RimWorld

RimWorld

[XND] Proper Shotguns (Continued)
112 Kommentare
AcetheSuperVillain 26. Juli um 17:43 
Gtek's Arsenal?
Gene 22. Juli um 16:24 
So glad that this got fixed - sweeping/getting swept by militors was fun but kind of silly. Thanks a ton!
Farbott 19. Juli um 23:44 
fun fact! it does work!
Jellypowered  [Autor] 19. Juli um 20:24 
Someone would likely need to make a patch for it. When I start playing again I may add it to the mod. Or, the Source will be up to date soon on Github, I accept Pull Requests!
Farbott 19. Juli um 20:12 
Does this work with Odyessy's unique chain shotguns? not a dealbreaker if not but it'd be awesome
lucky_one 🍀 18. Juli um 13:37 
Thanks for the fix boss lov ya :er_heart:
Jellypowered  [Autor] 18. Juli um 12:49 
Should be fixed now!
Summary:
CanStartFleeingBecauseOfPawnAction is no longer in the game in 1.6 and this broke the harmony patches, resulting in damage not being divided, but curiously enough allowing the full damage of the weapon to go into each pellet.
GapeHole 16. Juli um 22:17 
anyone unarmored instantly dies and has their head blown off
GapeHole 16. Juli um 22:16 
yeah having the same issue, one shotgun blast totally erases anyone in the general direction and can do upwards of 150 damage per shot
Jellypowered  [Autor] 15. Juli um 4:34 
I’ll look into getting this fixed this weekend. My apologies everyone!
Spicy 15. Juli um 1:49 
It's not a Combat Reloaded thing
Spicy 14. Juli um 23:26 
The mod is absolutely unusable in its current state
Jellypowered  [Autor] 12. Juli um 22:23 
I wonder if loading after V Combat Reloaded makes a difference, I'll look into this when I have more spoons.
Farbott 12. Juli um 22:15 
for the love of all that is holy do NOT run this with vanilla combat reloaded every pellet gets the damage of a full blast, this will rip you and everything else apart
Rulet 12. Juli um 19:57 
You guys forgot to change damage value so each pellet feels like all of them at the same time
Brandon12340987 11. Juli um 23:37 
if your on mac it could be a harmony issue, saw in the smart speed mod discussions mention a problem
Fungus Kreeman .$ 11. Juli um 23:06 
Good afternoon,

I'm getting the following error when booting up this mod:

Error in static constructor of ProperShotguns.HarmonyPatches: System.TypeInitializationException: The type initializer for 'ProperShotguns.HarmonyPatches' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void ProperShotguns.CanStartFleeingBecauseOfPawnAction::Postfix(Verse.Pawn p, System.Boolean& __result)

I can't post the rest due to comment character limits, and HugsLib has yet to be updated.
Lelouch_vi_Britannia 24. Juni um 11:30 
Will be a comp.patch for Industrial pack, https://steamproxy.com/sharedfiles/filedetails/?id=1650070060 ?
Brandon12340987 22. Juni um 0:04 
iirc you should be able to modify the damage numbers via the mod settings if that part still works, if its totally broken then it could be a mod incompatibility
Cr0ssley 21. Juni um 20:54 
Really weird, but the damage isn't being divided, So its dealing full damage with each and every bullet. Any ideas as to how to fix or solve this? Like any known incompatibilities?
Shira 18. Juni um 5:29 
amazing
Jellypowered  [Autor] 17. Juni um 21:55 
1.6 update!
Shira 13. Juni um 7:43 
1.6 please?
hardbrocklife 19. März um 16:34 
This is a criticism of the mod in anyway, just an inquiry. Im running quite a few mods, like most people, and running a colony of probably 30 pawns.

Large raids are a snail fest, which is to be expected to a degree with what I am doing. I am using rocketman and see what I can gain from it, but also looking over other mods that would increase overhead in combat. What are the odds that the math for the shotgun pellets could make a mild to moderate impact on performance during raids? Im an FFL irl and love the greater realism of this mod as it acts like proper buckshot should. Just curious of the likelihood that it could cause enough overhead to impact performance during large raids.

Thank you for the mod!
Brandon12340987 30. Nov. 2024 um 12:22 
"FlamingLlama's Proper Shotgun Patches" adds militor proper shotguns linked at the bottom of the mods description be warned militors become extremely lethal with that small change with so many wounds its hard to save pawns
cubicPsycho 23. Nov. 2024 um 17:46 
Does this work for the shotgun militors use?
Brandon12340987 24. Aug. 2024 um 10:29 
if the gun is only firing 1 3-4 damage pellet and not many then you have a mod conflict or are using a unsupported shotgun
michallenik8 20. Aug. 2024 um 1:13 
Pallets deal ridicilously little damage. It is nearly impossible to down anyone. No matter how many times he got hit he is still standing. this mod makes even chain shotgun wielded by skilled pawn almost uselss in the face ofa single guy with poor autopistol.
interdimensional shpongler 7. Juni 2024 um 23:37 
It's a small request, but the high-quality guns of Misstal's Armory https://steamproxy.com/sharedfiles/filedetails/?id=3250588215
has a nice looking shotgun I would love for this mod to work with.
StoicLemming 16. Mai 2024 um 21:46 
Just as a note, this WeaponTech is no longer compatible.
Content *******ed 13. Mai 2024 um 10:27 
some of the guns arent marked as shotguns
i noticed the aa-12 doesnt work as a shotgun
Unverified 16. Apr. 2024 um 7:44 
seems funny to me that irl the shotguns are actually pretty accurate, though in rimworld bullet can leave your pawn's gun in a 65' degree angle so that seems more then accurate here
Farbott 9. Apr. 2024 um 16:42 
time to see if this works in 1.5
Lexlag 5. März 2024 um 10:39 
I tried to make a patch for a turret but when I try to put the turret it doesn't appear.
mod https://steamproxy.com/sharedfiles/filedetails/?id=2009766414&searchtext=more+vanilla+turrets%2B
Brandon12340987 6. Feb. 2024 um 22:29 
linked in mods description is a patch for the militor's mini shotgun, warning they become scary then if you throw on mods that add on more militors they become an army
Rulet 6. Feb. 2024 um 22:15 
really wish this mod worked for militors
#1 Kestrel Fan 21. Okt. 2023 um 5:27 
@Jellypowered Hello?
#1 Kestrel Fan 26. Aug. 2023 um 8:23 
Could you make compatible with "Guns Galore" please

https://steamproxy.com/workshop/filedetails/?id=2817581053
GwenBlanketSpecter 27. Juli 2023 um 11:56 
would you consider adding support for the makeshift shotgun in vanilla weapons expanded: makeshift or the reapting shotgun in vanilla weapons expanded: frontier? ? https://steamproxy.com/sharedfiles/filedetails/?id=2419690698&searchtext=
https://steamproxy.com/sharedfiles/filedetails/?id=2454918139&searchtext=
I love books 1 13. Juli 2023 um 6:20 
oh sorry didnt see th epatch in the comments. anyway greate mod thx for the patch:steamthumbsup:
I love books 1 13. Juli 2023 um 6:18 
does not vork with VE mods (exept the ones in the description)
Andromeda 26. Juni 2023 um 21:44 
Its weird work with yayo combat ammo system. 1 bullet per pellet its ok, can be deal with it, but mechanoid militors cannot reload if in yayo settings not checked "Refill mech ammo" and otherwise they dupes full stack of ammo everywhere on reload
TIIKKETMASTER 10. März 2023 um 14:23 
wondering if there is a combat extended patch?
莫名某某 8. Feb. 2023 um 4:11 
Does this mod work with yayo's combat system?
Or in what order should they be loaded?
Jboy9786 30. Dez. 2022 um 19:52 
Noice
Jellypowered  [Autor] 30. Dez. 2022 um 18:51 
Added a link in the mods description, Tysm @FlamingLlama !
FlamingLlama 30. Dez. 2022 um 16:08 
Hello! I made a quick little series of patches for this mod to bring VWE Frontier, Quickdraw, and the Charge Shotgun from VWE Core into this mod's framework. I also brought in the Militor's mini-shotgun as well.
https://steamproxy.com/sharedfiles/filedetails/?id=2909790590
Jboy9786 29. Dez. 2022 um 21:11 
just look it up on the wiki (maybe ? idk)
Jellypowered  [Autor] 29. Dez. 2022 um 18:34 
I don't have Biotech, so I can't even see the militor's mini shotgun... :ffvighost:
Jboy9786 29. Dez. 2022 um 17:59 
just sayin, it doesn't work for the militor's mini shotgun (the 4 ft roomba with a gun from Biotech DLC)