Cities: Skylines

Cities: Skylines

Network Multitool 1.3.8
1.003 comentarii
RogueTanuki 24 oct. la 15:47 
Amazing work
wobblfnr 23 oct. la 2:58 
Please bring this Mod for Cities Skylines II in the Paradox Mods Launcher!!!!
Bob Raynor 16 oct. la 12:25 
Great tool as always, thanks for the update!
CrispLemon 30 sept. la 21:21 
Accidentally unsubscribed, then resubscribed. Not showing in the UI.
Yellow flash 30 sept. la 3:16 
Thank you for the update!
colart1 29 sept. la 16:19 
Cheers for keeping this updated.
macsergey  [autor] 29 sept. la 14:42 
the mod is updated for game version 1.20.1-f1.
DestroyAllFlashlights 26 sept. la 0:26 
I'd pay for this to be on Cities Skylines 2.. The only mod I can't play the new game without now. CS:1 has tarnished the modding community by continuing to release content after retiring the game, demanding mod authors like you to stay on top of things on a game released a decade ago. Every few months I try to play CS1 now something goes wrong. Sometimes things appear fine, other times random blocks of zoning appear (completely detached) near roads I've used this mod to create, sometimes entire networks just completely disappearing in spots. I'll end my rant before I go crazy, but I just really miss the old CS1 and I loved your mod the most of them all, maybe even more than TM:PE! It just sucks that even when you guys try to keep up, something as pointless as a CS1 content patch throws the workshop into a frenzy.
BetTD 25 sept. la 17:05 
While there is a warning upon launching the game, the mod itself still works. It has been confirmed that no changes were made to the underlying code, I'm currrently running the game with the mod enabled and it definitely still works. An update isn't necessary, you can continue playing!
swagon9th 25 sept. la 13:39 
same its out dated, but lets wait and give time for the mod owner to fix it. Creators have lives too lol.
Finwickle 25 sept. la 4:27 
It's the mod itself that says it's outdated, but that is only a game version check. It doesn't say that it is not working. And from what I've seen and tested, it still works fine.
heather131109 25 sept. la 1:56 
the game said this mod is out dated
Schrödinger 24 sept. la 8:51 
no, it works fine
Starneer 24 sept. la 2:36 
Currently not up to date :'(
Kita 24 sept. la 2:05 
Not compatible with v1.20
Zlango 24 sept. la 1:58 
Mod isn't up to date.
Mod was created for 1.19.2-f3
Current version is 1.20.1-f1

Would you be so kind and update it for the newer version?
Thanks in advance.
tragedy 10 sept. la 5:31 
how do we stop the doubleing roads issue
ApexGlitch 2 sept. la 4:15 
hey everyone

universe sandbox has been in early access for 10 years

updates take months are actually useless additions nobody asked for they claim to fix bugs but the same issues remain broken

Their Roadmaps are lies they promised astoroid burn up features in march its now august and still nothing

im done waiting this just a lifestyle business at this point their living on our money with no intention of actually finishing the game

dont waste your money like i did we deserve better

feel free to copy and paste this to warn others
patrioticparadox 31 aug. la 15:12 
And?
guido.wehner 31 aug. la 14:03 
Null pointer exception when loading the game
ch 26 aug. la 12:55 
为什么下载以后是0kb,在游戏里也用不了呀/(ㄒoㄒ)/~~
goannawoman 28 iul. la 3:18 
thank you
patrioticparadox 25 iul. la 5:14 
Use the '+' button to add a node and then use node controller renewal to change the node type to 'crossing'
goannawoman 25 iul. la 4:50 
Skyve told me to replace a mod that adds pedestrian crossings for this mod, but I can't work out how to add crossings with this mod?
patrioticparadox 11 iul. la 20:17 
Use Unified UI and uncheck show legacy buttons in the options
Failer 11 iul. la 5:18 
UIIs tehre any way to move the UI buttons? Thney are chucked behind Vanilla road build button and its very hard to reach them.
Onyx 9 iul. la 18:51 
This mod isn't broken, and for the people that say it is, ( if you haven't ) download Skyve ( Or ) look at your mods, test them one by one until you find the error, long but effective. It could have conflict! It works fine for me.
patrioticparadox 22 iun. la 20:35 
The mod is not broken.
huyna 22 iun. la 18:57 
it is broken af, whenever im trying to loop/connect roads, it's doubling. No idea how to fix this
patrioticparadox 19 iun. la 5:40 
It works
Manu 18 iun. la 7:41 
The dependency is not updated to the game version (harmony). Does it work anyway?
patrioticparadox 15 iun. la 19:37 
No, it is not broken.
chrismarion100 14 iun. la 7:41 
This mod is broken
AverageEuropeanTramEnjoyer 24 mai la 14:54 
It would be nice if you were able to switch the network direction side without changing to the other side for parallel tool.
tomasz.rejmer 24 mai la 11:10 
Nie działa z 1.19.2-f3. Pozostaje w wersji 1.3.6 ... bez aktualizacji.
patrioticparadox 24 mai la 7:18 
It still didn't need an update. See the change note in their comment. But I'm glad things are better for you!
eurozazzy2013 24 mai la 7:06 
THANKS BRO
To the idiots who were telling people it didn't need an update, keep the old version lol
fries2763 23 mai la 22:55 
thank you bro
patrioticparadox 23 mai la 13:40 
Woo!!!! Thank you so very, very much. Whew
macsergey  [autor] 23 mai la 9:55 
Version 1.3.7

Updated required game version to 1.19.2-f3.
念卿 22 mai la 11:02 
I really like this mod and I hope the author can update it in the city: Skyline 2:steamthumbsup:
patrioticparadox 19 mai la 4:55 
Still works exactly as it did before the update
mj_designs1 19 mai la 4:42 
the mod version is out date
the mod was made for version 1.18.1-f3
current game version 1.19.2-f3
update the mod to the newest version, otherwise the correct working pf the mod is not guaranteed and can lead unpredictable error
gamophyte 18 mai la 12:59 
This mod works. Just added a node near the end of a road so I can make a cul-de-sac.
patrioticparadox 26 apr. la 17:20 
Seriously, it works just fine. If it doesn't work on your system, there is something wrong on YOUR end. Not with the mod. You can safely ignore the warning that it was compiled for a different version of the game. There was no code change to the game so mods work EXACTLY the same as they did before the update.
Stop turning people away from a perfectly working mod because YOU are having issues. Check the reddit wiki. It has very useful information on how to correctly mod this game and how to troubleshoot issues.
Doc001 26 apr. la 13:46 
It works fine.
grandpapapaa 25 apr. la 5:21 
I've put thousands of hours into this game, as I'm still waiting for CS2 to be worth a purchase. This mod is broken. Harmony and dependency mods say as much, stating that the mod was made for 1.18.1-f3
Four Elements 22 apr. la 23:29 
If a mod works for many players then it isn't broken. This mod works perfectly fine for me. Apply the appropriate settings, search for incompatible mods and stop messing around with mods. This mod works fine!
tfg 22 apr. la 7:36 
Just because it's working for you doesn't mean it isn't broken. It takes some time for problems to occur but after some time and with a city of larger size, they do start happening and the only thing that helps is disabling the mods from the same author (in my case this, the intersection marking and the spawn points one). Once the issues do start occurring it's highly reproducible: turn on the mods and the game becomes unplayable, turn them off and everything works perfectly.

This is no criticism of the mod author, appreciate it's a hobby activity, but insisting there are no issues just because you don't see them in your game (yet) is perhaps a little counter-productive.
Ovič 21 apr. la 6:59 
Mod is working 100% on the newest version

Personnaly i wasn't subrscribed earlier, maybe try to reinstall all mods and game for yourself