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Collection cannot init: No textures found at path Things/Building/Ruins/DestroyedMechanoidShell
Besides, from a lore sense, these are "ancient" machines. So maybe, your Pawns can only "extract" a usable amount due to weathering over the years, which actually has a lot of truth too.
Great mod btw!
I would recommend raising the steel drop to something like 10 to 18.
I tried doing patch method way back but haven't been on computer in a while
Here, I've made those for you, you should probably use them instead current mod method - not may mods alter said files, but it's inevitably a recipe for a problem if you'll leave them in current state. As a bonus, it should solve load order issues people had previously.
https://drive.google.com/drive/folders/1-2Wm2-qkr2GT5jFh-5UMcoEDCyK1Bw3Z?usp=sharing
a Huge Thank You
main reason: the description literaly says these things are looted already, there shudn't be any components in them.
but steel, plasteel, silver could be very nice instead.
It works as of now, but Tynan will probably mess with the defs again. Which I didn't expect in the first place
Verse.Thing.Verse.Thing.Print_Patch1(Verse.Thing,Verse.SectionLayer)
at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) Verse.SectionLayer_Things:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
Verse.Section:RegenerateLayers (Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
UnityEngine.Texture2D texture, Verse.StaticTextureAtlasTile& tile, System.Boolean ignoreFoundInOtherAtlas) [0x00023] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Graphic.TryGetTextureAtlasReplacementInfo (UnityEngine.Material mat, Verse.TextureAtlasGroup group, System.Boolean flipUv, System.Boolean vertexColors, UnityEngine.Material& material, UnityEngine.Vector2[]& uvs, UnityEngine.Color32& vertexColor) [0x0006d] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Graphic.Print (Verse.SectionLayer layer, Verse.Thing thing, System.Single extraRotation) [0x000d3] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method)
Exception printing AncientWheel21414 at (259, 0, 230): System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticTextureAtlas.TryGetTile (UnityEngine.Texture texture, Verse.StaticTextureAtlasTile& tile) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.GlobalTextureAtlasManager.TryGetStaticTile (Verse.TextureAtlasGroup group,