Sid Meier's Civilization VI

Sid Meier's Civilization VI

Black Market
22 kommentarer
Radonium 4. apr. 2024 kl. 12:42 
very cool
AdMeliora 8. nov. 2023 kl. 3:13 
Yup, sorry. My bad. It was working and I had to do a fresh advanced configuration.
Searching...  [ophavsmand] 7. nov. 2023 kl. 8:23 
just checked , mod work just fine with all new leaders and updates !
Berserker 15. mar. 2023 kl. 6:44 
it didn't work
Barricade 20. dec. 2021 kl. 0:32 
wanna know how to use it
Kefir 21. nov. 2021 kl. 3:03 
Nice mod! :steamthumbsup:
Eterfate 18. aug. 2021 kl. 11:23 
Бозечки, хотел уже переводить этот мод, а он уже русифицирован. Приятная неожиданность :D
Searching...  [ophavsmand] 16. aug. 2021 kl. 8:04 
New Update!!!
Fix price of Uranium ,to not be abusing - 50/2750 and 1200/3
Tjombka 12. aug. 2021 kl. 2:04 
Wow...
Searching...  [ophavsmand] 9. aug. 2021 kl. 18:27 
New Update!!!
Fix bag with Co2 raising by selling resources
Searching...  [ophavsmand] 7. aug. 2021 kl. 15:09 
New Update!!!
Fix price of Uranium 50/4000 and 4000/10
Fix text
Added compatibility with my mod Natural Gas
Searching...  [ophavsmand] 6. aug. 2021 kl. 9:19 
@Ciar Aon nice research good to know thx ;)
Madisonian 6. aug. 2021 kl. 8:43 
If you look in 01_GameplaySchema.sql, you'll see that RequiredBuilding is part of the Projects table. I assume it works though there aren't any vanilla examples.

They also included it in Projects_XP2 from Gathering Storm and there are many mods that use that; Forge Tools from Iron, Agricultural Niter, etc. An example of usage from the expansion game files is in Expansion2_Projects.xml in the Projects_XP2 section.

<Row ProjectType="PROJECT_RECOMMISSION_REACTOR" RequiredBuilding="BUILDING_POWER_PLANT"/>

Searching...  [ophavsmand] 6. aug. 2021 kl. 8:08 
@Ciar Aon hm did u try it - RequiredBuilding , for projects ? seems i don't see any example in game fails
Madisonian 6. aug. 2021 kl. 7:12 
@Searching... the correct syntax for a pre-required building for Projects is RequiredBuilding, not PrereqBuilding.
NuDDen 5. aug. 2021 kl. 11:07 
Nice to hear ;)
Searching...  [ophavsmand] 5. aug. 2021 kl. 10:25 
@NuDDen Dude just tested Black Market for Mali, it works just fine ...) BTW PrereqBuidling as i know doesn't work for projects...
NuDDen 5. aug. 2021 kl. 9:42 
Mali cant use these Projects because of its Unique District. Sadly u cant define two PrereqDistricts. A potential solution could be a PrereqBuidling (i.e. Market). Then u can add its Unique counterparts as well.
Searching...  [ophavsmand] 5. aug. 2021 kl. 5:51 
@NuDDen didn't test so far , but as my knowledge how AI use projects (they just randomly research all projects) so it can really affect game balance , and hardcore nuclear war is possible ;)
NuDDen 5. aug. 2021 kl. 5:40 
Do the AI uses the Black Market?
Searching...  [ophavsmand] 5. aug. 2021 kl. 5:05 
@NuDDen as i see which files i use , mod is purty simple and can't affects other mods...
NuDDen 5. aug. 2021 kl. 5:00 
Nice! Will test it soon. ;) Any possible compatibility issues with some popular mods?