die atleast lol
Divinity 14 Σεπ, 21:55 
seems after the apex update repair bots dont use their grinders anymore
Chipstix213  [Δημιουργός] 14 Σεπ, 4:45 
Also please see my workshop for playable skins