Cities: Skylines

Cities: Skylines

A2021 Half-Clover Interchange
12 kommenttia
MaxFX  [tekijä] 16.11.2024 klo 1.43 
@Harry_Robinson1: Thanks! I'm glad you like them.

Each design has it's own pro's and con's. From cost, to size, specific land use, weaving or no weaving, roundabouts or traffic lights, and the number of cycles in traffic lights.

I've based most designs on what I could find on wikipedia:
https://en.wikipedia.org/wiki/Interchange_(road)

And this: https://imgur.com/a/JMAJbU4
Harry_Robinson1 15.11.2024 klo 17.53 
These junctions are so fascinating to me since they're very niche designs that barely even show up on google. I can kinda see why, since they're somewhat pointless as you could just build a trumpet in almost the same space, avoiding weaving in the process. The only advantage these offer over trumpets is the ability for the side road's traffic to do U-turns, and they look pretty cool.
MaxFX  [tekijä] 23.4.2024 klo 8.05 
@rcollin26: Not that I've created. But you can place the regular Cloverleaf and remove the parts that make it four-way and turn it into a three-way interchange. Then later you can add the removed lanes back in.

Or place this one, and when the time is there, remove it and replace it with the Cloverleaf.
rcollin26 22.4.2024 klo 15.51 
Is there a version with a space with more loops because usually these have ghost ramps for future extensions
仲夏 27.1.2022 klo 5.59 
谢谢 非常喜欢 新年快乐
Thank you very much. Happy New Year
MaxFX  [tekijä] 20.8.2021 klo 15.50 
@PYRO: Thanks for the thumbs up! Looking forward to you vids. Send me a link once it's online will you?
PYRO 20.8.2021 klo 15.48 
I am using them in my first ever YouTube series, which I will be releasing soon. You did a great job on these.
MaxFX  [tekijä] 4.8.2021 klo 16.48 
@PYRO: Forgot to answer your question... Yes, they're all up-to-date and functioning.
MaxFX  [tekijä] 4.8.2021 klo 16.40 
@PYRO: Thanks for the compliments!
My first collection has Service-, and system interchanges. No mods needed for these. They're a lot smaller, but also less pretty.
https://steamproxy.com/sharedfiles/filedetails/?id=2437530104

My second collection is a collection made with US roads from the USRP pack by Feare. I couldn't build all interchange types due to a lack of road-assets. Mods are needed for those interchanges.
https://steamproxy.com/sharedfiles/filedetails/?id=2483669010

My latest two collections have interchanges made with Vanilla+ roads. To place these sevveral mods are needed. I've created a seperate collection for 'system interchanges' and 'service interchanges'.
https://steamproxy.com/sharedfiles/filedetails/?id=2541418185

https://steamproxy.com/sharedfiles/filedetails/?id=2541537713
PYRO 4.8.2021 klo 16.16 
Hi MaxFX, No I have all the DLCs. I ask because I won't bother using assets that require or use NextExt2 for the reasons you mentioned. I switched to vanilla + roads and a few others from workshop about a month ago. Took me some getting familiar but now I am much better off.

Anyway, nice work on the interchanges. Are any of your collections old or outdated that I should avoid? They all appear to be good.
MaxFX  [tekijä] 4.8.2021 klo 16.00 
@PYRO: I've used NExt2 for about a month after buying this game. Experienced issues with it because I use other mods as well, and following the advise of some experienced players and modding community I switched to Vanilla roads with Workshop road-assets instead. From what I've heard, NExt2 is a very old and unstable mod, that's barely maintained/extended any more...

I take it you ask this because you do not have the Mass Transit DLC. It's one of the most expensive DLC's out there, but having it will open up a lot of opportunities trafficwise. It also allows you to switch from NExt to alternatives, which gives you so much more options!
PYRO 4.8.2021 klo 15.16 
I like it, please tell me they aren't build on Net Ext 2 roads?